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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@2ef589c okaaay let's go PaperMC/Paper@d0028b7 you saw nothing PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx) PaperMC/Paper@d280061 First batch of server patches PaperMC/Paper@3585434 first 100! PaperMC/Paper@6b27267 oops PaperMC/Paper@152e82c Some work PaperMC/Paper@9e92fed More work? PaperMC/Paper@f1649d7 Work it PaperMC/Paper@9d63c81 Work work work PaperMC/Paper@dc5af48 Breakpoint before projectile mess PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2 PaperMC/Paper@a400929 242 PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now PaperMC/Paper@5e262c1 298 PaperMC/Paper@aa37f72 Patches PaperMC/Paper@af125d2 Patch PaperMC/Paper@6bfc6db Patch PaperMC/Paper@09b625e 400 PaperMC/Paper@1f8b537 440 PaperMC/Paper@f5177aa Some more work PaperMC/Paper@2810f50 503 PaperMC/Paper@0bb4d1d 553 PaperMC/Paper@4db2503 Work work work work PaperMC/Paper@cbf6416 A bunch of patches PaperMC/Paper@6456b5d A bunch more 637 PaperMC/Paper@cb79de8 moooore PaperMC/Paper@1dc1425 MOOOOORE PaperMC/Paper@d52e2d2 MOOOOOOOORE PaperMC/Paper@4baf9ab MOOOOOOOOOOORE PaperMC/Paper@dd87f9f fix gruesome copyright violation PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE PaperMC/Paper@5d19e2b good luck americans PaperMC/Paper@457d035 Patches, patches, patches PaperMC/Paper@80de05f Patch me this, patch me that PaperMC/Paper@26f7b4c Patch PaperMC/Paper@89bf081 Patch PaperMC/Paper@7d4cce9 Patch PaperMC/Paper@b237528 Readd wrongly removed diff PaperMC/Paper@fc05430 963 PaperMC/Paper@9047541 Upstream update PaperMC/Paper@d67e55d Checkpoint PaperMC/Paper@fe142cd Anti Xray PaperMC/Paper@35e01d7 Update work 989 PaperMC/Paper@7616ebc 1000 PaperMC/Paper@6a31574 1020 PaperMC/Paper@227caac Wrong attempt at Tag lifecycle PaperMC/Paper@afbb0d8 1037 PaperMC/Paper@b06e0b0 Work on compile errors PaperMC/Paper@9c83387 Compile issues 1 PaperMC/Paper@0f011a3 Some more compile issues PaperMC/Paper@6fb86bb Compiler issues v2 PaperMC/Paper@918ca96 Compiler issues v3 PaperMC/Paper@bb124f4 Compiler issues v4 PaperMC/Paper@0a8fd78 Compiler issue v5 PaperMC/Paper@e19f484 Test compile fixes PaperMC/Paper@3518974 fix some issues PaperMC/Paper@6df21e6 Start Moonrise update PaperMC/Paper@47258a7 Move common diffs to MCUtils PaperMC/Paper@ecf4d97 Begin fixing issues PaperMC/Paper@8e569ba Merge patches PaperMC/Paper@3b31621 Implement config hooks in PaperHooks PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations PaperMC/Paper@2a95ad1 Implement explosion optimisations PaperMC/Paper@16d2c9d Implement Starlight PaperMC/Paper@3d7b570 Implement chunk system PaperMC/Paper@1d341df Fix some compile errors from patches PaperMC/Paper@6daedd7 Prepare rebase PaperMC/Paper@75e3409 Complete rebase, start review PaperMC/Paper@f1a11a6 Finish mixin diff review PaperMC/Paper@a911f4a Prepare rebase PaperMC/Paper@35ef293 Finish rebase PaperMC/Paper@9ecf77e Fix compile issues PaperMC/Paper@62e3bcd Review patch-to-patch diff PaperMC/Paper@b711764 Rebase fixups PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api PaperMC/Paper@e4efb59 fix compile issues PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize PaperMC/Paper@e92607c Fix MSPT command PaperMC/Paper@dcd81a8 Fix crafting (and server icon) PaperMC/Paper@61136fe Add max minecarft speed gamerule config PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config" PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed PaperMC/Paper@b14d336 Apply watchdoge patches PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping PaperMC/Paper@98af0e0 update generator PaperMC/Paper@20507b4 Apply more patches PaperMC/Paper@7162ff0 fix item meta PaperMC/Paper@7d67d3f fix DamageTypeTags init PaperMC/Paper@0971875 re-add improve perf of mass crafts PaperMC/Paper@bcf52fe Delete some old patches PaperMC/Paper@348c855 Readd last API patch (with TODO) PaperMC/Paper@b630564 More patches PaperMC/Paper@3cb16c9 Add back per player mob spawning PaperMC/Paper@fe7b741 Another one PaperMC/Paper@12ed021 Update material tags and entity effect PaperMC/Paper@02bca1e Remove timings impl PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers PaperMC/Paper@f8f230a Remove unnecessary AT PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525) PaperMC/Paper@e35f199 Use declaration order for state holder property iteration PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527) PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2 PaperMC/Paper@49eae0d remove some leftovers PaperMC/Paper@d576cfc cleanup bugfix patch PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526) PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing) PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled PaperMC/Paper@1330880 Add Friction API to minecarts PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524) PaperMC/Paper@40a960d Rebuild patches
163 lines
8.5 KiB
Diff
163 lines
8.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 19 Apr 2024 22:20:03 +0100
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Subject: [PATCH] Optimise paper explosions
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diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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index bbbd451ff184be8fa13bd93d53c89a9502f9951a..a92be80081178cc302a7f0b646bad7daa28f7c66 100644
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--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
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+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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@@ -89,7 +89,7 @@ public class ServerExplosion implements Explosion {
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}
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}
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- CACHED_RAYS = rayCoords.toDoubleArray();
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+ CACHED_RAYS = sortExplosionRays(rayCoords); // Sakura - optimise paper explosions
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}
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private static final int CHUNK_CACHE_SHIFT = 2;
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@@ -307,6 +307,39 @@ public class ServerExplosion implements Explosion {
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return (float)missedRays / (float)totalRays;
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}
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// Paper end - collisions optimisations
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+ // Sakura start - optimise paper explosions
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+ /*
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+ * Sort the explosion rays to better utilise the chunk and block cache.
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+ * x + Vanilla Sorted
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+ * z @ z 8 5
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+ * - x 6 7 6 4
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+ * 4 @ 5 7 @ 3
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+ * 2 3 8 2
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+ * 1 1
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+ */
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+ private static double[] sortExplosionRays(it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords) {
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+ List<double[]> explosionRays = new ArrayList<>();
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+
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+ for (int i = 0; i < rayCoords.size(); i += 3) {
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+ double[] ray = new double[3];
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+ rayCoords.getElements(i, ray, 0, 3);
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+ explosionRays.add(ray);
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+ }
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+
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+ rayCoords.clear();
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+ explosionRays.sort(java.util.Comparator.comparingDouble(vec -> {
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+ double sign = Math.signum(vec[0]);
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+ double dir = (sign - 1) / 2;
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+ return sign + 8 + vec[2] * dir;
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+ }));
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+
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+ double[] rays = new double[explosionRays.size() * 3];
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+ for (int i = 0; i < explosionRays.size() * 3; i++) {
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+ rays[i] = explosionRays.get(i / 3)[i % 3];
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+ }
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+ return rays;
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+ }
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+ // Sakura end - optimise paper explosions
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public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
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this.level = world;
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@@ -389,6 +422,12 @@ public class ServerExplosion implements Explosion {
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initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
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}
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+ // Sakura start - optimise paper explosions
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+ if (!this.interactsWithBlocks() || initialCache.resistance > (this.radius * 1.3f)) {
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+ return ret;
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+ }
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+ // Sakura end - optimise paper explosions
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+
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// only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
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// a 16x16x16 cube
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// we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
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@@ -467,19 +506,55 @@ public class ServerExplosion implements Explosion {
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// Paper end - collision optimisations
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}
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- private void hurtEntities() {
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- float f = this.radius * 2.0F;
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+ // Sakura start - optimise paper explosions
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+ protected final AABB getExplosionBounds(float f) {
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int i = Mth.floor(this.center.x - (double) f - 1.0D);
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int j = Mth.floor(this.center.x + (double) f + 1.0D);
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int k = Mth.floor(this.center.y - (double) f - 1.0D);
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int l = Mth.floor(this.center.y + (double) f + 1.0D);
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int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
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int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
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- List<Entity> list = this.level.getEntities(excludeSourceFromDamage ? this.source : null, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
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- Iterator iterator = list.iterator();
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+ return new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1);
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+ }
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- while (iterator.hasNext()) {
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- Entity entity = (Entity) iterator.next();
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+ private void hurtEntities() {
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+ float f = this.radius * 2.0F;
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+
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+ int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.level);
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+ int maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.level);
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+
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+ int minChunkX = Mth.floor(this.center.x - f) >> 4;
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+ int maxChunkX = Mth.floor(this.center.x + f) >> 4;
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+ int minChunkY = Mth.clamp(Mth.floor(this.center.y - f) >> 4, minSection, maxSection);
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+ int maxChunkY = Mth.clamp(Mth.floor(this.center.y + f) >> 4, minSection, maxSection);
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+ int minChunkZ = Mth.floor(this.center.z - f) >> 4;
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+ int maxChunkZ = Mth.floor(this.center.z + f) >> 4;
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+
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+ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup = this.level.moonrise$getEntityLookup();
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+ for (int chunkX = minChunkX; chunkX <= maxChunkX; ++chunkX) {
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+ for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; ++chunkZ) {
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+ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices chunk = entityLookup.getChunk(chunkX, chunkZ);
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+ if (chunk == null) continue; // empty slice
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+
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+ for (int chunkY = minChunkY; chunkY <= maxChunkY; ++chunkY) {
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+ this.impactEntities(f, chunk.getSectionEntities(chunkY));
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+ }
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+ }
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+ }
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+ }
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+
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+ protected final void impactEntities(float f, Entity[] entities) {
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+ for (int i = 0; i < entities.length; i++) {
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+ Entity entity = entities[i];
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+ if (entity == null) break; // end of entity section
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+ this.impactEntity(f, entity);
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+ if (entity != entities[i]) i--; // entities can be removed mid-explosion
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+ }
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+ }
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+
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+ protected final void impactEntity(float f, Entity entity) {
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+ if (entity.isAlive() && !entity.isSpectator() && (!this.excludeSourceFromDamage || entity != this.source)) { // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
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+ // Sakura end - optimise paper explosions
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if (!entity.ignoreExplosion(this)) {
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double d0 = Math.sqrt(entity.distanceToSqr(this.center)) / (double) f;
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@@ -508,15 +583,16 @@ public class ServerExplosion implements Explosion {
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// - Damaging EntityEnderDragon does nothing
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// - EntityEnderDragon hitbock always covers the other parts and is therefore always present
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if (entity instanceof EnderDragonPart) {
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- continue;
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+ return; // Sakura - optimise paper explosions
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}
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entity.lastDamageCancelled = false;
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if (entity instanceof EnderDragon) {
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+ AABB bounds = this.getExplosionBounds(f); // Sakura - optimise paper explosions
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for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
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// Calculate damage separately for each EntityComplexPart
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- if (list.contains(entityComplexPart)) {
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+ if (entityComplexPart.getBoundingBox().intersects(bounds)) { // Sakura - optimise paper explosions
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entityComplexPart.hurtServer(this.level, this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, f2));
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}
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}
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@@ -525,7 +601,7 @@ public class ServerExplosion implements Explosion {
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}
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if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
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- continue;
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+ return; // Sakura - optimise paper explosions
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}
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// CraftBukkit end
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}
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