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SakuraMC/patches/server/0014-Optimise-paper-explosions.patch
Samsuik 133fe330ae Updated Upstream (Paper 1.21.3)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@2ef589c okaaay let's go
PaperMC/Paper@d0028b7 you saw nothing
PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx)
PaperMC/Paper@d280061 First batch of server patches
PaperMC/Paper@3585434 first 100!
PaperMC/Paper@6b27267 oops
PaperMC/Paper@152e82c Some work
PaperMC/Paper@9e92fed More work?
PaperMC/Paper@f1649d7 Work it
PaperMC/Paper@9d63c81 Work work work
PaperMC/Paper@dc5af48 Breakpoint before projectile mess
PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2
PaperMC/Paper@a400929 242
PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch
PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now
PaperMC/Paper@5e262c1 298
PaperMC/Paper@aa37f72 Patches
PaperMC/Paper@af125d2 Patch
PaperMC/Paper@6bfc6db Patch
PaperMC/Paper@09b625e 400
PaperMC/Paper@1f8b537 440
PaperMC/Paper@f5177aa Some more work
PaperMC/Paper@2810f50 503
PaperMC/Paper@0bb4d1d 553
PaperMC/Paper@4db2503 Work work work work
PaperMC/Paper@cbf6416 A bunch of patches
PaperMC/Paper@6456b5d A bunch more 637
PaperMC/Paper@cb79de8 moooore
PaperMC/Paper@1dc1425 MOOOOORE
PaperMC/Paper@d52e2d2 MOOOOOOOORE
PaperMC/Paper@4baf9ab MOOOOOOOOOOORE
PaperMC/Paper@dd87f9f fix gruesome copyright violation
PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE
PaperMC/Paper@5d19e2b good luck americans
PaperMC/Paper@457d035 Patches, patches, patches
PaperMC/Paper@80de05f Patch me this, patch me that
PaperMC/Paper@26f7b4c Patch
PaperMC/Paper@89bf081 Patch
PaperMC/Paper@7d4cce9 Patch
PaperMC/Paper@b237528 Readd wrongly removed diff
PaperMC/Paper@fc05430 963
PaperMC/Paper@9047541 Upstream update
PaperMC/Paper@d67e55d Checkpoint
PaperMC/Paper@fe142cd Anti Xray
PaperMC/Paper@35e01d7 Update work 989
PaperMC/Paper@7616ebc 1000
PaperMC/Paper@6a31574 1020
PaperMC/Paper@227caac Wrong attempt at Tag lifecycle
PaperMC/Paper@afbb0d8 1037
PaperMC/Paper@b06e0b0 Work on compile errors
PaperMC/Paper@9c83387 Compile issues 1
PaperMC/Paper@0f011a3 Some more compile issues
PaperMC/Paper@6fb86bb Compiler issues v2
PaperMC/Paper@918ca96 Compiler issues v3
PaperMC/Paper@bb124f4 Compiler issues v4
PaperMC/Paper@0a8fd78 Compiler issue v5
PaperMC/Paper@e19f484 Test compile fixes
PaperMC/Paper@3518974 fix some issues
PaperMC/Paper@6df21e6 Start Moonrise update
PaperMC/Paper@47258a7 Move common diffs to MCUtils
PaperMC/Paper@ecf4d97 Begin fixing issues
PaperMC/Paper@8e569ba Merge patches
PaperMC/Paper@3b31621 Implement config hooks in PaperHooks
PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations
PaperMC/Paper@2a95ad1 Implement explosion optimisations
PaperMC/Paper@16d2c9d Implement Starlight
PaperMC/Paper@3d7b570 Implement chunk system
PaperMC/Paper@1d341df Fix some compile errors from patches
PaperMC/Paper@6daedd7 Prepare rebase
PaperMC/Paper@75e3409 Complete rebase, start review
PaperMC/Paper@f1a11a6 Finish mixin diff review
PaperMC/Paper@a911f4a Prepare rebase
PaperMC/Paper@35ef293 Finish rebase
PaperMC/Paper@9ecf77e Fix compile issues
PaperMC/Paper@62e3bcd Review patch-to-patch diff
PaperMC/Paper@b711764 Rebase fixups
PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api
PaperMC/Paper@e4efb59 fix compile issues
PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize
PaperMC/Paper@e92607c Fix MSPT command
PaperMC/Paper@dcd81a8 Fix crafting (and server icon)
PaperMC/Paper@61136fe Add max minecarft speed gamerule config
PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config"
PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits
PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed
PaperMC/Paper@b14d336 Apply watchdoge patches
PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping
PaperMC/Paper@98af0e0 update generator
PaperMC/Paper@20507b4 Apply more patches
PaperMC/Paper@7162ff0 fix item meta
PaperMC/Paper@7d67d3f fix DamageTypeTags init
PaperMC/Paper@0971875 re-add improve perf of mass crafts
PaperMC/Paper@bcf52fe Delete some old patches
PaperMC/Paper@348c855 Readd last API patch (with TODO)
PaperMC/Paper@b630564 More patches
PaperMC/Paper@3cb16c9 Add back per player mob spawning
PaperMC/Paper@fe7b741 Another one
PaperMC/Paper@12ed021 Update material tags and entity effect
PaperMC/Paper@02bca1e Remove timings impl
PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers
PaperMC/Paper@f8f230a Remove unnecessary AT
PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove
PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525)
PaperMC/Paper@e35f199 Use declaration order for state holder property iteration
PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527)
PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation
PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2
PaperMC/Paper@49eae0d remove some leftovers
PaperMC/Paper@d576cfc cleanup bugfix patch
PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526)
PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition
PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping
PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing)
PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag
PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled
PaperMC/Paper@1330880 Add Friction API to minecarts
PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524)
PaperMC/Paper@40a960d Rebuild patches
2024-10-31 00:00:18 +00:00

163 lines
8.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 19 Apr 2024 22:20:03 +0100
Subject: [PATCH] Optimise paper explosions
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index bbbd451ff184be8fa13bd93d53c89a9502f9951a..a92be80081178cc302a7f0b646bad7daa28f7c66 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -89,7 +89,7 @@ public class ServerExplosion implements Explosion {
}
}
- CACHED_RAYS = rayCoords.toDoubleArray();
+ CACHED_RAYS = sortExplosionRays(rayCoords); // Sakura - optimise paper explosions
}
private static final int CHUNK_CACHE_SHIFT = 2;
@@ -307,6 +307,39 @@ public class ServerExplosion implements Explosion {
return (float)missedRays / (float)totalRays;
}
// Paper end - collisions optimisations
+ // Sakura start - optimise paper explosions
+ /*
+ * Sort the explosion rays to better utilise the chunk and block cache.
+ * x + Vanilla Sorted
+ * z @ z 8 5
+ * - x 6 7 6 4
+ * 4 @ 5 7 @ 3
+ * 2 3 8 2
+ * 1 1
+ */
+ private static double[] sortExplosionRays(it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords) {
+ List<double[]> explosionRays = new ArrayList<>();
+
+ for (int i = 0; i < rayCoords.size(); i += 3) {
+ double[] ray = new double[3];
+ rayCoords.getElements(i, ray, 0, 3);
+ explosionRays.add(ray);
+ }
+
+ rayCoords.clear();
+ explosionRays.sort(java.util.Comparator.comparingDouble(vec -> {
+ double sign = Math.signum(vec[0]);
+ double dir = (sign - 1) / 2;
+ return sign + 8 + vec[2] * dir;
+ }));
+
+ double[] rays = new double[explosionRays.size() * 3];
+ for (int i = 0; i < explosionRays.size() * 3; i++) {
+ rays[i] = explosionRays.get(i / 3)[i % 3];
+ }
+ return rays;
+ }
+ // Sakura end - optimise paper explosions
public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
this.level = world;
@@ -389,6 +422,12 @@ public class ServerExplosion implements Explosion {
initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
}
+ // Sakura start - optimise paper explosions
+ if (!this.interactsWithBlocks() || initialCache.resistance > (this.radius * 1.3f)) {
+ return ret;
+ }
+ // Sakura end - optimise paper explosions
+
// only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
// a 16x16x16 cube
// we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
@@ -467,19 +506,55 @@ public class ServerExplosion implements Explosion {
// Paper end - collision optimisations
}
- private void hurtEntities() {
- float f = this.radius * 2.0F;
+ // Sakura start - optimise paper explosions
+ protected final AABB getExplosionBounds(float f) {
int i = Mth.floor(this.center.x - (double) f - 1.0D);
int j = Mth.floor(this.center.x + (double) f + 1.0D);
int k = Mth.floor(this.center.y - (double) f - 1.0D);
int l = Mth.floor(this.center.y + (double) f + 1.0D);
int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
- List<Entity> list = this.level.getEntities(excludeSourceFromDamage ? this.source : null, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
- Iterator iterator = list.iterator();
+ return new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1);
+ }
- while (iterator.hasNext()) {
- Entity entity = (Entity) iterator.next();
+ private void hurtEntities() {
+ float f = this.radius * 2.0F;
+
+ int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.level);
+ int maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.level);
+
+ int minChunkX = Mth.floor(this.center.x - f) >> 4;
+ int maxChunkX = Mth.floor(this.center.x + f) >> 4;
+ int minChunkY = Mth.clamp(Mth.floor(this.center.y - f) >> 4, minSection, maxSection);
+ int maxChunkY = Mth.clamp(Mth.floor(this.center.y + f) >> 4, minSection, maxSection);
+ int minChunkZ = Mth.floor(this.center.z - f) >> 4;
+ int maxChunkZ = Mth.floor(this.center.z + f) >> 4;
+
+ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup = this.level.moonrise$getEntityLookup();
+ for (int chunkX = minChunkX; chunkX <= maxChunkX; ++chunkX) {
+ for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; ++chunkZ) {
+ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices chunk = entityLookup.getChunk(chunkX, chunkZ);
+ if (chunk == null) continue; // empty slice
+
+ for (int chunkY = minChunkY; chunkY <= maxChunkY; ++chunkY) {
+ this.impactEntities(f, chunk.getSectionEntities(chunkY));
+ }
+ }
+ }
+ }
+
+ protected final void impactEntities(float f, Entity[] entities) {
+ for (int i = 0; i < entities.length; i++) {
+ Entity entity = entities[i];
+ if (entity == null) break; // end of entity section
+ this.impactEntity(f, entity);
+ if (entity != entities[i]) i--; // entities can be removed mid-explosion
+ }
+ }
+
+ protected final void impactEntity(float f, Entity entity) {
+ if (entity.isAlive() && !entity.isSpectator() && (!this.excludeSourceFromDamage || entity != this.source)) { // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
+ // Sakura end - optimise paper explosions
if (!entity.ignoreExplosion(this)) {
double d0 = Math.sqrt(entity.distanceToSqr(this.center)) / (double) f;
@@ -508,15 +583,16 @@ public class ServerExplosion implements Explosion {
// - Damaging EntityEnderDragon does nothing
// - EntityEnderDragon hitbock always covers the other parts and is therefore always present
if (entity instanceof EnderDragonPart) {
- continue;
+ return; // Sakura - optimise paper explosions
}
entity.lastDamageCancelled = false;
if (entity instanceof EnderDragon) {
+ AABB bounds = this.getExplosionBounds(f); // Sakura - optimise paper explosions
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
- if (list.contains(entityComplexPart)) {
+ if (entityComplexPart.getBoundingBox().intersects(bounds)) { // Sakura - optimise paper explosions
entityComplexPart.hurtServer(this.level, this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, f2));
}
}
@@ -525,7 +601,7 @@ public class ServerExplosion implements Explosion {
}
if (entity.lastDamageCancelled) { // SPIGOT-5339, SPIGOT-6252, SPIGOT-6777: Skip entity if damage event was cancelled
- continue;
+ return; // Sakura - optimise paper explosions
}
// CraftBukkit end
}