mirror of
https://github.com/Samsuik/Sakura.git
synced 2025-12-30 12:19:08 +00:00
46 lines
2.3 KiB
Diff
46 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Samsuik <kfian294ma4@gmail.com>
|
|
Date: Fri, 3 May 2024 15:18:58 +0100
|
|
Subject: [PATCH] Optimise explosions in protected regions
|
|
|
|
|
|
diff --git a/net/minecraft/world/level/ServerExplosion.java b/net/minecraft/world/level/ServerExplosion.java
|
|
index c3c90cc17c4f1ebcaddffea4087929e3708aa22f..000e1ffcebd6f529133af1edbed6da80b9848e75 100644
|
|
--- a/net/minecraft/world/level/ServerExplosion.java
|
|
+++ b/net/minecraft/world/level/ServerExplosion.java
|
|
@@ -309,6 +309,22 @@ public class ServerExplosion implements Explosion {
|
|
return (float)missedRays / (float)totalRays;
|
|
}
|
|
// Paper end - collisions optimisations
|
|
+ // Sakura start - optimise explosion protected regions
|
|
+ protected final boolean isRegionUnprotected() {
|
|
+ // optimisation: We check if a plugin has cancelled the event or cleared the blockList.
|
|
+ // It tells us if the result was thrown away, so we can avoid the block searching logic.
|
|
+ // As a side effect the event is called twice which may interfere with some plugins.
|
|
+ if (this.source != null && this.level.sakuraConfig().cannons.explosion.optimiseProtectedRegions) {
|
|
+ final Location location = new Location(this.level.getWorld(), this.center.x, this.center.y, this.center.z);
|
|
+ final List<org.bukkit.block.Block> blocks = new ObjectArrayList<>(1);
|
|
+ blocks.add(location.getBlock());
|
|
+ final org.bukkit.event.entity.EntityExplodeEvent event = CraftEventFactory.callEntityExplodeEvent(this.source, blocks, 0.0f, this.blockInteraction);
|
|
+ return !event.isCancelled() && !event.blockList().isEmpty();
|
|
+ }
|
|
+
|
|
+ return true;
|
|
+ }
|
|
+ // Sakura end - optimise explosion protected regions
|
|
|
|
public ServerExplosion(
|
|
ServerLevel level,
|
|
@@ -416,6 +432,11 @@ public class ServerExplosion implements Explosion {
|
|
return ret;
|
|
}
|
|
// Sakura end - optimise paper explosions
|
|
+ // Sakura start - optimise protected explosions
|
|
+ if (!this.isRegionUnprotected()) {
|
|
+ return ret;
|
|
+ }
|
|
+ // Sakura end - optimise protected explosions
|
|
|
|
// only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
|
|
// a 16x16x16 cube
|