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SakuraMC/patches/server/0057-Optimise-check-inside-blocks-and-fluids.patch
Samsuik 7de1cfbc8f Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@a80d31b Log command execution exceptions if debug=true (#10130)
PaperMC/Paper@ec19620 Use a ConcurrentHashMap for enum mappings for BlockData (#10161)
PaperMC/Paper@f28caff Limit ResourceLocation length to nbt string tag length
PaperMC/Paper@a0ffb57 [ci skip] Small cleanup to mc utils patch
PaperMC/Paper@8c8862f Also check for the actual character length in ResourceLocation validation
PaperMC/Paper@e84621a [ci skip] Add more patch identifying comments
PaperMC/Paper@c0e4697 [ci skip] Add more patch identifying comments
PaperMC/Paper@17275ff [ci skip] add more comments & move 1 hunk to correct patch
PaperMC/Paper@78fcb8e [ci skip] Update contributing guidelines to include identifying commit titles in comments (#10162)
PaperMC/Paper@8657cd9 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10164)
PaperMC/Paper@c151c95 Fixup AsyncPreLoginEvent patches
PaperMC/Paper@93a848c Readd missed line
PaperMC/Paper@f9fdedf [ci skip] Add more patch identifying comments, merge related patches
PaperMC/Paper@0ef5984 [ci skip] Add more patch identifying comments, merge related patches
PaperMC/Paper@848a396 Add mob goal generator (#9980)
PaperMC/Paper@ebf97bd [ci skip] Add more patch identifying comments
PaperMC/Paper@94807a1 [ci skip] Minor cleanup and patch merges
PaperMC/Paper@5e73c55 [ci skip] Add more identifying patch comments
PaperMC/Paper@3e20d3a [ci skip] Add more identifying patch comments
PaperMC/Paper@f61ebdc Fix issue with kick event causes being passed improperly
PaperMC/Paper@106c67a [ci skip] Add more identifying patch comments
PaperMC/Paper@cc693ce [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@eeb6afc [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@1c956ab [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@42e88a8 [ci skip] Add more identifying patch comments
PaperMC/Paper@8e41ef4 Add visual blockdata api for primed tnt (#10146)
PaperMC/Paper@68c3297 [ci skip] Add more identifying patch comments
PaperMC/Paper@4a98986 Add back Reduce allocation of Vec3D by entity tracker patch (#10179)
PaperMC/Paper@b48d737 Async world data IO saving (#10171)
PaperMC/Paper@8d94596 [ci skip] Add more identifying patch comments
PaperMC/Paper@f7dd304 [ci skip] Add more identifying patch comments
PaperMC/Paper@98e6d20 [ci skip] Add more identifying patch comments
PaperMC/Paper@e9e0bc1 [ci skip] Add more identifying patch comments
PaperMC/Paper@d9df6bc [ci skip] Add more patch identifying comments, cleanup
PaperMC/Paper@27cabc1 [ci skip] Add more patch identifying comments
PaperMC/Paper@684319f [ci skip] Add more patch identifying comments
PaperMC/Paper@9eb0b38 [ci skip] Add more patch identifying comments
PaperMC/Paper@25013d9 [ci skip] Move some disruptive patches back
PaperMC/Paper@484d6bf [ci skip] Move some disruptive patches back
PaperMC/Paper@52619e7 [ci skip] Add more patch identifying comments
PaperMC/Paper@e660379 [ci skip] Move some disruptive patches back
PaperMC/Paper@c57d1aa Move diffs around to compile without later ones applied
PaperMC/Paper@581b101 Add world to Entity AddTo/RemoveFrom Events (#10183)
PaperMC/Paper@24dc2bf Add BlockStateMeta#clearBlockState (#10160)
PaperMC/Paper@76da4bc Expose LootTable of DecoratedPot (#10023)
PaperMC/Paper@11645e3 [ci skip] (Mostly) finish adding identifying patch comments
PaperMC/Paper@51bef80 [ci skip] Remove removed patches
PaperMC/Paper@ad2cf68 [ci skip] Move chunk system patch back a bit
PaperMC/Paper@d405ff1 [ci skip] Fixup last commit
PaperMC/Paper@a4a08b7 [ci skip] Move chunk system patch a bit back
PaperMC/Paper@b700460 Convert average tick value in the GUI to the correct granularity
PaperMC/Paper@1831240 [ci skip] Move chunk system patch back
PaperMC/Paper@b03f255 Finish moving patches back and improving compilable state
PaperMC/Paper@bd2fd61 [ci skip] Fixup a few bad comments
PaperMC/Paper@fe53b0e Updated Upstream (Bukkit/CraftBukkit/Spigot)
PaperMC/Paper@1ed50da Fix javadoc errors, remove unused classes
PaperMC/Paper@7f7d05a [ci skip] Remove IRC link from the README (#10194)
PaperMC/Paper@ed130f1 [ci skip] clarify javadocs for Block#getDrops (#10153)
PaperMC/Paper@4643b0d Shulker duplicate event (#10135)
PaperMC/Paper@b333831 Make spawn egg colours visible (#10158)
PaperMC/Paper@0cc3a7e Disable memory reserve allocating (#10180)
PaperMC/Paper@3841722 Properly check if a loot table exists (#10190)
PaperMC/Paper@b3c8108 [ci skip] Fix incorrect documentation for BlockDropItemEvent (#10175)
PaperMC/Paper@294347b [ci skip] Cleanup events (#10202)
PaperMC/Paper@87ce7c7 Small refactor of Paper plugin context preparation
PaperMC/Paper@7f856a1 Fix sleeping pos desync
PaperMC/Paper@8bc5be8 Add missing catch
PaperMC/Paper@c5d168c More provider source fixup
PaperMC/Paper@9e171ef Improve tag parser handling, move hunks out of chunk system patch
PaperMC/Paper@934cd77 Lifecycle Event System (#9629)
PaperMC/Paper@534659e Fix NotNull locales (#10216)
PaperMC/Paper@9c04729 Add Arrow/Stinger Removal Time API (#10193)
PaperMC/Paper@69b52b4 Check for server JARs in plugin directory (#10228)
PaperMC/Paper@cbe62d9 Add Conduit API (#10195)
PaperMC/Paper@97c0120 Fix fox drops on death (#8862)
PaperMC/Paper@581fb30 itemstack expose tooltip lines (#10185)
PaperMC/Paper@99bae59 Propagate failed to bind to port error (#10235)
PaperMC/Paper@bf6e803 Fix WaterBottleSplashEvent not forwarding hit result (#10203)
PaperMC/Paper@2fa2d32 Fix possible StackOverflowError for some dispenser iteractions (#8524)
PaperMC/Paper@e6a5215 Properly track the changed item from dispense events (#8658)
PaperMC/Paper@4b58a85 Fire BlockPreDispenseEvent for droppers (#10226)
PaperMC/Paper@cde5587 Add getChunkSnapshot includeLightData parameter (#10234)
PaperMC/Paper@31699ae Updated Upstream (Bukkit/CraftBukkit) (#10242)
PaperMC/Paper@37df121 Fix BlockState being set to null for damage events (#10252)
PaperMC/Paper@7f85940 Updated Upstream (Bukkit) (#10255)
PaperMC/Paper@7ccefdc Fire entity knockback event for ownerless tnt (#7171)
PaperMC/Paper@a07d526 [ci skip] Fix JavaDoc mistake in BlockPistonRetractEvent (#10250)
PaperMC/Paper@9a66f2b [ci skip] Fix javadoc mistake in PluginMeta (#10258)
PaperMC/Paper@1964b22 Scoreboard objective number format api (#10036)
PaperMC/Paper@d95341e FluidState API (#9951)
PaperMC/Paper@351923d Run round-trip adventure codec tests with JSON, NBT, and Java ops. Use JavaOps for conversions. (#10031)
PaperMC/Paper@4939f87 Add more ResourceLocation checks, some cleanup
2024-02-20 15:26:46 +00:00

96 lines
4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Sun, 24 Dec 2023 16:54:07 +0000
Subject: [PATCH] Optimise check inside blocks and fluids
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 5d310918daf06bed137438a7ec24c2aa29abb472..071eb3a86fb34aaddb9e47d56cb2c59ceea3e4c4 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1984,18 +1984,37 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
BlockPos blockposition1 = BlockPos.containing(axisalignedbb.maxX - offset, axisalignedbb.maxY - offset, axisalignedbb.maxZ - offset);
// Sakura end
- if (this.level().hasChunksAt(blockposition, blockposition1)) {
+ // Sakura start - optimise check inside blocks
+ if (blockposition1.getY() >= level.getMinBuildHeight() || blockposition.getY() < level.getMaxBuildHeight()) {
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int i = blockposition.getX(); i <= blockposition1.getX(); ++i) {
- for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
- for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ final int chunkX = i >> 4;
+ for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ final int chunkZ = k >> 4;
+
+ if (lastChunkX != chunkX || lastChunkZ != chunkZ) {
+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ continue;
+ }
+
+ for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
if (!this.isAlive()) {
return;
}
blockposition_mutableblockposition.set(i, j, k);
- BlockState iblockdata = this.level().getBlockState(blockposition_mutableblockposition);
+ BlockState iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
+ // Sakura end
try {
iblockdata.entityInside(this.level(), blockposition_mutableblockposition, this);
@@ -4780,7 +4799,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tag, double speed) {
- if (this.touchingUnloadedChunk()) {
+ if (false) { // Sakura
return false;
} else {
AABB axisalignedbb = this.getBoundingBox().deflate(0.001D);
@@ -4797,11 +4816,30 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
int k1 = 0;
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ // Sakura start
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int l1 = i; l1 < j; ++l1) {
- for (int i2 = k; i2 < l; ++i2) {
- for (int j2 = i1; j2 < j1; ++j2) {
+ final int chunkX = l1 >> 4;
+ for (int j2 = i1; j2 < j1; ++j2) {
+ final int chunkZ = j2 >> 4;
+
+ if (chunkX != lastChunkX || chunkZ != lastChunkZ) {
+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ return false;
+ }
+
+ for (int i2 = k; i2 < l; ++i2) {
blockposition_mutableblockposition.set(l1, i2, j2);
- FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
+ FluidState fluid = chunk.getFluidState(blockposition_mutableblockposition);
+ // Sakura end
if (fluid.is(tag)) {
double d2 = (double) ((float) i2 + fluid.getHeight(this.level(), blockposition_mutableblockposition));