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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@056268e [ci skip] Correct javadoc for Weapon Component (#13096) PaperMC/Paper@a0ea729 Fix minimum tick time reporting and off thread reading PaperMC/Paper@ba2fb8c Update spark-paper dependency version (#13171) PaperMC/Paper@ce983d7 Misc fixes to tick reporting (#13174) PaperMC/Paper@9d95cd5 Use BUILD_STARTED_AT instead of Instant.now() for build timestamp (#13175) PaperMC/Paper@610f1d2 Update fill-gradle to v1.0.9 PaperMC/Paper@ffcb7b2 Update Parchment (#13177) PaperMC/Paper@c33a9ce Fix incorrect variable use in Entity#startRiding PaperMC/Paper@c710b66 Add MapPalette.getNearestColor (#13104) PaperMC/Paper@b57d641 Expose isReplaceable on BlockData (#13180) PaperMC/Paper@af1823d Reduce impact of tick time calculations (#13188) PaperMC/Paper@89ca94a [ci skip] Rebuild patches PaperMC/Paper@e5cc256 [ci skip] Update CONTRIBUTING.md for Gradle and Windows Docs (#13190) PaperMC/Paper@ab99393 Fix charged creeper explosions not dropping mob skulls (#13167)
91 lines
5.0 KiB
Diff
91 lines
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 9 Aug 2024 20:43:53 +0100
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Subject: [PATCH] Configurable left shooting and adjusting limits
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 2d54ee2493f03af8fb5cb1a44a2e802742675042..805d7dbc497e4763c0017fc2031ec9e1b8524d89 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -615,6 +615,47 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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return Math.max(x, z) >= this.travelDistanceLimit;
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}
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// Sakura end - entity travel distance limits
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+ // Sakura start - configurable left shooting and adjusting limits
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+ protected final void limitLeftShooting() {
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+ final Vec3 movement = this.getDeltaMovement();
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+ final int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1);
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+ if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) {
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+ final double travelledX = Math.abs(this.getX() - this.origin.x());
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+ final double travelledZ = Math.abs(this.getZ() - this.origin.z());
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+ final boolean xSmaller = travelledX < travelledZ; // intended // todo is it?
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+
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+ // Once entities have travelled past the threshold changing direction is restricted.
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+ if (xSmaller && travelledX > threshold) {
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+ this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z
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+ } else if (!xSmaller && travelledZ > threshold) {
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+ this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x
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+ }
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+ }
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+ }
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+
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+ private void limitAdjustMovement(final AABB currBoundingBox, final double dir, final boolean xAdjust, final List<VoxelShape> shapes) {
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+ final int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1);
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+ if (adjustDistance > 0 && Math.abs(dir) > adjustDistance) {
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+ double minX = Double.NEGATIVE_INFINITY;
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+ double minZ = Double.NEGATIVE_INFINITY;
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+ double maxX = Double.POSITIVE_INFINITY;
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+ double maxZ = Double.POSITIVE_INFINITY;
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+ if (xAdjust) { // limit x adjust
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+ minX = Math.floor(currBoundingBox.minX) - adjustDistance;
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+ maxX = Math.floor(currBoundingBox.maxX) + adjustDistance + 1;
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+ } else { // limit z adjust
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+ minZ = Math.floor(currBoundingBox.minZ) - adjustDistance;
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+ maxZ = Math.floor(currBoundingBox.maxZ) + adjustDistance + 1;
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+ }
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+
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+ final VoxelShape safeSpace = Shapes.box(
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+ minX, Double.NEGATIVE_INFINITY, minZ,
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+ maxX, Double.POSITIVE_INFINITY, maxZ
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+ );
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+ shapes.add(Shapes.join(Shapes.INFINITY, safeSpace, BooleanOp.ONLY_FIRST));
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+ }
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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public Entity(EntityType<?> type, Level level) {
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this.type = type;
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@@ -1655,6 +1696,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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}
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if (xSmaller && z != 0.0) {
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+ this.limitAdjustMovement(currBoundingBox, z, false, voxelList); // Sakura - configurable left shooting and adjusting limits
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z = this.scanZ(currBoundingBox, z, voxelList, bbList);
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if (z != 0.0) {
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currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z);
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@@ -1662,6 +1704,11 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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}
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if (x != 0.0) {
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+ // Sakura start - configurable left shooting and adjusting limits
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+ if (!xSmaller) {
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+ this.limitAdjustMovement(currBoundingBox, x, true, voxelList);
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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x = this.scanX(currBoundingBox, x, voxelList, bbList);
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if (x != 0.0) {
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currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x);
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diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 46d7f001d299ed6bb7987fe3c06c9cd1651bda80..802e890e743e85be9cc28798b12ba0e61ccabcc5 100644
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--- a/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -269,6 +269,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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// Sakura end - configure server mechanics
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this.time++;
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this.applyGravity();
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+ this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits
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this.move(MoverType.SELF, this.getDeltaMovement());
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this.applyEffectsFromBlocks();
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// Paper start - Configurable falling blocks height nerf
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