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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@eef40b7 Configurable Entity Despawn Time (#11454) PaperMC/Paper@edabff8 Correctly damage tick wolf after armor block (#11653) PaperMC/Paper@6051dac Painting variant registry modification API (#11648) PaperMC/Paper@bb32b05 Call ProjectileHitEvent for entity hits (#11652) PaperMC/Paper@bf8405f [ci skip] Rebuild patches
46 lines
2.1 KiB
Diff
46 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Mon, 16 Oct 2023 22:57:55 +0100
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Subject: [PATCH] Optimise TNT fluid state
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index fd8c05a58473633a2debea52f610912d314f7eb2..babe513754ab4e211b9741ba94bc45670120c83e 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2277,7 +2277,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return this.isInWater() || flag;
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}
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- void updateInWaterStateAndDoWaterCurrentPushing() {
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+ protected void updateInWaterStateAndDoWaterCurrentPushing() { // Sakura
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Entity entity = this.getVehicle();
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if (entity instanceof AbstractBoat abstractboat) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index 93cf290b25d569820dd1bf9b4b5fb255abdbd8cd..f2206e57c04d29ed470ae2083b25ab502144ccb1 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -126,6 +126,21 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
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return !this.isRemoved();
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}
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+ // Sakura start - optimise tnt fluid state
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+ @Override
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+ protected boolean updateInWaterStateAndDoFluidPushing() {
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+ if (this.isPushedByFluid()) {
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+ return super.updateInWaterStateAndDoFluidPushing();
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+ } else {
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+ // super method also handles lava fluid pushing
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+ // we only need to search for water to negate fall distance
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+ this.fluidHeight.clear();
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+ this.updateInWaterStateAndDoWaterCurrentPushing();
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+ return this.isInWater();
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+ }
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+ }
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+ // Sakura end - optimise tnt fluid state
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+
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@Override
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protected double getDefaultGravity() {
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return 0.04D;
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