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SakuraMC/patches/server/0024-Optimise-TNT-fluid-state.patch
Samsuik 877990205f Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@eef40b7 Configurable Entity Despawn Time (#11454)
PaperMC/Paper@edabff8 Correctly damage tick wolf after armor block (#11653)
PaperMC/Paper@6051dac Painting variant registry modification API (#11648)
PaperMC/Paper@bb32b05 Call ProjectileHitEvent for entity hits (#11652)
PaperMC/Paper@bf8405f [ci skip] Rebuild patches
2024-11-24 17:57:49 +00:00

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2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Mon, 16 Oct 2023 22:57:55 +0100
Subject: [PATCH] Optimise TNT fluid state
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index fd8c05a58473633a2debea52f610912d314f7eb2..babe513754ab4e211b9741ba94bc45670120c83e 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2277,7 +2277,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ protected void updateInWaterStateAndDoWaterCurrentPushing() { // Sakura
Entity entity = this.getVehicle();
if (entity instanceof AbstractBoat abstractboat) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 93cf290b25d569820dd1bf9b4b5fb255abdbd8cd..f2206e57c04d29ed470ae2083b25ab502144ccb1 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -126,6 +126,21 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
return !this.isRemoved();
}
+ // Sakura start - optimise tnt fluid state
+ @Override
+ protected boolean updateInWaterStateAndDoFluidPushing() {
+ if (this.isPushedByFluid()) {
+ return super.updateInWaterStateAndDoFluidPushing();
+ } else {
+ // super method also handles lava fluid pushing
+ // we only need to search for water to negate fall distance
+ this.fluidHeight.clear();
+ this.updateInWaterStateAndDoWaterCurrentPushing();
+ return this.isInWater();
+ }
+ }
+ // Sakura end - optimise tnt fluid state
+
@Override
protected double getDefaultGravity() {
return 0.04D;