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SakuraMC/patches/server/0044-Treat-solid-blocks-as-full-when-moving-fast.patch
Samsuik 264bf21712 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b4f04ff Add Plugin#getDataPath (#11080)
PaperMC/Paper@05e5865 Add ItemType#getItemRarity (#11049)
PaperMC/Paper@aa929d6 Call PlayerLaunchProjectileEvent for wind charge (#10911)
PaperMC/Paper@8b23018 Avoid collision shapes outside world border in findFreePosition
PaperMC/Paper@3b45454 Port random ticking optimisation from Moonrise
PaperMC/Paper@77fcb29 Apply incremental player/level saving patch
PaperMC/Paper@9fd7710 Apply automatic regionfile header recalculation patch
PaperMC/Paper@b57b24d Do not try to stop main thread during watchdog shutdown
PaperMC/Paper@2cd8c46 Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897)
PaperMC/Paper@ef96a69 Fire EntityChangeBlockEvent for weaving potion effect (#11087)
PaperMC/Paper@a6ceda1 distinguish between null and empty map in API (#10829)
PaperMC/Paper@506f165 Don't store removed components in multiple places (#11091)
PaperMC/Paper@ceeb8c1 Disable timings by default (#11095)
PaperMC/Paper@05ed6a6 Fix priority scheduling logic
PaperMC/Paper@967f98a Optimise chunk tick checking during chunk tick
PaperMC/Paper@00b949f Remove Moonrise utils to MCUtils, remove duplicated/unused utils
PaperMC/Paper@4efd24b Remove unused chunk system hooks in MCUtils
PaperMC/Paper@b653276 Finish chunk tick iteration optimisation port from Moonrise
PaperMC/Paper@2df5bba Log throwable when failing to save chunk/poi/entity data
PaperMC/Paper@44c3dd0 fix exact choice shapeless recipes (#10973)
PaperMC/Paper@dd11ef8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
PaperMC/Paper@3c8a7fe Re-add missing chunk event calls (#11104)
PaperMC/Paper@a8db527 Even more cleanup of mcutil patch
PaperMC/Paper@d08e8d1 Add total time to done message (#11109)
PaperMC/Paper@2a39276 Add CrafterCraftEvent (#11082)
PaperMC/Paper@75af62b Split rewriting flag into `paper.disableOldApiSupport` and `paper.disablePluginRemapping` (#11108)
PaperMC/Paper@7ea4039 Fixup startup time log message
PaperMC/Paper@e71c1df Call PlayerChunkUnloadEvent
PaperMC/Paper@968bdeb Make CraftComplexRecipe extend CraftingRecipe (#11114)
PaperMC/Paper@f1f01a1 Adjust done message again (#11118)
2024-07-20 00:57:24 +01:00

68 lines
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Sun, 26 Nov 2023 17:57:50 +0000
Subject: [PATCH] Treat solid blocks as full when moving fast
diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
index 9a869fb472c7194742bdf8d38f0f97301b0a7b29..c19d2144fc0ebfa04c16d37c4b3e10ed26a4a55e 100644
--- a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
@@ -1597,6 +1597,7 @@ public final class CollisionUtil {
public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
public static final int COLLISION_FLAG_ADD_TICKET = 1 << 4; // Sakura - load chunks on movement
+ public static final int COLLISION_FLAG_FULL_BLOCKS = 1 << 5; // Sakura - treat solid blocks as full when moving fast
public static boolean getCollisionsForBlocksOrWorldBorder(final net.minecraft.world.level.Level world, final net.minecraft.world.entity.Entity entity, final net.minecraft.world.phys.AABB aabb,
final java.util.List<net.minecraft.world.phys.shapes.VoxelShape> intoVoxel, final java.util.List<net.minecraft.world.phys.AABB> intoAABB,
@@ -1648,6 +1649,7 @@ public final class CollisionUtil {
final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
final boolean addTicket = (collisionFlags & COLLISION_FLAG_ADD_TICKET) != 0; // Sakura
+ final boolean fullBlocks = (collisionFlags & COLLISION_FLAG_FULL_BLOCKS) != 0; // Sakura - treat solid blocks as full when moving fast
final net.minecraft.world.level.chunk.ChunkSource chunkSource = world.getChunkSource();
for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
@@ -1688,7 +1690,7 @@ public final class CollisionUtil {
continue;
}
- final boolean hasSpecial = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$getSpecialCollidingBlocks() != 0;
+ final boolean hasSpecial = !fullBlocks && ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$getSpecialCollidingBlocks() != 0; // Sakura - treat solid blocks as full when moving fast
final int sectionAdjust = !hasSpecial ? 1 : 0;
final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> blocks = section.states;
@@ -1724,7 +1726,11 @@ public final class CollisionUtil {
net.minecraft.world.phys.shapes.VoxelShape blockCollision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockData).moonrise$getConstantCollisionShape();
if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == net.minecraft.world.level.block.Blocks.MOVING_PISTON))) {
- if (blockCollision == null) {
+ // Sakura start - treat solid blocks as full when moving fast
+ if (fullBlocks) {
+ blockCollision = net.minecraft.world.phys.shapes.Shapes.block();
+ } else if (blockCollision == null) {
+ // Sakura end - treat solid blocks as full when moving fast
mutablePos.set(blockX, blockY, blockZ);
blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index a0c97506ae4ac7a8b1f0d8ea435995239a9afac0..d68e8a7408b50dcb07ecb5cc706f501cede474b6 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -565,6 +565,14 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_ADD_TICKET;
}
+ // Sakura start - treat solid blocks as full when moving fast
+ if (this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMoving && (this.isPrimedTNT || this.isFallingBlock)) {
+ double horizontalMovementSqr = this.getDeltaMovement().horizontalDistanceSqr();
+ if (horizontalMovementSqr > Math.pow(this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMovingFasterThan, 2.0)) {
+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_FULL_BLOCKS;
+ }
+ }
+ // Sakura end - treat solid blocks as full when moving fast
return flags;
}
// Sakura end - load chunks on movement