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SakuraMC/patches/server/0028-Despawn-falling-blocks-inside-moving-pistons.patch
2024-07-15 23:42:56 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Wed, 15 Nov 2023 13:04:16 +0000
Subject: [PATCH] Despawn falling blocks inside moving pistons
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index 00c17b86c69b73d751ca93b65a54c74b6ed8fa6f..448f4ce99a06b6683c9cf324444dee491a11f9e9 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -239,7 +239,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
}
}
- if (!this.onGround() && !flag1) {
+ if (!this.onGround() && !flag1 || level().sakuraConfig().cannons.sand.despawnInsideMovingPistons && autoExpire && this.time > 600) { // Sakura - allow falling blocks to despawn inside moving pistons
if (!this.level().isClientSide && ((this.time > 100 && autoExpire) && (blockposition.getY() <= this.level().getMinBuildHeight() || blockposition.getY() > this.level().getMaxBuildHeight()) || (this.time > 600 && autoExpire))) { // Paper - Expand FallingBlock API
if (this.dropItem && this.level().getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
this.spawnAtLocation((ItemLike) block);