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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@52a0590 Updated Upstream (Bukkit/CraftBukkit) (#11543) PaperMC/Paper@5c0930d Fix fix recipe iterator patch PaperMC/Paper@1de0130 re-add a dispense fix patch PaperMC/Paper@16d7d73 bunch more general fixes PaperMC/Paper@a5d7426 Correctly support RecipeChoice.empty (#11550) PaperMC/Paper@85c870e Correct update cursor (#11554) PaperMC/Paper@d19be64 Fix NPE with spark when CraftServer is not init yet (#11558) PaperMC/Paper@92131ad Decrease dead entity teleport warning (#11559) PaperMC/Paper@a6df4c8 Handle corrupt light data gracefully PaperMC/Paper@ce0a041 [ci skip] Rebuild patches PaperMC/Paper@c6aa61e Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561) PaperMC/Paper@93b435d [ci skip] better instructions for patch apply conflict (#11568) PaperMC/Paper@42a1901 Correctly adopt upstream item EAR fix (#11582) PaperMC/Paper@fcb6c72 Correctly pass velocity native compressor (#11509) PaperMC/Paper@99f4bb2 Fix infinite fireworks (#11592) (#11594)
69 lines
5.0 KiB
Diff
69 lines
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Sun, 26 Nov 2023 17:57:50 +0000
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Subject: [PATCH] Treat solid blocks as full when moving fast
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diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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index 613d2d90571546a482ba493fae5cbc7c69dd8f08..72b135bbd5eed8e3f94f815a7b7ee827a2f9a8e6 100644
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--- a/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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+++ b/src/main/java/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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@@ -1933,6 +1933,7 @@ public final class CollisionUtil {
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public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
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public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
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public static final int COLLISION_FLAG_ADD_TICKET = 1 << 4; // Sakura - load chunks on movement
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+ public static final int COLLISION_FLAG_FULL_BLOCKS = 1 << 5; // Sakura - treat solid blocks as full when moving fast
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public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb,
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final List<VoxelShape> intoVoxel, final List<AABB> intoAABB,
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@@ -1984,6 +1985,7 @@ public final class CollisionUtil {
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final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
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final boolean addTicket = (collisionFlags & COLLISION_FLAG_ADD_TICKET) != 0; // Sakura - load chunks on movement
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+ final boolean fullBlocks = (collisionFlags & COLLISION_FLAG_FULL_BLOCKS) != 0; // Sakura - treat solid blocks as full when moving fast
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final ChunkSource chunkSource = world.getChunkSource();
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for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
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@@ -2023,7 +2025,7 @@ public final class CollisionUtil {
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continue;
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}
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- final boolean hasSpecial = ((BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks();
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+ final boolean hasSpecial = !fullBlocks && ((BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks(); // Sakura - treat solid blocks as full when moving fast
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final int sectionAdjust = !hasSpecial ? 1 : 0;
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final PalettedContainer<BlockState> blocks = section.states;
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@@ -2059,7 +2061,12 @@ public final class CollisionUtil {
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VoxelShape blockCollision = ((CollisionBlockState)blockData).moonrise$getConstantContextCollisionShape();
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if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == Blocks.MOVING_PISTON))) {
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- if (blockCollision == null) {
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+ // Sakura start - treat solid blocks as full when moving fast
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+ // todo: move this logic above emptyCollisionShape and consider all blocks as a solid except scaffolding and liquids
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+ if (fullBlocks && blockData.moonrise$getConstantContextCollisionShape() != null) {
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+ blockCollision = net.minecraft.world.phys.shapes.Shapes.block();
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+ } else if (blockCollision == null) {
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+ // Sakura end - treat solid blocks as full when moving fast
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mutablePos.set(blockX, blockY, blockZ);
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blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index fce41d825a35700deaa0475aef85fa6e6b431790..2c84608aba2bfb610a7f2898e45f9a047691b3f4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -626,6 +626,14 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_ADD_TICKET;
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}
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+ // Sakura start - treat solid blocks as full when moving fast
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+ if (this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMoving && (this.isPrimedTNT || this.isFallingBlock)) {
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+ double horizontalMovementSqr = this.getDeltaMovement().horizontalDistanceSqr();
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+ if (horizontalMovementSqr > Math.pow(this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMovingFasterThan, 2.0)) {
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+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_FULL_BLOCKS;
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+ }
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+ }
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+ // Sakura end - treat solid blocks as full when moving fast
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return flags;
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}
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// Sakura end - load chunks on movement
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