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SakuraMC/patches/server/0040-Option-to-configure-entity-water-sensitivity.patch
Samsuik 13f012eb71 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@84f6e6e Fix max temper API for llama (#10823)
PaperMC/Paper@672c077 handle BODY slot for non-mobs (#10822)
PaperMC/Paper@716b868 Use RegistryOps for loadAdvancement (#10799)
PaperMC/Paper@d9e659a Allow firework effects with no colors (#10814)
PaperMC/Paper@7e2b682 Fix skipping custom block entity tag (#10812)
PaperMC/Paper@ed85aac Flatten namespaced vanilla command alias redirects (#10821)
PaperMC/Paper@a31dc90 Several fixes and new api for experience merging/stacking (#9242)
PaperMC/Paper@efd91e5 Add registry-related argument types (#10770)
PaperMC/Paper@27d2ed8 Extend fishing API (#10634)
PaperMC/Paper@0fcf3e3 Deprecate InvAction#HOTBAR_MOVE_AND_READD (#10784)
PaperMC/Paper@8e6554a Fix sending disconnect packet in phases where it doesn't exist
PaperMC/Paper@06e69c8 Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826)
PaperMC/Paper@a47e11d fix knockback events (#10831)
PaperMC/Paper@3181470 Add entity heal API (#10267)
PaperMC/Paper@0513374 Fire TabCompleteEvent for legacy commands (#10834)
PaperMC/Paper@5d8e53d Fix CommandSourceStack#bypassSelectorPermissions (#10837)
PaperMC/Paper@ac64751 Use RegistryOps in the correct places (#10843)
PaperMC/Paper@54fbd0c clarify what getEntityId actually returns (#10839)
PaperMC/Paper@b8f2101 Only assign blockstate data if super ctor did not (#10841)
PaperMC/Paper@4f13be9 Do not perform chunk existance check for I/O scheduling
PaperMC/Paper@79c1ce1 Add since to deprecated for removals (#10848)
PaperMC/Paper@88d76d9 Make Bogged implement Shearable (#10844)
PaperMC/Paper@bd5867a Handle alpha channel from potion_contents component (#10808)
2024-06-08 20:58:06 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Tue, 21 Nov 2023 11:21:37 +0000
Subject: [PATCH] Option to configure entity water sensitivity
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index be9484d75e5c42ce784f7654e2db7b8848e124f6..cd38d1a5ac545aa3ef33f6cb54301d6f9a301bc3 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3509,7 +3509,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
}
// Paper end - Add EntityMoveEvent
- if (!this.level().isClientSide && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
+ if (!this.level().isClientSide && this.level().sakuraConfig().entity.waterSensitivity && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) { // Sakura - configure entity water sensitivity
this.hurt(this.damageSources().drown(), 1.0F);
}