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SakuraMC/patches/server/0020-Optimise-cannon-entity-movement.patch
Samsuik 133fe330ae Updated Upstream (Paper 1.21.3)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@2ef589c okaaay let's go
PaperMC/Paper@d0028b7 you saw nothing
PaperMC/Paper@e080b20 Bundles are no longer experimental (thanks lynx)
PaperMC/Paper@d280061 First batch of server patches
PaperMC/Paper@3585434 first 100!
PaperMC/Paper@6b27267 oops
PaperMC/Paper@152e82c Some work
PaperMC/Paper@9e92fed More work?
PaperMC/Paper@f1649d7 Work it
PaperMC/Paper@9d63c81 Work work work
PaperMC/Paper@dc5af48 Breakpoint before projectile mess
PaperMC/Paper@7c04a31 Update projectile launch to 1.21.2
PaperMC/Paper@a400929 242
PaperMC/Paper@8851d25 Fluid Flowing ifLoaded patch
PaperMC/Paper@f677393 Skip Improve-exact-choice-recipe-ingredients for now
PaperMC/Paper@5e262c1 298
PaperMC/Paper@aa37f72 Patches
PaperMC/Paper@af125d2 Patch
PaperMC/Paper@6bfc6db Patch
PaperMC/Paper@09b625e 400
PaperMC/Paper@1f8b537 440
PaperMC/Paper@f5177aa Some more work
PaperMC/Paper@2810f50 503
PaperMC/Paper@0bb4d1d 553
PaperMC/Paper@4db2503 Work work work work
PaperMC/Paper@cbf6416 A bunch of patches
PaperMC/Paper@6456b5d A bunch more 637
PaperMC/Paper@cb79de8 moooore
PaperMC/Paper@1dc1425 MOOOOORE
PaperMC/Paper@d52e2d2 MOOOOOOOORE
PaperMC/Paper@4baf9ab MOOOOOOOOOOORE
PaperMC/Paper@dd87f9f fix gruesome copyright violation
PaperMC/Paper@5a6011c MOOOOOOOOOOOOOORE
PaperMC/Paper@5d19e2b good luck americans
PaperMC/Paper@457d035 Patches, patches, patches
PaperMC/Paper@80de05f Patch me this, patch me that
PaperMC/Paper@26f7b4c Patch
PaperMC/Paper@89bf081 Patch
PaperMC/Paper@7d4cce9 Patch
PaperMC/Paper@b237528 Readd wrongly removed diff
PaperMC/Paper@fc05430 963
PaperMC/Paper@9047541 Upstream update
PaperMC/Paper@d67e55d Checkpoint
PaperMC/Paper@fe142cd Anti Xray
PaperMC/Paper@35e01d7 Update work 989
PaperMC/Paper@7616ebc 1000
PaperMC/Paper@6a31574 1020
PaperMC/Paper@227caac Wrong attempt at Tag lifecycle
PaperMC/Paper@afbb0d8 1037
PaperMC/Paper@b06e0b0 Work on compile errors
PaperMC/Paper@9c83387 Compile issues 1
PaperMC/Paper@0f011a3 Some more compile issues
PaperMC/Paper@6fb86bb Compiler issues v2
PaperMC/Paper@918ca96 Compiler issues v3
PaperMC/Paper@bb124f4 Compiler issues v4
PaperMC/Paper@0a8fd78 Compiler issue v5
PaperMC/Paper@e19f484 Test compile fixes
PaperMC/Paper@3518974 fix some issues
PaperMC/Paper@6df21e6 Start Moonrise update
PaperMC/Paper@47258a7 Move common diffs to MCUtils
PaperMC/Paper@ecf4d97 Begin fixing issues
PaperMC/Paper@8e569ba Merge patches
PaperMC/Paper@3b31621 Implement config hooks in PaperHooks
PaperMC/Paper@e9c58f5 Implement chunk tick iteration optimisations
PaperMC/Paper@2a95ad1 Implement explosion optimisations
PaperMC/Paper@16d2c9d Implement Starlight
PaperMC/Paper@3d7b570 Implement chunk system
PaperMC/Paper@1d341df Fix some compile errors from patches
PaperMC/Paper@6daedd7 Prepare rebase
PaperMC/Paper@75e3409 Complete rebase, start review
PaperMC/Paper@f1a11a6 Finish mixin diff review
PaperMC/Paper@a911f4a Prepare rebase
PaperMC/Paper@35ef293 Finish rebase
PaperMC/Paper@9ecf77e Fix compile issues
PaperMC/Paper@62e3bcd Review patch-to-patch diff
PaperMC/Paper@b711764 Rebase fixups
PaperMC/Paper@2e76d3f Specify mainCapabilityAttribute for paper-api
PaperMC/Paper@e4efb59 fix compile issues
PaperMC/Paper@683ce20 Fix Anti-Xray using wrong data in chunk deserialize
PaperMC/Paper@e92607c Fix MSPT command
PaperMC/Paper@dcd81a8 Fix crafting (and server icon)
PaperMC/Paper@61136fe Add max minecarft speed gamerule config
PaperMC/Paper@ba1ee87 Revert "Add max minecarft speed gamerule config"
PaperMC/Paper@cf03bed Add startup flag to disable gamerule limits
PaperMC/Paper@be2edea Fix boats/minecarts not dropping when destroyed
PaperMC/Paper@b14d336 Apply watchdoge patches
PaperMC/Paper@2946dbb Update WorldServer#serverlevelData mapping
PaperMC/Paper@98af0e0 update generator
PaperMC/Paper@20507b4 Apply more patches
PaperMC/Paper@7162ff0 fix item meta
PaperMC/Paper@7d67d3f fix DamageTypeTags init
PaperMC/Paper@0971875 re-add improve perf of mass crafts
PaperMC/Paper@bcf52fe Delete some old patches
PaperMC/Paper@348c855 Readd last API patch (with TODO)
PaperMC/Paper@b630564 More patches
PaperMC/Paper@3cb16c9 Add back per player mob spawning
PaperMC/Paper@fe7b741 Another one
PaperMC/Paper@12ed021 Update material tags and entity effect
PaperMC/Paper@02bca1e Remove timings impl
PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers
PaperMC/Paper@f8f230a Remove unnecessary AT
PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove
PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525)
PaperMC/Paper@e35f199 Use declaration order for state holder property iteration
PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527)
PaperMC/Paper@99b1bf9 Use new ClientboundPlayerRotationPacket for setting player rotation
PaperMC/Paper@40211a0 Update Gradle wrapper to 8.10.2
PaperMC/Paper@49eae0d remove some leftovers
PaperMC/Paper@d576cfc cleanup bugfix patch
PaperMC/Paper@1196ab5 Avoid issues with certain tasks not processing during sleep (#11526)
PaperMC/Paper@fe2f3d4 Fix portal exit resulting in bad teleport transition
PaperMC/Paper@9f1fa0b Fix item gravity on inactive items, remove dumb active skipping
PaperMC/Paper@1a1d0cf Use target pitch in teleport (generally the same thing)
PaperMC/Paper@8ba3073 fix "is_freezing" damage type tag
PaperMC/Paper@1523212 don't resend effects when PlayerItemConsumeEvent is cancelled
PaperMC/Paper@1330880 Add Friction API to minecarts
PaperMC/Paper@580a610 Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524)
PaperMC/Paper@40a960d Rebuild patches
2024-10-31 00:00:18 +00:00

221 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Fri, 13 Oct 2023 14:36:19 +0100
Subject: [PATCH] Optimise cannon entity movement
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index c8b33f6d5b820da4b9e16b7d251ca4aad1875aa8..fcb0df76474b641ea86eeb87755faead66397d26 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1249,6 +1249,75 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.moveStartZ;
}
// Paper end - detailed watchdog information
+ // Sakura start - optimise cannon entity movement; stripped back movement method
+ public final void moveStripped(MoverType movementType, Vec3 movement) {
+ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread("Cannot move an entity off-main");
+ if (this.noPhysics) {
+ this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
+ } else {
+ if (movementType == MoverType.PISTON) {
+ movement = this.limitPistonMovement(movement);
+ if (movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+
+ ProfilerFiller gameprofilerfiller = Profiler.get();
+ gameprofilerfiller.push("move");
+ if (this.stuckSpeedMultiplier.lengthSqr() > 1.0E-7D) {
+ movement = movement.multiply(this.stuckSpeedMultiplier);
+ this.stuckSpeedMultiplier = Vec3.ZERO;
+ this.setDeltaMovement(Vec3.ZERO);
+ }
+
+ Vec3 vec3d1 = this.sakura_collide(movement);
+ double d0 = vec3d1.lengthSqr();
+
+ if (d0 > 1.0E-7D || movement.lengthSqr() - d0 < 1.0E-7D) {
+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !this.isFallingBlock) {
+ BlockHitResult clipResult = this.level().clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
+ if (clipResult.getType() != HitResult.Type.MISS) {
+ this.resetFallDistance();
+ }
+ }
+
+ this.setPos(this.getX() + vec3d1.x, this.getY() + vec3d1.y, this.getZ() + vec3d1.z);
+ }
+
+ gameprofilerfiller.pop();
+ gameprofilerfiller.push("rest");
+ boolean movedX = !Mth.equal(movement.x, vec3d1.x);
+ boolean movedZ = !Mth.equal(movement.z, vec3d1.z);
+
+ this.horizontalCollision = movedX || movedZ;
+ this.verticalCollision = movement.y != vec3d1.y;
+ this.verticalCollisionBelow = this.verticalCollision && movement.y < 0.0D;
+
+ this.setOnGroundWithMovement(this.verticalCollisionBelow, this.horizontalCollision, vec3d1);
+ BlockPos blockPosBelow = this.getOnPosLegacy();
+ BlockState blockstate = this.level().getBlockState(blockPosBelow);
+
+ this.checkFallDamage(vec3d1.y, this.onGround(), blockstate, blockPosBelow);
+ if (this.isRemoved()) {
+ gameprofilerfiller.pop();
+ } else {
+ if (this.horizontalCollision) {
+ Vec3 vec3d2 = this.getDeltaMovement();
+ this.setDeltaMovement(movedX ? 0.0D : vec3d2.x, vec3d2.y, movedZ ? 0.0D : vec3d2.z);
+ }
+
+ Block block = blockstate.getBlock();
+ if (movement.y != vec3d1.y) { // remove y momentum
+ block.updateEntityMovementAfterFallOn(this.level(), this);
+ }
+
+ float f = this.getBlockSpeedFactor();
+ this.setDeltaMovement(this.getDeltaMovement().multiply((double) f, 1.0D, (double) f));
+ gameprofilerfiller.pop();
+ }
+ }
+ }
+ // Sakura end - optimise cannon entity movement; stripped back movement method
public void move(MoverType type, Vec3 movement) {
final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
@@ -1610,6 +1679,107 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return offsetFactor;
}
+ // Sakura start - optimise cannon entity movement
+ private Vec3 sakura_collide(Vec3 movement) {
+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
+ return movement;
+ }
+
+ List<VoxelShape> potentialCollisionsVoxel = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>(0);
+ List<AABB> potentialCollisionsBB = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>(4);
+ AABB currBoundingBox = this.getBoundingBox();
+
+ if (movement.lengthSqr() >= 12.0) { // axis scan on large movement
+ return this.collideAxisScan(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ } else {
+ return this.collideCube(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ }
+ }
+
+ private Vec3 collideCube(Vec3 movement, AABB currBoundingBox, List<VoxelShape> voxelList, List<AABB> bbList) {
+ final AABB bb;
+ if (movement.x() == 0.0 && movement.z() == 0.0) {
+ if (movement.y > 0.0) {
+ bb = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutUpwards(currBoundingBox, movement.y);
+ } else {
+ bb = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutDownwards(currBoundingBox, movement.y);
+ }
+ } else {
+ bb = currBoundingBox.expandTowards(movement.x, movement.y, movement.z);
+ }
+ this.collectCollisions(bb, voxelList, bbList);
+ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currBoundingBox, voxelList, bbList);
+ }
+
+ private Vec3 collideAxisScan(Vec3 movement, AABB currBoundingBox, List<VoxelShape> voxelList, List<AABB> bbList) {
+ double x = movement.x;
+ double y = movement.y;
+ double z = movement.z;
+
+ boolean xSmaller = Math.abs(x) < Math.abs(z);
+
+ if (y != 0.0) {
+ y = this.scanY(currBoundingBox, y, voxelList, bbList);
+ if (y != 0.0) {
+ currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetY(currBoundingBox, y);
+ }
+ }
+
+ if (xSmaller && z != 0.0) {
+ z = this.scanZ(currBoundingBox, z, voxelList, bbList);
+ if (z != 0.0) {
+ currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z);
+ }
+ }
+
+ if (x != 0.0) {
+ x = this.scanX(currBoundingBox, x, voxelList, bbList);
+ if (x != 0.0) {
+ currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x);
+ }
+ }
+
+ if (!xSmaller && z != 0.0) {
+ z = this.scanZ(currBoundingBox, z, voxelList, bbList);
+ }
+
+ return new Vec3(x, y, z);
+ }
+
+ private void collectCollisions(AABB collisionBox, List<VoxelShape> voxelList, List<AABB> bbList) {
+ // Copied from the collide method below
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
+ this.level, this, collisionBox, voxelList, bbList,
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | this.getExtraCollisionFlags(), null // Sakura - load chunks on movement
+ );
+
+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
+ this.level, this, collisionBox, bbList, 0, null
+ );
+ }
+
+ private double scanX(AABB currBoundingBox, double x, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(x, 0.0, 0.0);
+ this.collectCollisions(scanBox, voxelList, bbList);
+ x = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performAABBCollisionsX(currBoundingBox, x, bbList);
+ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performVoxelCollisionsX(currBoundingBox, x, voxelList);
+ }
+
+ private double scanY(AABB currBoundingBox, double y, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, y, 0.0);
+ this.collectCollisions(scanBox, voxelList, bbList);
+ y = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performAABBCollisionsY(currBoundingBox, y, bbList);
+ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performVoxelCollisionsY(currBoundingBox, y, voxelList);
+ }
+
+ private double scanZ(AABB currBoundingBox, double z, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, 0.0, z);
+ this.collectCollisions(scanBox, voxelList, bbList);
+ z = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performAABBCollisionsZ(currBoundingBox, z, bbList);
+ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performVoxelCollisionsZ(currBoundingBox, z, voxelList);
+ }
+ // Sakura end - optimise cannon entity movement
+
private Vec3 collide(Vec3 movement) {
// Paper start - optimise collisions
final boolean xZero = movement.x == 0.0;
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index f0617e9d71fa47dfc0566f31d85b8a05ba3b16fc..32811e9d925911864e0c0fa5a2e25031098f423e 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -213,7 +213,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
++this.time;
this.applyGravity();
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement
this.applyEffectsFromBlocks();
// Paper start - Configurable falling blocks height nerf
if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 0a9e62dd90c6aba4ff97391d69f9a92d9555cae6..7bb55565208b99db095c5842a7e21fd21700173e 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -130,7 +130,7 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
if (this.level().spigotConfig.maxTntTicksPerTick > 0 && ++this.level().spigotConfig.currentPrimedTnt > this.level().spigotConfig.maxTntTicksPerTick) { return; } // Spigot
this.handlePortal();
this.applyGravity();
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement
this.applyEffectsFromBlocks();
// Paper start - Configurable TNT height nerf
if (this.level().paperConfig().fixes.tntEntityHeightNerf.test(v -> this.getY() > v)) {