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mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-22 00:09:20 +00:00
Files
SakuraMC/patches/server/0019-Specialised-Explosions.patch
2024-10-31 12:31:59 +00:00

649 lines
30 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 3 May 2024 15:04:31 +0100
Subject: [PATCH] Specialised Explosions
diff --git a/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java b/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java
index c21e00812f1aaa1279834a0562d360d6b89e146c..1e1329adde1457898a3002279b53b1bbb91c36d2 100644
--- a/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java
+++ b/src/main/java/ca/spottedleaf/moonrise/common/list/IteratorSafeOrderedReferenceSet.java
@@ -107,6 +107,12 @@ public final class IteratorSafeOrderedReferenceSet<E> {
}
}
+ // Sakura start - specialised explosions; add indexOf method
+ public int indexOf(final E element) {
+ return this.indexMap.getInt(element);
+ }
+ // Sakura end - specialised explosions; add indexOf method
+
public boolean remove(final E element) {
final int index = this.indexMap.removeInt(element);
if (index >= 0) {
diff --git a/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java
new file mode 100644
index 0000000000000000000000000000000000000000..82a448a18415ff0e050d26aaa8fcfe844631768f
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java
@@ -0,0 +1,202 @@
+package me.samsuik.sakura.explosion.special;
+
+import ca.spottedleaf.moonrise.common.util.WorldUtil;
+import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
+import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
+import it.unimi.dsi.fastutil.objects.ObjectArrayList;
+import net.minecraft.core.BlockPos;
+import net.minecraft.server.level.ServerLevel;
+import net.minecraft.util.Mth;
+import net.minecraft.world.damagesource.DamageSource;
+import net.minecraft.world.entity.Entity;
+import net.minecraft.world.level.ExplosionDamageCalculator;
+import net.minecraft.world.level.ServerExplosion;
+import net.minecraft.world.phys.AABB;
+import net.minecraft.world.phys.Vec3;
+import org.jetbrains.annotations.Nullable;
+
+import java.util.List;
+import java.util.function.Consumer;
+
+public abstract class SpecialisedExplosion<T extends Entity> extends ServerExplosion {
+ private static final double ENTITY_DISPATCH_DISTANCE = Math.pow(32.0, 2.0);
+
+ protected final T cause; // preferred over source
+ private Vec3 impactPosition;
+ protected final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
+ private final Consumer<SpecialisedExplosion<T>> applyEffects;
+
+ public SpecialisedExplosion(ServerLevel level, T entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 center, float power, boolean createFire, BlockInteraction destructionType, Consumer<SpecialisedExplosion<T>> applyEffects) {
+ super(level, entity, damageSource, behavior, center, power, createFire, destructionType);
+ this.cause = entity;
+ this.impactPosition = center;
+ this.applyEffects = applyEffects;
+ }
+
+ protected double getExplosionOffset() {
+ return (double) this.cause.getBbHeight() * 0.0625D;
+ }
+
+ protected abstract int getExplosionCount();
+
+ protected abstract void startExplosion();
+
+ @Override
+ public final void explode() {
+ if (this.radius() < 0.1F) {
+ // (radius < 0.1F) in bukkit is assumed to not be able to find any blocks or entities.
+ for (int i = this.getExplosionCount() - 1; i >= 0; --i) {
+ this.finalizeExplosionAndParticles(List.of());
+ }
+ } else {
+ this.createBlockCache();
+ this.startExplosion(); // search for blocks, impact entities, finalise if necessary
+ this.clearBlockCache();
+ }
+ }
+
+ protected final boolean requiresImpactEntities(List<BlockPos> blocks, Vec3 center) {
+ if (this.impactPosition.distanceToSqr(center) > ENTITY_DISPATCH_DISTANCE) {
+ this.impactPosition = center;
+ return true;
+ }
+ return !blocks.isEmpty();
+ }
+
+ protected final boolean finalizeExplosionAndParticles(List<BlockPos> blocks) {
+ this.wasCanceled = false;
+ List<BlockPos> explodedPositions = new ObjectArrayList<>(blocks);
+ this.interactWithBlocks(explodedPositions);
+
+ if (!this.wasCanceled) {
+ this.applyEffects.accept(this);
+ }
+
+ return !explodedPositions.isEmpty();
+ }
+
+ protected void postExplosion(List<BlockPos> foundBlocks, boolean destroyedBlocks) {
+ // optimisation: Keep the block cache across explosions and invalidate any found blocks.
+ // This can help reduce block retrievals while block searching when there's a durable block,
+ // and when ray tracing for obstructions. This is disabled by default because plugins can
+ // change blocks in the explosion event.
+ if (this.level().sakuraConfig().cannons.explosion.useBlockCacheAcrossExplosions && !foundBlocks.isEmpty() && !destroyedBlocks) {
+ this.markBlocksInCacheAsExplodable(foundBlocks);
+ } else {
+ super.blockCache.clear();
+ }
+
+ java.util.Arrays.fill(this.directMappedBlockCache, null);
+ }
+
+ protected final void recalculateExplosionPosition() {
+ this.recalculateExplosionPosition(this.cause);
+ }
+
+ protected final void recalculateExplosionPosition(T entity) {
+ double x = entity.getX();
+ double y = entity.getY() + this.getExplosionOffset();
+ double z = entity.getZ();
+ this.center = new Vec3(x, y, z);
+ }
+
+ protected final void forEachEntitySliceInBounds(AABB bb, Consumer<Entity[]> sliceConsumer) {
+ int minSection = WorldUtil.getMinSection(this.level());
+ int maxSection = WorldUtil.getMaxSection(this.level());
+
+ int minChunkX = Mth.floor(bb.minX) >> 4;
+ int minChunkY = Mth.clamp(Mth.floor(bb.minY) >> 4, minSection, maxSection);
+ int minChunkZ = Mth.floor(bb.minZ) >> 4;
+ int maxChunkX = Mth.floor(bb.maxX) >> 4;
+ int maxChunkY = Mth.clamp(Mth.floor(bb.maxY) >> 4, minSection, maxSection);
+ int maxChunkZ = Mth.floor(bb.maxZ) >> 4;
+
+ EntityLookup entityLookup = this.level().moonrise$getEntityLookup();
+ for (int chunkX = minChunkX; chunkX <= maxChunkX; ++chunkX) {
+ for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; ++chunkZ) {
+ ChunkEntitySlices chunk = entityLookup.getChunk(chunkX, chunkZ);
+
+ if (chunk == null) {
+ continue;
+ }
+
+ for (int chunkY = minChunkY; chunkY <= maxChunkY; ++chunkY) {
+ sliceConsumer.accept(chunk.getSectionEntities(chunkY));
+ }
+ }
+ }
+ }
+
+ protected final void impactEntitiesFromPosition(Entity[] entities, Vec3 position, int potential, double radius) {
+ for (int i = 0; i < entities.length; ++i) {
+ Entity entity = entities[i];
+ if (entity == null) break;
+
+ if (entity != this.source && !entity.ignoreExplosion(this)) {
+ this.impactEntity(entity, position, potential, radius);
+ }
+
+ if (entities[i] != entity) {
+ i--;
+ }
+ }
+ }
+
+ protected final void impactEntity(Entity entity, Vec3 pos, int potential, double radius) {
+ if (this.excludeSourceFromDamage && entity == this.source) {
+ return; // for paper api
+ }
+ if (entity.isPrimedTNT || entity.isFallingBlock) {
+ this.impactCannonEntity(entity, pos, potential, radius);
+ } else {
+ for (int i = 0; i < potential; ++i) {
+ super.impactEntity((float) radius, entity);
+ }
+ }
+ }
+
+ protected final void impactCannonEntity(Entity entity, Vec3 pos, int potential, double radius) {
+ double distanceFromBottom = Math.sqrt(entity.distanceToSqr(pos)) / radius;
+
+ if (distanceFromBottom <= 1.0) {
+ double x = entity.getX() - pos.x;
+ double y = (entity instanceof PrimedTnt ? entity.getY() : entity.getEyeY()) - pos.y;
+ double z = entity.getZ() - pos.z;
+ double distance = Math.sqrt(x * x + y * y + z * z);
+
+ if (distance != 0.0D) {
+ x /= distance;
+ y /= distance;
+ z /= distance;
+ double density = this.getBlockDensity(pos, entity); // Paper - Optimize explosions
+ double exposure = (1.0D - distanceFromBottom) * density;
+
+ if (exposure == 0.0) {
+ return;
+ }
+
+ x *= exposure;
+ y *= exposure;
+ z *= exposure;
+
+ this.applyEntityVelocity(entity, x, y, z, potential);
+ }
+ }
+ }
+
+ protected final void applyEntityVelocity(Entity entity, double x, double y, double z, int potential) {
+ Vec3 movement = entity.getDeltaMovement();
+
+ double moveX = movement.x();
+ double moveY = movement.y();
+ double moveZ = movement.z();
+
+ for (int i = 0; i < potential; ++i) {
+ moveX += x;
+ moveY += y;
+ moveZ += z;
+ }
+
+ entity.setDeltaMovement(moveX, moveY, moveZ);
+ }
+}
diff --git a/src/main/java/me/samsuik/sakura/explosion/special/TntExplosion.java b/src/main/java/me/samsuik/sakura/explosion/special/TntExplosion.java
new file mode 100644
index 0000000000000000000000000000000000000000..ebe5f0c8c2f09920b5f5ef734e63f5e7cd8bd3a1
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/explosion/special/TntExplosion.java
@@ -0,0 +1,201 @@
+package me.samsuik.sakura.explosion.special;
+
+import ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet;
+import it.unimi.dsi.fastutil.objects.ObjectArrayList;
+import me.samsuik.sakura.entity.EntityState;
+import me.samsuik.sakura.entity.merge.MergeLevel;
+import me.samsuik.sakura.entity.merge.MergeableEntity;
+import net.minecraft.core.BlockPos;
+import net.minecraft.core.Direction;
+import net.minecraft.server.level.ServerLevel;
+import net.minecraft.world.damagesource.DamageSource;
+import net.minecraft.world.entity.Entity;
+import net.minecraft.world.entity.item.PrimedTnt;
+import net.minecraft.world.level.ExplosionDamageCalculator;
+import net.minecraft.world.phys.AABB;
+import net.minecraft.world.phys.Vec3;
+import org.bukkit.craftbukkit.util.CraftVector;
+import org.bukkit.util.Vector;
+import org.jetbrains.annotations.Nullable;
+
+import java.util.List;
+import java.util.function.Consumer;
+
+public final class TntExplosion extends SpecialisedExplosion<PrimedTnt> {
+ private static final int ALL_DIRECTIONS = 0b111;
+ private static final int FOUND_ALL_BLOCKS = ALL_DIRECTIONS + 12;
+
+ private final Vec3 originalPosition;
+ private final List<Vec3> explosions = new ObjectArrayList<>();
+ private AABB bounds;
+ private int wrapped = 0;
+ private boolean moved = false;
+
+ public TntExplosion(ServerLevel level, PrimedTnt tnt, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 center, float power, boolean createFire, BlockInteraction destructionType, Consumer<SpecialisedExplosion<PrimedTnt>> applyEffects) {
+ super(level, tnt, damageSource, behavior, center, power, createFire, destructionType, applyEffects);
+ this.originalPosition = center;
+ this.bounds = new AABB(center, center);
+ }
+
+ @Override
+ protected int getExplosionCount() {
+ if (this.cause.getMergeEntityData().getMergeLevel() == MergeLevel.NONE) {
+ this.mergeEntitiesBeforeExplosion();
+ }
+ return this.cause.getMergeEntityData().getCount();
+ }
+
+ @Override
+ protected void startExplosion() {
+ for (int i = this.getExplosionCount() - 1; i >= 0; --i) {
+ Vec3 previousMomentum = this.cause.entityState().momentum();
+ boolean lastCycle = i == 0;
+ List<BlockPos> toBlow = this.midExplosion(previousMomentum, lastCycle); // search for blocks and impact entities
+ boolean destroyedBlocks = this.finalizeExplosionAndParticles(toBlow);
+
+ if (!lastCycle) {
+ EntityState entityState = this.nextSourceVelocity();
+ this.postExplosion(toBlow, destroyedBlocks); // update wrapped, clear recent block cache
+ this.updateExplosionPosition(entityState, destroyedBlocks);
+ }
+ }
+ }
+
+ private List<BlockPos> midExplosion(Vec3 previousMomentum, boolean lastCycle) {
+ final List<BlockPos> explodedPositions;
+ if (this.wrapped < FOUND_ALL_BLOCKS) {
+ explodedPositions = this.calculateExplodedPositions();
+ } else {
+ explodedPositions = List.of();
+ }
+
+ if (this.wrapped < ALL_DIRECTIONS) {
+ Vec3 momentum = this.cause.entityState().momentum();
+ for (Direction.Axis axis : Direction.Axis.VALUES) {
+ double current = momentum.get(axis);
+ double previous = previousMomentum.get(axis);
+ if (current == previous || current * previous < 0) {
+ this.wrapped |= 1 << axis.ordinal();
+ }
+ }
+ }
+
+ this.bounds = this.bounds.expand(this.center);
+ this.explosions.add(this.center);
+
+ if (lastCycle || this.requiresImpactEntities(explodedPositions, this.center)) {
+ this.locateAndImpactEntitiesInBounds();
+ this.bounds = new AABB(this.center, this.center);
+ this.explosions.clear();
+ }
+
+ return explodedPositions;
+ }
+
+ @Override
+ protected void postExplosion(List<BlockPos> foundBlocks, boolean destroyedBlocks) {
+ super.postExplosion(foundBlocks, destroyedBlocks);
+ // Update wrapped, this is for tracking swinging and if blocks are found
+ if (this.wrapped >= ALL_DIRECTIONS) {
+ if (!destroyedBlocks && this.level().sakuraConfig().cannons.explosion.avoidRedundantBlockSearches) {
+ this.wrapped++;
+ } else {
+ this.wrapped = ALL_DIRECTIONS;
+ }
+ }
+ }
+
+ private Vector getCauseOrigin() {
+ Vector origin = this.cause.getOriginVector();
+ return origin == null ? CraftVector.toBukkit(this.center) : origin;
+ }
+
+ private EntityState nextSourceVelocity() {
+ Vector origin = this.getCauseOrigin(); // valid position to use while creating a temporary entity
+ PrimedTnt tnt = new PrimedTnt(this.level(), origin.getX(), origin.getY(), origin.getZ(), null);
+ this.cause.entityState().apply(tnt);
+ this.impactCannonEntity(tnt, this.center, 1, this.radius() * 2.0f);
+ return EntityState.of(tnt);
+ }
+
+ private void updateExplosionPosition(EntityState entityState, boolean destroyedBlocks) {
+ // Before setting entity state, otherwise we might cause issues.
+ final boolean hasMoved;
+ if (this.moved) {
+ hasMoved = true;
+ } else if (this.center.equals(this.cause.position())) {
+ hasMoved = false;
+ } else {
+ double newMomentum = entityState.momentum().lengthSqr();
+ double oldMomentum = this.cause.entityState().momentum().lengthSqr();
+ hasMoved = oldMomentum <= Math.pow(this.radius() * 2.0 + 1.0, 2.0) || newMomentum <= oldMomentum;
+ }
+
+ // Keep track of entity state
+ entityState.apply(this.cause);
+ this.cause.storeEntityState();
+
+ // Ticking is always required after destroying a block.
+ if (destroyedBlocks || hasMoved) {
+ this.cause.setFuse(100);
+ this.cause.tick();
+ this.moved |= !this.center.equals(this.originalPosition);
+ this.recalculateExplosionPosition();
+ }
+ }
+
+ private void mergeEntitiesBeforeExplosion() {
+ IteratorSafeOrderedReferenceSet<Entity> entities = this.level().entityTickList.entities;
+ int index = entities.indexOf(this.cause);
+
+ entities.createRawIterator();
+ // iterate over the entityTickList to find entities that are exploding in the same position.
+ while ((index = entities.advanceRawIterator(index)) != -1) {
+ Entity foundEntity = entities.rawGet(index);
+ if (!(foundEntity instanceof MergeableEntity mergeEntity) || foundEntity.isRemoved() || !foundEntity.compareState(this.cause) || !mergeEntity.isSafeToMergeInto(this.cause, true))
+ break;
+ this.level().mergeHandler.mergeEntity(mergeEntity, this.cause);
+ }
+ entities.finishRawIterator();
+ }
+
+ private void locateAndImpactEntitiesInBounds() {
+ double radius = this.radius() * 2.0f;
+ AABB bb = this.bounds;
+
+ Vec3 center = bb.getCenter();
+ double change = Math.max(bb.getXsize(), Math.max(bb.getYsize(), bb.getZsize()));
+ double maxDistanceSqr = Math.pow(radius + change, 2.0);
+ boolean moved = (change != 0.0);
+
+ this.forEachEntitySliceInBounds(bb.inflate(radius), entities -> {
+ if (moved) {
+ this.impactEntitiesSwinging(entities, center, radius, maxDistanceSqr);
+ } else {
+ this.impactEntitiesFromPosition(entities, this.explosions.getFirst(), this.explosions.size(), radius);
+ }
+ });
+ }
+
+ private void impactEntitiesSwinging(Entity[] entities, Vec3 center, double radius, double maxDistanceSqr) {
+ for (int i = 0; i < entities.length; ++i) {
+ Entity entity = entities[i];
+ if (entity == null) break;
+
+ if (entity != this.source && !entity.ignoreExplosion(this) && entity.distanceToSqr(center.x, center.y, center.z) <= maxDistanceSqr) {
+ this.impactEntity(entity, radius);
+ }
+
+ if (entities[i] != entity) {
+ i--;
+ }
+ }
+ }
+
+ private void impactEntity(Entity entity, double radius) {
+ //noinspection ForLoopReplaceableByForEach
+ for (int i = 0; i < this.explosions.size(); i++) {
+ this.impactEntity(entity, this.explosions.get(i), 1, radius);
+ }
+ }
+}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 1f278f6ef7e39df676334e7e5853dec4617f6baa..a9315006379f7ab5b40cb6aba7ed82727afe3a5a 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1890,7 +1890,16 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
Explosion.BlockInteraction explosion_effect1 = explosion_effect;
Vec3 vec3d = new Vec3(d0, d1, d2);
- ServerExplosion serverexplosion = new ServerExplosion(this, entity, damagesource, explosiondamagecalculator, vec3d, f, flag, explosion_effect1);
+ // Sakura start - specialised explosions
+ final ServerExplosion serverexplosion;
+ if (entity instanceof net.minecraft.world.entity.item.PrimedTnt tnt) {
+ serverexplosion = new me.samsuik.sakura.explosion.special.TntExplosion(this, tnt, damagesource, explosiondamagecalculator, vec3d, f, flag, explosion_effect1, self -> {
+ this.notifyPlayersOfExplosion(self, self.center(), particleparam, particleparam1, holder);
+ });
+ } else {
+ serverexplosion = new ServerExplosion(this, entity, damagesource, explosiondamagecalculator, vec3d, f, flag, explosion_effect1);
+ }
+ // Sakura end - specialised explosions
if (configurator != null) configurator.accept(serverexplosion);// Paper - Allow explosions to damage source
serverexplosion.explode();
@@ -1899,6 +1908,13 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
return serverexplosion;
}
// CraftBukkit end
+ // Sakura start - specialised explosions
+ this.notifyPlayersOfExplosion(serverexplosion, vec3d, particleparam, particleparam1, holder);
+ return serverexplosion;
+ }
+
+ private void notifyPlayersOfExplosion(ServerExplosion serverexplosion, Vec3 vec3d, ParticleOptions particleparam, ParticleOptions particleparam1, Holder<SoundEvent> holder) {
+ // Sakura end - specialised explosions
ParticleOptions particleparam2 = serverexplosion.isSmall() ? particleparam : particleparam1;
Iterator iterator = this.players.iterator();
@@ -1912,7 +1928,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
}
}
- return serverexplosion; // CraftBukkit
+ // Sakura - specialised explosions; return moved up into explode
}
private Explosion.BlockInteraction getDestroyType(GameRules.Key<GameRules.BooleanValue> decayRule) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 6b739e820af6333c1ff3a4b87154d4c00c9a5559..0a9e62dd90c6aba4ff97391d69f9a92d9555cae6 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -78,20 +78,7 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
@Override
public final void respawnEntity(int count) {
- PrimedTnt tnt = new PrimedTnt(EntityType.TNT, this.level());
- tnt.updateBukkitHandle(this); // update handle for plugins
- while (count-- > 1) {
- this.setFuse(100); // Prevent unwanted explosions while ticking
-
- // Cause an explosion to affect this entity
- tnt.setPos(this.position());
- tnt.setDeltaMovement(this.getDeltaMovement());
- this.entityState().apply(this);
- tnt.explode();
- this.storeEntityState();
-
- this.tick();
- }
+ this.mergeData.setCount(count); // Sakura - specialised explosions
}
// Sakura end - merge cannon entities
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index b07c2eb8cc3cc54e8ab72c5ed3d6d7623416e7fb..9381a6810e709194dc50651cd2518942f1d91dec 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -52,9 +52,9 @@ public class ServerExplosion implements Explosion {
private final boolean fire;
private final Explosion.BlockInteraction blockInteraction;
private final ServerLevel level;
- private final Vec3 center;
+ protected Vec3 center; // Sakura - specialised explosions; private final -> protected
@Nullable
- private final Entity source;
+ protected final Entity source; // Sakura - specialised explosions; private -> protected
private final float radius;
private final DamageSource damageSource;
private final ExplosionDamageCalculator damageCalculator;
@@ -103,13 +103,13 @@ public class ServerExplosion implements Explosion {
// resistance = (res + 0.3F) * 0.3F;
// so for resistance = 0, we need res = -0.3F
private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
- private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache> blockCache = null;
+ protected it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache> blockCache = null; // Sakura - specialised explosions; private -> protected
private long[] chunkPosCache = null;
private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
- private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] directMappedBlockCache;
+ protected ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] directMappedBlockCache; // Sakura - specialised explosions; private -> protected
private BlockPos.MutableBlockPos mutablePos;
- private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
+ protected final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z, // Sakura - specialised explosions; private -> protected
final long key, final boolean calculateResistance) {
ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache ret = this.blockCache.get(key);
if (ret != null) {
@@ -361,6 +361,38 @@ public class ServerExplosion implements Explosion {
return true;
}
// Sakura end - optimise explosion protected regions
+ // Sakura start - specialised explosions
+ protected final void createBlockCache() {
+ // Paper start - collision optimisations
+ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
+ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
+ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
+ this.directMappedBlockCache = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
+ this.mutablePos = new BlockPos.MutableBlockPos();
+ // Paper end - collision optimisations
+ }
+
+ protected final void markBlocksInCacheAsExplodable(List<BlockPos> explodedPositions) {
+ for (BlockPos blow : explodedPositions) {
+ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cache = this.blockCache.get(blow.asLong());
+ // May be null if the blockCache is cleared then retrieved from the recent block cache
+ if (cache != null) {
+ cache.shouldExplode = null;
+ }
+ }
+ }
+
+ protected final void clearBlockCache() {
+ // Paper start - collision optimisations
+ this.blockCache = null;
+ this.chunkPosCache = null;
+ this.chunkCache = null;
+ this.directMappedBlockCache = null;
+ this.mutablePos = null;
+ // Paper end - collision optimisations
+ }
+ // Sakura end - specialised explosions
public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
this.level = world;
@@ -432,7 +464,7 @@ public class ServerExplosion implements Explosion {
return this.center;
}
- private List<BlockPos> calculateExplodedPositions() {
+ protected final List<BlockPos> calculateExplodedPositions() { // Sakura - specialised explosions; private -> protected
// Paper start - collision optimisations
final ObjectArrayList<BlockPos> ret = new ObjectArrayList<>();
@@ -682,7 +714,7 @@ public class ServerExplosion implements Explosion {
}
- private void interactWithBlocks(List<BlockPos> positions) {
+ protected final void interactWithBlocks(List<BlockPos> positions) { // Sakura - specialised explosions; private -> protected
List<ServerExplosion.StackCollector> list1 = new ArrayList();
Util.shuffle(positions, this.level.random);
@@ -787,14 +819,7 @@ public class ServerExplosion implements Explosion {
return;
}
// CraftBukkit end
- // Paper start - collision optimisations
- this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
- this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
- java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
- this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
- this.directMappedBlockCache = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
- this.mutablePos = new BlockPos.MutableBlockPos();
- // Paper end - collision optimisations
+ this.createBlockCache(); // Sakura - specialised explosions
this.level.gameEvent(this.source, (Holder) GameEvent.EXPLODE, this.center);
List<BlockPos> list = this.calculateExplodedPositions();
@@ -810,13 +835,7 @@ public class ServerExplosion implements Explosion {
if (this.fire) {
this.createFire(list);
}
- // Paper start - collision optimisations
- this.blockCache = null;
- this.chunkPosCache = null;
- this.chunkCache = null;
- this.directMappedBlockCache = null;
- this.mutablePos = null;
- // Paper end - collision optimisations
+ this.clearBlockCache(); // Sakura - specialised explosions
}
@@ -837,7 +856,7 @@ public class ServerExplosion implements Explosion {
}
- private boolean interactsWithBlocks() {
+ protected final boolean interactsWithBlocks() { // Sakura - specialised explosions; private -> protected
return this.blockInteraction != Explosion.BlockInteraction.KEEP;
}
@@ -904,7 +923,7 @@ public class ServerExplosion implements Explosion {
}
// Paper start - Optimize explosions
- private float getBlockDensity(Vec3 vec3d, Entity entity) {
+ protected final float getBlockDensity(Vec3 vec3d, Entity entity) { // Sakura - specialised explosions; private -> protected
// Sakura start - replace density cache
float blockDensity = this.level.densityCache.getDensity(vec3d, entity);
if (blockDensity == me.samsuik.sakura.explosion.density.BlockDensityCache.UNKNOWN_DENSITY) {