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SakuraMC/patches/server/0057-Optimise-check-inside-blocks-and-fluids.patch
Samsuik 90d5b445b2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player
PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase
PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279)
PaperMC/Paper@681bbff Fix spawnreason saving
2024-02-26 17:34:05 +00:00

96 lines
4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Sun, 24 Dec 2023 16:54:07 +0000
Subject: [PATCH] Optimise check inside blocks and fluids
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 192416a406feb5892862848ed30d395dae665a8e..584520739e41d4372e2c4040fc6b2363927e7187 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1997,18 +1997,37 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
BlockPos blockposition1 = BlockPos.containing(axisalignedbb.maxX - offset, axisalignedbb.maxY - offset, axisalignedbb.maxZ - offset);
// Sakura end
- if (this.level().hasChunksAt(blockposition, blockposition1)) {
+ // Sakura start - optimise check inside blocks
+ if (blockposition1.getY() >= level.getMinBuildHeight() || blockposition.getY() < level.getMaxBuildHeight()) {
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int i = blockposition.getX(); i <= blockposition1.getX(); ++i) {
- for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
- for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ final int chunkX = i >> 4;
+ for (int k = blockposition.getZ(); k <= blockposition1.getZ(); ++k) {
+ final int chunkZ = k >> 4;
+
+ if (lastChunkX != chunkX || lastChunkZ != chunkZ) {
+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ continue;
+ }
+
+ for (int j = blockposition.getY(); j <= blockposition1.getY(); ++j) {
if (!this.isAlive()) {
return;
}
blockposition_mutableblockposition.set(i, j, k);
- BlockState iblockdata = this.level().getBlockState(blockposition_mutableblockposition);
+ BlockState iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
+ // Sakura end
try {
iblockdata.entityInside(this.level(), blockposition_mutableblockposition, this);
@@ -4796,7 +4815,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> tag, double speed) {
- if (this.touchingUnloadedChunk()) {
+ if (false) { // Sakura
return false;
} else {
AABB axisalignedbb = this.getBoundingBox().deflate(0.001D);
@@ -4813,11 +4832,30 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
int k1 = 0;
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
+ // Sakura start
+ net.minecraft.world.level.chunk.ChunkAccess chunk = null;
+ int lastChunkX = Integer.MIN_VALUE;
+ int lastChunkZ = Integer.MIN_VALUE;
+
for (int l1 = i; l1 < j; ++l1) {
- for (int i2 = k; i2 < l; ++i2) {
- for (int j2 = i1; j2 < j1; ++j2) {
+ final int chunkX = l1 >> 4;
+ for (int j2 = i1; j2 < j1; ++j2) {
+ final int chunkZ = j2 >> 4;
+
+ if (chunkX != lastChunkX || chunkZ != lastChunkZ) {
+ chunk = level.getChunkIfLoadedImmediately(chunkX, chunkZ);
+ lastChunkX = chunkX;
+ lastChunkZ = chunkZ;
+ }
+
+ if (chunk == null) {
+ return false;
+ }
+
+ for (int i2 = k; i2 < l; ++i2) {
blockposition_mutableblockposition.set(l1, i2, j2);
- FluidState fluid = this.level().getFluidState(blockposition_mutableblockposition);
+ FluidState fluid = chunk.getFluidState(blockposition_mutableblockposition);
+ // Sakura end
if (fluid.is(tag)) {
double d2 = (double) ((float) i2 + fluid.getHeight(this.level(), blockposition_mutableblockposition));