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SakuraMC/patches/server/0052-Add-instant-mob-death-animation.patch
Samsuik 90d5b445b2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player
PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase
PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279)
PaperMC/Paper@681bbff Fix spawnreason saving
2024-02-26 17:34:05 +00:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Fri, 8 Dec 2023 18:21:56 +0000
Subject: [PATCH] Add instant mob death animation
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index decb925446701a38455d7f33a676e73858946e67..9cdce5f522e62594fa359b24408950abe15e632a 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1776,6 +1776,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
// Paper start
if (this.dead) { // Paper
+ // Sakura start
+ if (level().sakuraConfig().entity.instantDeathAnimation && !(this instanceof Player)) {
+ this.deathTime = 20;
+ return;
+ }
+ // Sakura end
this.level().broadcastEntityEvent(this, (byte) 3);
this.setPose(Pose.DYING);
}