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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277) PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279) PaperMC/Paper@681bbff Fix spawnreason saving
20 lines
1.1 KiB
Diff
20 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Tue, 21 Nov 2023 11:21:37 +0000
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Subject: [PATCH] Option to configure entity water sensitivity
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 4a85c137dee528b56c2b9353bfbad86005ff709f..decb925446701a38455d7f33a676e73858946e67 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3525,7 +3525,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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}
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// Paper end - Add EntityMoveEvent
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- if (!this.level().isClientSide && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
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+ if (!this.level().isClientSide && this.level().sakuraConfig().entity.waterSensitivity && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) { // Sakura - configure entity water sensitivity
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this.hurt(this.damageSources().drown(), 1.0F);
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}
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