9
0
mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-21 15:59:26 +00:00
Files
SakuraMC/patches/server/0027-Optimise-LivingEntity-pushEntities.patch
Samsuik 90d5b445b2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player
PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase
PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279)
PaperMC/Paper@681bbff Fix spawnreason saving
2024-02-26 17:34:05 +00:00

24 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Thu, 23 Sep 2021 18:50:13 +0100
Subject: [PATCH] Optimise LivingEntity#pushEntities
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 23570a0b1227a840b9c1e6ae326827ea655bb5f7..aad41a0026ae3240c9ba97e5b44ccce6d021f8aa 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3580,7 +3580,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
return;
}
// Paper end - don't run getEntities if we're not going to use its result
- List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule)); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura start - use maxEntityCollision limit for entity retrival
+ int limit = Math.max(i, this.level().paperConfig().collisions.maxEntityCollisions);
+ int search = limit * limit;
+ List<Entity> list = this.level().getLimitedEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule), limit, search); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura end - use maxEntityCollision limit for entity retrival
if (!list.isEmpty()) {
// Paper - don't run getEntities if we're not going to use its result; moved up