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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@3ea95ef Do not access world state to see if we can see a Player PaperMC/Paper@71c84c8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277) PaperMC/Paper@e3bc4c4 Make debug mode print current configuration phase PaperMC/Paper@d0ebfbb Fix corrupted plugin.yml breaking plugin loading (#10279) PaperMC/Paper@681bbff Fix spawnreason saving
44 lines
1.9 KiB
Diff
44 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Mon, 16 Oct 2023 22:57:55 +0100
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Subject: [PATCH] Optimise TNT fluid state and pushing
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 94d7a8568ffe9ecedcb3a9a6c2f42d8c4562d472..432601bc7a33a0da2034b3032e827fbdce8f6b6e 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2199,7 +2199,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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return this.isInWater() || flag;
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}
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- void updateInWaterStateAndDoWaterCurrentPushing() {
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+ protected void updateInWaterStateAndDoWaterCurrentPushing() { // Sakura
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Entity entity = this.getVehicle();
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if (entity instanceof Boat) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index 2123f82f881fea63cef197d91c267358c24ff126..3ebc6fabbd9e5f9e71a97fe6153f24116c66f828 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -117,6 +117,19 @@ public class PrimedTnt extends Entity implements TraceableEntity {
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}
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*/
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// Sakura end
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+ // Sakura start
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+ protected boolean updateInWaterStateAndDoFluidPushing() {
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+ if (this.isPushedByFluid()) {
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+ return super.updateInWaterStateAndDoFluidPushing();
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+ } else {
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+ // super method also handles lava fluid pushing
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+ // we only need to search for water to negate fall distance
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+ this.fluidHeight.clear();
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+ this.updateInWaterStateAndDoWaterCurrentPushing();
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+ return this.isInWater();
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+ }
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+ }
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+ // Sakura end
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@Override
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public void tick() {
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