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SakuraMC/patches/server/0033-Falling-Block-Stacking-Restrictions.patch
Samsuik 423b272243 Add entity travel distance limits
Configuration example

chunk-travel-limit:
  ender_pearl: 6
  arrow: 6
  falling_block: 60
  tnt: 60
2024-02-20 19:48:51 +00:00

33 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Thu, 16 Nov 2023 20:53:51 +0000
Subject: [PATCH] Falling Block Stacking Restrictions
diff --git a/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java b/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java
index 1ec5190fe6755e5be10aa30f98bcfd6f1d8ce84b..bc9360ff3e50d5199cf31c331690272050001b88 100644
--- a/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java
+++ b/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java
@@ -70,7 +70,7 @@ public class WorldConfiguration extends ConfigurationPart {
public boolean preventAtWorldHeight = false;
public boolean isFallingBlockInBounds(FallingBlockEntity entity) {
- return (!preventAgainstBorder || !io.papermc.paper.util.CollisionUtil.isAlmostCollidingOnBorder(entity.level().getWorldBorder(), entity.getBoundingBox()))
+ return (!preventAgainstBorder || !io.papermc.paper.util.CollisionUtil.isCollidingWithBorder(entity.level().getWorldBorder(), entity.getBoundingBox().inflate(0.01)))
&& (!preventAtWorldHeight || entity.blockPosition().getY() < entity.level().getMaxBuildHeight() - 1);
}
}
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index 7a0ac559dd7d5db76d8e8b88baa76bcc28a0255b..b10484757f46ba23b3fc07e27d8928755d345083 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -259,7 +259,7 @@ public class FallingBlockEntity extends Entity {
boolean flag3 = FallingBlock.isFree(this.level().getBlockState(blockposition.below())) && (!flag || !flag1);
boolean flag4 = this.blockState.canSurvive(this.level(), blockposition) && !flag3;
- if (flag2 && flag4) {
+ if (flag2 && flag4 && level().sakuraConfig().cannons.sand.isFallingBlockInBounds(this)) { // Sakura
if (this.blockState.hasProperty(BlockStateProperties.WATERLOGGED) && this.level().getFluidState(blockposition).getType() == Fluids.WATER) {
this.blockState = (BlockState) this.blockState.setValue(BlockStateProperties.WATERLOGGED, true);
}