9
0
mirror of https://github.com/Samsuik/Sakura.git synced 2026-01-03 22:16:38 +00:00
Files
SakuraMC/sakura-server/minecraft-patches/features/0024-Configurable-left-shooting-and-adjusting-limits.patch
Samsuik 40897f76f7 Updated Upstream (Paper 1.21.9)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7e70636 Initial 1.21.9 update (squashed)
PaperMC/Paper@0a28816 Add Server#getRespawnWorld and Server#setRespawnWorld(World)
PaperMC/Paper@b67fa6d move todos txt content into tracking issue
PaperMC/Paper@68f26a1 Drop no-longer-needed packet diffs
PaperMC/Paper@f9434d2 Use pitch when setting spawn position with Location
PaperMC/Paper@810b3c6 Deprecate the Conversation API (for removal), Metadata API, and PlayerSpawnLocationEvent (for removal)
PaperMC/Paper@1870261 Update Moonrise to 1.21.9-pre1
PaperMC/Paper@1141058 Shift feature patch #s for Moonrise being first
PaperMC/Paper@510aa9b Update 'Optimize Network Manager and add advanced packet support'
PaperMC/Paper@89cc24a Update 'Allow Saving of Oversized Chunks'
PaperMC/Paper@bcd75d8 Update EAR 2.0 patch and enable oldPaperCommit for better 3-way merges
PaperMC/Paper@6b44820 Update 'Use Velocity compression and cipher natives'
PaperMC/Paper@87f3e2f Update 'Optimize GoalSelector Goal.Flag Set operations'
PaperMC/Paper@5323486 Update 'Optimize Voxel Shape Merging'
PaperMC/Paper@5aac8b4 Update 'Handle Oversized block entities in chunks'
PaperMC/Paper@f0b3d62 Update 'optimize dirt and snow spreading' and drop 'Optimise getChunkAt calls for loaded chunks' patch to code replaced by Moonrise
PaperMC/Paper@92f822d Update 'Optimize Bit Operations by inlining', 'Remove streams from hot code'
PaperMC/Paper@98e745a Update 'Optimize Pathfinder - Remove Streams / Optimized collections'
PaperMC/Paper@49e49d0 Update 'Fix entity tracker desync when new players are added to the tracker'
PaperMC/Paper@87e0525 Update alternate redstone impls
PaperMC/Paper@35e973d Update 'Improve exact choice recipe ingredients', 'Only write chunk data to disk if it serializes without throwing'
PaperMC/Paper@181f9bb Update 'Entity load/save limit per chunk', 'Attempt to recalculate regionfile header if it is corrupt'
PaperMC/Paper@b31ca18 Update 'Incremental chunk and player saving', 'Optimise general POI access'
PaperMC/Paper@9b69cc5 Add some more Mannequin API
PaperMC/Paper@8bb12cb Fix compile
PaperMC/Paper@e3aca92 Replace ConcurrentUtil's Validate with Objects
PaperMC/Paper@9a626dd Rewrite ticket counter system
PaperMC/Paper@65250cb Drop "Optimize Collision to not load chunks"
PaperMC/Paper@55d56d9 Apply "Flush regionfiles on save configuration option"
PaperMC/Paper@920e8d3 Apply "Optimise collision checking in player move packet handling"
PaperMC/Paper@ec492d3 Apply "Improve keepalive ping system"
PaperMC/Paper@8f65947 Apply "Optimise EntityScheduler ticking"
PaperMC/Paper@086b4fd Apply "Optional per player mob spawns"
PaperMC/Paper@2f4211e Apply "Improve cancelling PreCreatureSpawnEvent with per player mob spawns"
PaperMC/Paper@b6d9557 Apply "Optimize Hoppers"
PaperMC/Paper@388e693 update generator
PaperMC/Paper@a3c89a8 add javadocs for new api
PaperMC/Paper@fcc763a Call BlockRedstoneEvent for the shelf
PaperMC/Paper@03eb18b replace requireNonNull by checkArgument and deprecate MCUtil#toLocation
PaperMC/Paper@6b7bf01 bump built-in datapack version
PaperMC/Paper@2779a53 deprecate #lanterns material tag in favour of vanilla tag
PaperMC/Paper@6f9957e Mannequin#createDefaultProfile -> Mannequin#defaultProfile
PaperMC/Paper@24874e5 Also rename Mannequin profile getter/setters for consistency
PaperMC/Paper@bc2ae10 Fix default respawn dimension being null for new worlds
PaperMC/Paper@eb42158 Use 0.0.4 release of ConcurrentUtil
PaperMC/Paper@bb01745 1.21.9-pre2
PaperMC/Paper@0249204 1.21.9-pre2 feature patches
PaperMC/Paper@9360ba4 Identifying comments for MinecraftServer
PaperMC/Paper@5d3aa53 Some diff improvements in prepare spawn task
PaperMC/Paper@22ad451 Move some stuff to ATs
PaperMC/Paper@0ea15c9 Drop no longer applicable ATs
PaperMC/Paper@cf78f2a bump api-version/datapack format and add a copper torch tag
PaperMC/Paper@60cb0df generate ClientOption enums and mark CraftBlockData impl as null marked
PaperMC/Paper@4025289 Add pre2 to api version
PaperMC/Paper@f2cb073 Set build channel to alpha
PaperMC/Paper@90b29c4 Port most of the anti-xray patch
PaperMC/Paper@4a8e88d Disable oldPaperCommit to fix CI build
PaperMC/Paper@121ac2e Port the last Anti-XRay hunk
PaperMC/Paper@f43641f Use ConcurrentUtil 0.0.5
PaperMC/Paper@1f79388 fix end portal teleportation
PaperMC/Paper@2efb400 [ci skip] Adjust spawn location event docs
PaperMC/Paper@cb9fc05 simplify overloads
PaperMC/Paper@25ecc59 Enable Anti-Xray
PaperMC/Paper@4d7185f Add AsyncPlayerSpawnLocationEvent#isNewPlayer (#13081)
PaperMC/Paper@dc474a8 Fixup vanilla code for Anti-Xray changes
PaperMC/Paper@0e23b02 Add back null check for chunkPacketBlockController
PaperMC/Paper@e6f1483 Update to 1.21.9-pre3
PaperMC/Paper@44259ea Add ResolvableProfile.SkinPatch (#13091)
PaperMC/Paper@634f51e Update to 1.21.9-pre4
PaperMC/Paper@fada3a7 Update DataConverter to 1.21.9-pre4
PaperMC/Paper@037179f Update Starlight stored version
PaperMC/Paper@6b0b29a Update publishing endpoint
PaperMC/Paper@f6fabc5 Call EntityChangeBlockEvent for copper golem statue changes (#13090)
PaperMC/Paper@1d6ee7d Update adventure
PaperMC/Paper@404e49f Update to 1.21.9-rc1
PaperMC/Paper@4055274 Fix empty SkinPatch initialization and swapped dynamic/static heuristic in ResolvableProfile build method
PaperMC/Paper@51fe7aa Fixed modern forwarding support (#13098)
PaperMC/Paper@5613a35 fix PlayerGameModeChangeEvent#cancelMessage
PaperMC/Paper@673abf4 use PlayerShieldDisableEvent#getCooldown
PaperMC/Paper@3a0dc7f Fix a couple PlayerProfile mutability issues
PaperMC/Paper@e97fb40 Remove parallel generation config option
PaperMC/Paper@c3a60b8 Use ThreadLocal for Starlight and ticket level propagator cache
PaperMC/Paper@e16b369 Resize propagator queues less aggressively
2025-09-29 01:59:24 +01:00

91 lines
5.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Fri, 9 Aug 2024 20:43:53 +0100
Subject: [PATCH] Configurable left shooting and adjusting limits
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 4ceffc9f043ef3c3063e8dc2b4cda753ad4d8059..5a8fdf9af5b64d2e365151c178b2fbe4468f9a2a 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -615,6 +615,47 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
return Math.max(x, z) >= this.travelDistanceLimit;
}
// Sakura end - entity travel distance limits
+ // Sakura start - configurable left shooting and adjusting limits
+ protected final void limitLeftShooting() {
+ final Vec3 movement = this.getDeltaMovement();
+ final int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1);
+ if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) {
+ final double travelledX = Math.abs(this.getX() - this.origin.x());
+ final double travelledZ = Math.abs(this.getZ() - this.origin.z());
+ final boolean xSmaller = travelledX < travelledZ; // intended // todo is it?
+
+ // Once entities have travelled past the threshold changing direction is restricted.
+ if (xSmaller && travelledX > threshold) {
+ this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z
+ } else if (!xSmaller && travelledZ > threshold) {
+ this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x
+ }
+ }
+ }
+
+ private void limitAdjustMovement(final AABB currBoundingBox, final double dir, final boolean xAdjust, final List<VoxelShape> shapes) {
+ final int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1);
+ if (adjustDistance > 0 && Math.abs(dir) > adjustDistance) {
+ double minX = Double.NEGATIVE_INFINITY;
+ double minZ = Double.NEGATIVE_INFINITY;
+ double maxX = Double.POSITIVE_INFINITY;
+ double maxZ = Double.POSITIVE_INFINITY;
+ if (xAdjust) { // limit x adjust
+ minX = Math.floor(currBoundingBox.minX) - adjustDistance;
+ maxX = Math.floor(currBoundingBox.maxX) + adjustDistance + 1;
+ } else { // limit z adjust
+ minZ = Math.floor(currBoundingBox.minZ) - adjustDistance;
+ maxZ = Math.floor(currBoundingBox.maxZ) + adjustDistance + 1;
+ }
+
+ final VoxelShape safeSpace = Shapes.box(
+ minX, Double.NEGATIVE_INFINITY, minZ,
+ maxX, Double.POSITIVE_INFINITY, maxZ
+ );
+ shapes.add(Shapes.join(Shapes.INFINITY, safeSpace, BooleanOp.ONLY_FIRST));
+ }
+ }
+ // Sakura end - configurable left shooting and adjusting limits
public Entity(EntityType<?> entityType, Level level) {
this.type = entityType;
@@ -1652,6 +1693,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
}
if (xSmaller && z != 0.0) {
+ this.limitAdjustMovement(currBoundingBox, z, false, voxelList); // Sakura - configurable left shooting and adjusting limits
z = this.scanZ(currBoundingBox, z, voxelList, bbList);
if (z != 0.0) {
currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z);
@@ -1659,6 +1701,11 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
}
if (x != 0.0) {
+ // Sakura start - configurable left shooting and adjusting limits
+ if (!xSmaller) {
+ this.limitAdjustMovement(currBoundingBox, x, true, voxelList);
+ }
+ // Sakura end - configurable left shooting and adjusting limits
x = this.scanX(currBoundingBox, x, voxelList, bbList);
if (x != 0.0) {
currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x);
diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java
index 02dc6c5965354047fc05ad3d3293c7f6277f50cd..1dc2976daac6e0621a3cf573d7e1e673ba5934a3 100644
--- a/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -269,6 +269,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
// Sakura end - configure server mechanics
this.time++;
this.applyGravity();
+ this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits
this.move(MoverType.SELF, this.getDeltaMovement());
this.applyEffectsFromBlocks();
// Paper start - Configurable falling blocks height nerf