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SakuraMC/migrate/server/feature/0026-Optimise-LivingEntity-pushEntities.patch
2025-01-14 23:02:38 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Thu, 23 Sep 2021 18:50:13 +0100
Subject: [PATCH] Optimise LivingEntity#pushEntities
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 96b4fbe4a4655777ff10b32e3257e2fac2aba12a..01179c4b01aa4898d08b392bd682587e3858b822 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3800,7 +3800,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
return;
}
// Paper end - don't run getEntities if we're not going to use its result
- List list = this.level().getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule)); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura start - use maxEntityCollision limit for entity retrieval
+ int limit = Math.max(i, this.level().paperConfig().collisions.maxEntityCollisions);
+ int search = limit * limit;
+ List<Entity> list = new ArrayList<>();
+ this.level().getEntities(null, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule), list, limit, search); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura end - use maxEntityCollision limit for entity retrieval
if (!list.isEmpty()) {
// Paper - don't run getEntities if we're not going to use its result; moved up