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SakuraMC/patches/server/0020-Optimise-Fast-Movement.patch
Samsuik 2570c66290 start fresh with commit history
dw, they're kept up on a private repository
2023-10-17 22:36:39 +01:00

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11 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Fri, 13 Oct 2023 14:36:19 +0100
Subject: [PATCH] Optimise Fast Movement
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 311891f079d2136a18f62478bd289c91ff515772..01c5279084a8f84dcaf8d0d51a3305dc04476944 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1165,6 +1165,95 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
// Paper end - detailed watchdog information
+ // Sakura start - stripped back movement method for basic entities
+ public void moveBasic(MoverType movementType, Vec3 movement) {
+ io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
+
+ if (this.noPhysics) {
+ this.setPos(this.getX() + movement.x, this.getY() + movement.y, this.getZ() + movement.z);
+ } else {
+ if (movementType == MoverType.PISTON) { // Paper
+ movement = this.limitPistonMovement(movement);
+ if (movement.equals(Vec3.ZERO)) {
+ return;
+ }
+ }
+
+ this.level().getProfiler().push("move");
+ if (this.stuckSpeedMultiplier.lengthSqr() > 1.0E-7D) {
+ movement = movement.multiply(this.stuckSpeedMultiplier);
+ this.stuckSpeedMultiplier = Vec3.ZERO;
+ this.setDeltaMovement(Vec3.ZERO);
+ }
+
+ // collideScan for optimised large movements
+ Vec3 vec3d1 = this.collideScan(movement);
+ double d0 = vec3d1.lengthSqr();
+
+ if (d0 > 1.0E-7D) {
+ // We might be able to get away with the addition of the falling block special case here and the 2.5f limit.
+ // Falling blocks only use fall distance for damaging entities when they land such as anvils.
+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !isFallingBlock) {
+ BlockHitResult movingobjectpositionblock = this.level().clip(new ClipContext(this.position(), this.position().add(vec3d1), ClipContext.Block.FALLDAMAGE_RESETTING, ClipContext.Fluid.WATER, this));
+
+ if (movingobjectpositionblock.getType() != HitResult.Type.MISS) {
+ this.resetFallDistance();
+ }
+ }
+
+ this.setPos(this.getX() + vec3d1.x, this.getY() + vec3d1.y, this.getZ() + vec3d1.z);
+ }
+
+ this.level().getProfiler().pop();
+ this.level().getProfiler().push("rest");
+ boolean flag = !Mth.equal(movement.x, vec3d1.x);
+ boolean flag1 = !Mth.equal(movement.z, vec3d1.z);
+
+ this.horizontalCollision = flag || flag1;
+ this.verticalCollision = movement.y != vec3d1.y;
+ this.verticalCollisionBelow = this.verticalCollision && movement.y < 0.0D;
+ if (this.horizontalCollision) {
+ this.minorHorizontalCollision = this.isHorizontalCollisionMinor(vec3d1);
+ } else {
+ this.minorHorizontalCollision = false;
+ }
+
+ this.setOnGroundWithKnownMovement(this.verticalCollisionBelow, vec3d1);
+ BlockPos blockposition = this.getOnPosLegacy();
+ BlockState iblockdata = this.level().getBlockState(blockposition);
+
+ this.checkFallDamage(vec3d1.y, this.onGround(), iblockdata, blockposition);
+ if (this.isRemoved()) {
+ this.level().getProfiler().pop();
+ } else {
+ if (this.horizontalCollision) {
+ Vec3 vec3d2 = this.getDeltaMovement();
+
+ this.setDeltaMovement(flag ? 0.0D : vec3d2.x, vec3d2.y, flag1 ? 0.0D : vec3d2.z);
+ }
+
+ Block block = iblockdata.getBlock();
+
+ if (movement.y != vec3d1.y) {
+ block.updateEntityAfterFallOn(this.level(), this);
+ }
+
+ if (this.onGround()) {
+ // used for slowing down entities on top of slime
+ block.stepOn(this.level(), blockposition, iblockdata, this);
+ }
+
+ this.tryCheckInsideBlocks();
+
+ float f = this.getBlockSpeedFactor();
+
+ this.multiplyDeltaMovement((double) f, 1.0D, (double) f); // Sakura - reduce movement allocations
+ this.level().getProfiler().pop();
+ }
+ }
+ }
+ // Sakura end
+
public void move(MoverType movementType, Vec3 movement) {
// Paper start - detailed watchdog information
io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
@@ -1542,6 +1631,99 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
return offsetFactor;
}
+ // Sakura start
+ private Vec3 collideScan(Vec3 movement) {
+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
+ return movement;
+ }
+
+ final boolean scan = movement.lengthSqr() >= 12.0;
+ final List<AABB> potentialCollisionsBB = new java.util.ArrayList<>(8);
+ final List<VoxelShape> potentialCollisionsVoxel = new java.util.ArrayList<>(2);
+ final AABB currBoundingBox = getBoundingBox();
+
+ if (scan) {
+ return scanAndCollide(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ } else {
+ final AABB bb = currBoundingBox.expandTowards(movement.x, movement.y, movement.z);
+ collectCollisions(bb, potentialCollisionsVoxel, potentialCollisionsBB);
+ return io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ }
+ }
+
+ private Vec3 scanAndCollide(Vec3 movement, AABB currBoundingBox, List<VoxelShape> voxelList, List<AABB> bbList) {
+ double x = movement.x;
+ double y = movement.y;
+ double z = movement.z;
+
+ final boolean xSmaller = Math.abs(x) < Math.abs(z);
+
+ if (y != 0.0) {
+ y = scanY(currBoundingBox, y, voxelList, bbList);
+
+ if (y != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetY(currBoundingBox, y);
+ }
+ }
+
+ if (xSmaller && z != 0.0) {
+ z = scanZ(currBoundingBox, z, voxelList, bbList);
+
+ if (z != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetZ(currBoundingBox, z);
+ }
+ }
+
+ if (x != 0.0) {
+ x = scanX(currBoundingBox, x, voxelList, bbList);
+
+ if (x != 0.0) {
+ currBoundingBox = io.papermc.paper.util.CollisionUtil.offsetX(currBoundingBox, x);
+ }
+ }
+
+ if (!xSmaller && z != 0.0) {
+ z = scanZ(currBoundingBox, z, voxelList, bbList);
+ }
+
+ return new Vec3(x, y, z);
+ }
+
+ private void collectCollisions(AABB collisionBox, List<VoxelShape> voxelList, List<AABB> bbList) {
+ // Copied from the collide method below
+ io.papermc.paper.util.CollisionUtil.getCollisions(
+ level, this, collisionBox, voxelList, bbList,
+ (0) | (loadChunks ? io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_LOAD_CHUNKS : 0), // Sakura
+ null, null
+ );
+
+ if (collidingWithWorldBorder = io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(level.getWorldBorder(), collisionBox)) { // Paper - this line *is* correct, ignore the IDE warning about assignments being used as a condition
+ voxelList.add(level.getWorldBorder().getCollisionShape());
+ }
+ }
+
+ private double scanX(AABB currBoundingBox, double x, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(x, 0.0, 0.0);
+ collectCollisions(scanBox, voxelList, bbList);
+ x = io.papermc.paper.util.CollisionUtil.performAABBCollisionsX(currBoundingBox, x, bbList);
+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsX(currBoundingBox, x, voxelList);
+ }
+
+ private double scanY(AABB currBoundingBox, double y, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, y, 0.0);
+ collectCollisions(scanBox, voxelList, bbList);
+ y = io.papermc.paper.util.CollisionUtil.performAABBCollisionsY(currBoundingBox, y, bbList);
+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsY(currBoundingBox, y, voxelList);
+ }
+
+ private double scanZ(AABB currBoundingBox, double z, List<VoxelShape> voxelList, List<AABB> bbList) {
+ AABB scanBox = currBoundingBox.expandTowards(0.0, 0.0, z);
+ collectCollisions(scanBox, voxelList, bbList);
+ z = io.papermc.paper.util.CollisionUtil.performAABBCollisionsZ(currBoundingBox, z, bbList);
+ return io.papermc.paper.util.CollisionUtil.performVoxelCollisionsZ(currBoundingBox, z, voxelList);
+ }
+ // Sakura end
+
private Vec3 collide(Vec3 movement) {
// Paper start - optimise collisions
final boolean xZero = movement.x == 0.0;
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index 2afcb3ebdfba545d7c1d73fd0aed486c1f8bf6ae..b592416daef8233a08537267c79290c6758250b4 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -201,7 +201,7 @@ public class FallingBlockEntity extends Entity {
this.addDeltaMovement(0.0D, -0.04D, 0.0D); // Sakura - reduce movement allocations
}
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura
// Paper start - fix sand duping
if (this.isRemoved()) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 919680a42a8362859cd87fb3d87e8ee80e9cd960..f661c6225401dba8bb13edcc72fb919a2c76d675 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -126,7 +126,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
this.addDeltaMovement(0.0D, -0.04D, 0.0D); // Sakura - reduce movement allocations
}
- this.move(MoverType.SELF, this.getDeltaMovement());
+ this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura
// Paper start - Configurable TNT entity height nerf
if (this.level().paperConfig().fixes.tntEntityHeightNerf.test(v -> this.getY() > v)) {
this.discard();