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https://github.com/Samsuik/Sakura.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@3af5e77 Add Player#give (#11995) PaperMC/Paper@7e21cb8 fix PlayerChangedMainHandEvent javadoc (#12020) PaperMC/Paper@5a34bf0 Correctly retrun true for empty input shapes in EntityGetter#isUnobstructed PaperMC/Paper@a392d47 Make Watchdog thread extend TickThread PaperMC/Paper@1004374 Add further information to thread check errors PaperMC/Paper@e2f0efd Remove nms.Entity#isChunkLoaded PaperMC/Paper@54b2e9d Add buffer to CraftWorld#warnUnsafeChunk PaperMC/Paper@d4a9578 Experimental annotation changes (#12028) PaperMC/Paper@5bcfb12 Fix activation range config and water animal status (#12047) PaperMC/Paper@e0711af Deprecate UnsafeValues#getSpawnEggLayerColor (#12041) PaperMC/Paper@8927091 Do not record movement for vehicles/players unaffected by blocks PaperMC/Paper@5395ae3 Fix composter block setting bukkit owner twice (#12058)
90 lines
5.0 KiB
Diff
90 lines
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 9 Aug 2024 20:43:53 +0100
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Subject: [PATCH] Configurable left shooting and adjusting limits
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 770cc8898b94a0e10b697de6adcd04a3b850bbf6..5117f1b572eca36f043b78689b8377dc66cfa899 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -604,6 +604,46 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return Math.max(x, z) >= this.travelDistanceLimit;
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}
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// Sakura end - entity travel distance limits
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+ // Sakura start - configurable left shooting and adjusting limits
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+ protected final void limitLeftShooting() {
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+ Vec3 movement = this.getDeltaMovement();
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+ int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1);
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+ if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) {
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+ double travelledX = Math.abs(this.getX() - this.origin.getX());
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+ double travelledZ = Math.abs(this.getZ() - this.origin.getZ());
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+ boolean xSmaller = travelledX < travelledZ; // intended
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+
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+ // Once entities have travelled past the threshold changing direction is restricted.
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+ if (xSmaller && travelledX > threshold) {
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+ this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z
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+ } else if (!xSmaller && travelledZ > threshold) {
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+ this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x
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+ }
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+ }
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+ }
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+
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+ private void limitAdjustMovement(AABB currBoundingBox, double dir, boolean xAdjust, List<VoxelShape> shapes) {
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+ int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1);
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+ if (adjustDistance > 0 && Math.abs(dir) > adjustDistance) {
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+ double minX = Double.NEGATIVE_INFINITY;
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+ double minZ = Double.NEGATIVE_INFINITY;
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+ double maxX = Double.POSITIVE_INFINITY;
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+ double maxZ = Double.POSITIVE_INFINITY;
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+ if (xAdjust) { // limit x adjust
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+ minX = Math.floor(currBoundingBox.minX) - adjustDistance;
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+ maxX = Math.floor(currBoundingBox.maxX) + adjustDistance + 1;
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+ } else { // limit z adjust
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+ minZ = Math.floor(currBoundingBox.minZ) - adjustDistance;
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+ maxZ = Math.floor(currBoundingBox.maxZ) + adjustDistance + 1;
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+ }
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+ VoxelShape safeSpace = Shapes.box(
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+ minX, Double.NEGATIVE_INFINITY, minZ,
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+ maxX, Double.POSITIVE_INFINITY, maxZ
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+ );
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+ shapes.add(Shapes.join(Shapes.INFINITY, safeSpace, BooleanOp.ONLY_FIRST));
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+ }
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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public Entity(EntityType<?> entityType, Level level) {
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this.type = entityType;
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@@ -1575,6 +1615,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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if (xSmaller && z != 0.0) {
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+ this.limitAdjustMovement(currBoundingBox, z, false, voxelList); // Sakura - configurable left shooting and adjusting limits
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z = this.scanZ(currBoundingBox, z, voxelList, bbList);
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if (z != 0.0) {
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currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z);
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@@ -1582,6 +1623,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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if (x != 0.0) {
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+ // Sakura start - configurable left shooting and adjusting limits
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+ if (!xSmaller) {
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+ this.limitAdjustMovement(currBoundingBox, x, true, voxelList);
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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x = this.scanX(currBoundingBox, x, voxelList, bbList);
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if (x != 0.0) {
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currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x);
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diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java
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index e4e708609799799ed2e7dd516ba8bf61e98bc022..5b7fb6a1c39121bbfc7ef6631aea741f9bd0e244 100644
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--- a/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -284,6 +284,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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// Sakura end - configure cannon physics
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this.time++;
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this.applyGravity();
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+ this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits
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this.move(MoverType.SELF, this.getDeltaMovement());
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this.applyEffectsFromBlocks();
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// Paper start - Configurable falling blocks height nerf
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