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SakuraMC/patches/server/0076-Add-max-armour-durability-damage.patch
Samsuik b00025824d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@52a0590 Updated Upstream (Bukkit/CraftBukkit) (#11543)
PaperMC/Paper@5c0930d Fix fix recipe iterator patch
PaperMC/Paper@1de0130 re-add a dispense fix patch
PaperMC/Paper@16d7d73 bunch more general fixes
PaperMC/Paper@a5d7426 Correctly support RecipeChoice.empty (#11550)
PaperMC/Paper@85c870e Correct update cursor (#11554)
PaperMC/Paper@d19be64 Fix NPE with spark when CraftServer is not init yet (#11558)
PaperMC/Paper@92131ad Decrease dead entity teleport warning (#11559)
PaperMC/Paper@a6df4c8 Handle corrupt light data gracefully
PaperMC/Paper@ce0a041 [ci skip] Rebuild patches
PaperMC/Paper@c6aa61e Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561)
PaperMC/Paper@93b435d [ci skip] better instructions for patch apply conflict (#11568)
PaperMC/Paper@42a1901 Correctly adopt upstream item EAR fix (#11582)
PaperMC/Paper@fcb6c72 Correctly pass velocity native compressor (#11509)
PaperMC/Paper@99f4bb2 Fix infinite fireworks (#11592) (#11594)
2024-11-08 19:55:18 +00:00

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Wed, 2 Oct 2024 18:45:22 +0100
Subject: [PATCH] Add max armour durability damage
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index d40dbe4bd5c4983337453d753f20a8b555236f16..a7709e4fc5ade9882d115fdbcf37146574fffcbd 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2513,6 +2513,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
// Apply damage to armor
if (!damagesource.is(DamageTypeTags.BYPASSES_ARMOR)) {
float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
+ // Sakura start - add max armour durability damage
+ int maxArmourDamage = this.level().sakuraConfig().players.combat.maxArmourDamage.or(-1);
+ if (maxArmourDamage >= 0) {
+ armorDamage = Math.min(armorDamage, maxArmourDamage);
+ }
+ // Sakura end - add max armour durability damage
this.hurtArmor(damagesource, armorDamage);
}