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SakuraMC/patches/server/0026-Optimise-LivingEntity-pushEntities.patch
Samsuik b00025824d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@52a0590 Updated Upstream (Bukkit/CraftBukkit) (#11543)
PaperMC/Paper@5c0930d Fix fix recipe iterator patch
PaperMC/Paper@1de0130 re-add a dispense fix patch
PaperMC/Paper@16d7d73 bunch more general fixes
PaperMC/Paper@a5d7426 Correctly support RecipeChoice.empty (#11550)
PaperMC/Paper@85c870e Correct update cursor (#11554)
PaperMC/Paper@d19be64 Fix NPE with spark when CraftServer is not init yet (#11558)
PaperMC/Paper@92131ad Decrease dead entity teleport warning (#11559)
PaperMC/Paper@a6df4c8 Handle corrupt light data gracefully
PaperMC/Paper@ce0a041 [ci skip] Rebuild patches
PaperMC/Paper@c6aa61e Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561)
PaperMC/Paper@93b435d [ci skip] better instructions for patch apply conflict (#11568)
PaperMC/Paper@42a1901 Correctly adopt upstream item EAR fix (#11582)
PaperMC/Paper@fcb6c72 Correctly pass velocity native compressor (#11509)
PaperMC/Paper@99f4bb2 Fix infinite fireworks (#11592) (#11594)
2024-11-08 19:55:18 +00:00

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1.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Thu, 23 Sep 2021 18:50:13 +0100
Subject: [PATCH] Optimise LivingEntity#pushEntities
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index e86314de8d908a0c3e9f17d3e163c11180cf3f59..799250a0b2056743fde37d28a032f15ad1850d49 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3767,7 +3767,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
return;
}
// Paper end - don't run getEntities if we're not going to use its result
- List list = this.level().getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule)); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura start - use maxEntityCollision limit for entity retrieval
+ int limit = Math.max(i, this.level().paperConfig().collisions.maxEntityCollisions);
+ int search = limit * limit;
+ List<Entity> list = new ArrayList<>();
+ this.level().getEntities(null, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule), list, limit, search); // Paper - Climbing should not bypass cramming gamerule
+ // Sakura end - use maxEntityCollision limit for entity retrieval
if (!list.isEmpty()) {
// Paper - don't run getEntities if we're not going to use its result; moved up