9
0
mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-23 16:59:16 +00:00
Files
SakuraMC/patches/server/0024-Optimise-TNT-fluid-state.patch
Samsuik 264bf21712 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b4f04ff Add Plugin#getDataPath (#11080)
PaperMC/Paper@05e5865 Add ItemType#getItemRarity (#11049)
PaperMC/Paper@aa929d6 Call PlayerLaunchProjectileEvent for wind charge (#10911)
PaperMC/Paper@8b23018 Avoid collision shapes outside world border in findFreePosition
PaperMC/Paper@3b45454 Port random ticking optimisation from Moonrise
PaperMC/Paper@77fcb29 Apply incremental player/level saving patch
PaperMC/Paper@9fd7710 Apply automatic regionfile header recalculation patch
PaperMC/Paper@b57b24d Do not try to stop main thread during watchdog shutdown
PaperMC/Paper@2cd8c46 Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897)
PaperMC/Paper@ef96a69 Fire EntityChangeBlockEvent for weaving potion effect (#11087)
PaperMC/Paper@a6ceda1 distinguish between null and empty map in API (#10829)
PaperMC/Paper@506f165 Don't store removed components in multiple places (#11091)
PaperMC/Paper@ceeb8c1 Disable timings by default (#11095)
PaperMC/Paper@05ed6a6 Fix priority scheduling logic
PaperMC/Paper@967f98a Optimise chunk tick checking during chunk tick
PaperMC/Paper@00b949f Remove Moonrise utils to MCUtils, remove duplicated/unused utils
PaperMC/Paper@4efd24b Remove unused chunk system hooks in MCUtils
PaperMC/Paper@b653276 Finish chunk tick iteration optimisation port from Moonrise
PaperMC/Paper@2df5bba Log throwable when failing to save chunk/poi/entity data
PaperMC/Paper@44c3dd0 fix exact choice shapeless recipes (#10973)
PaperMC/Paper@dd11ef8 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
PaperMC/Paper@3c8a7fe Re-add missing chunk event calls (#11104)
PaperMC/Paper@a8db527 Even more cleanup of mcutil patch
PaperMC/Paper@d08e8d1 Add total time to done message (#11109)
PaperMC/Paper@2a39276 Add CrafterCraftEvent (#11082)
PaperMC/Paper@75af62b Split rewriting flag into `paper.disableOldApiSupport` and `paper.disablePluginRemapping` (#11108)
PaperMC/Paper@7ea4039 Fixup startup time log message
PaperMC/Paper@e71c1df Call PlayerChunkUnloadEvent
PaperMC/Paper@968bdeb Make CraftComplexRecipe extend CraftingRecipe (#11114)
PaperMC/Paper@f1f01a1 Adjust done message again (#11118)
2024-07-20 00:57:24 +01:00

46 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Mon, 16 Oct 2023 22:57:55 +0100
Subject: [PATCH] Optimise TNT fluid state
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 08b795b91138e052e6df6c477700de8ef7aabb5b..18cefd77146cee72f1818cbb725dd1704ae5fec0 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2151,7 +2151,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ protected void updateInWaterStateAndDoWaterCurrentPushing() { // Sakura
Entity entity = this.getVehicle();
if (entity instanceof Boat entityboat) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index ee5d0dd90ebc2eb3280c9047450f8eac5dca167c..64ebae26c3c58c94b9907a5819cdc09f4f748cf1 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -120,6 +120,21 @@ public class PrimedTnt extends Entity implements TraceableEntity, me.samsuik.sak
return !this.isRemoved();
}
+ // Sakura start - optimise tnt fluid state
+ @Override
+ protected boolean updateInWaterStateAndDoFluidPushing() {
+ if (this.isPushedByFluid()) {
+ return super.updateInWaterStateAndDoFluidPushing();
+ } else {
+ // super method also handles lava fluid pushing
+ // we only need to search for water to negate fall distance
+ this.fluidHeight.clear();
+ this.updateInWaterStateAndDoWaterCurrentPushing();
+ return this.isInWater();
+ }
+ }
+ // Sakura end - optimise tnt fluid state
+
@Override
protected double getDefaultGravity() {
return 0.04D;