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SakuraMC/patches/server/0047-Reduce-entity-tracker-player-updates.patch
2024-07-15 13:28:07 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Thu, 30 Nov 2023 15:54:49 +0000
Subject: [PATCH] Reduce entity tracker player updates
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index ac00b69197964e5c82bc597594d28fcf74f87a02..c276781231104b48de7b782b273722c25f463475 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -961,7 +961,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
if (tracker == null) {
continue;
}
+ // Sakura start - reduce entity tracker player updates
+ if (tracker.shouldUpdatePlayers()) {
((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$tick(nearbyPlayers.getChunk(entity.chunkPosition()));
+ }
+ // Sakura end - reduce entity tracker player updates
tracker.serverEntity.sendChanges();
}
@@ -1213,12 +1217,30 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
}
// Paper end - optimise entity tracker
+ // Sakura start - reduce entity tracker player updates
+ private final int playerUpdateInterval;
+ private Vec3 entityPosition;
+
+ public final boolean shouldUpdatePlayers() {
+ // We have to always update players otherwise they can turn invisible on teleports (why?)
+ if (this.entity instanceof net.minecraft.world.entity.player.Player || this.entity.tickCount % this.playerUpdateInterval == 0) {
+ return true;
+ }
+
+ Vec3 lastPosition = this.entityPosition;
+ this.entityPosition = this.entity.position();
+
+ return this.entity.position().distanceToSqr(lastPosition) >= (double) this.range / 2.0;
+ }
+ // Sakura start - reduce entity tracker player updates
public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
this.entity = entity;
this.range = i;
this.lastSectionPos = SectionPos.of((EntityAccess) entity);
+ this.playerUpdateInterval = Math.min(j, 20); // Sakura - reduce entity tracker player updates
+ this.entityPosition = entity.position(); // Sakura - reduce entity tracker player updates
}
public boolean equals(Object object) {