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https://github.com/Samsuik/Sakura.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@914fb08 Fix Entity#updateFluidHeightAndDoFluidPushing inconsistency with Vanilla PaperMC/Paper@e9fa3a7 Use correct queue when blocking on futures PaperMC/Paper@0ff899d Prevent world mutation on copper golem spawn cancel (#13152) PaperMC/Paper@bae47d3 Update to 1.21.10 (#13127) PaperMC/Paper@8339bb3 Update DataConverter constants for 1.21.10 PaperMC/Paper@3982efa Sync Moonrise PaperMC/Paper@fa57d4b Remove Vanilla packet processing at start of tick PaperMC/Paper@fba780d Rebuild patches
129 lines
7.7 KiB
Diff
129 lines
7.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 8 Nov 2024 19:35:49 +0000
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Subject: [PATCH] Optimise check inside blocks and traverse blocks
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 679a377f068ce4f37b2a3e6f446cccc51fb29bf9..d2bd693934b27815e388387b9b9a707d75999cad 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -1938,6 +1938,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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if (this.isAffectedByBlocks()) {
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LongSet set = this.visitedBlocks;
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final me.samsuik.sakura.mechanics.MinecraftMechanicsTarget mechanicsTarget = this.mechanicsTarget; // Sakura - configure server mechanics
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+ final net.minecraft.world.level.chunk.ChunkAccess[] chunkCache = new net.minecraft.world.level.chunk.ChunkAccess[4]; // Sakura - optimise check inside blocks
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for (Entity.Movement movement : movements) {
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Vec3 vec3 = movement.from;
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@@ -1955,7 +1956,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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double d = vec31.get(axis);
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if (d != 0.0) {
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Vec3 vec32 = vec3.relative(axis.getPositive(), d);
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- final int stepsTaken = this.checkInsideBlocks(vec3, vec32, stepBasedCollector, set, i);
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+ final int stepsTaken = this.checkInsideBlocks(vec3, vec32, stepBasedCollector, set, i, chunkCache); // Sakura - optimise check inside blocks
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if (mechanicsTarget.atLeast(me.samsuik.sakura.mechanics.MechanicVersion.v1_21_9)) {
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i -= stepsTaken;
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}
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@@ -1963,12 +1964,12 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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}
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}
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} else if (mechanicsTarget.atLeast(me.samsuik.sakura.mechanics.MechanicVersion.v1_21_2)) {
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- i -= this.checkInsideBlocks(movement.from(), movement.to(), stepBasedCollector, set, 16);
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+ i -= this.checkInsideBlocks(movement.from(), movement.to(), stepBasedCollector, set, 16, chunkCache); // Sakura - optimise check inside blocks
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}
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if (i <= 0 || mechanicsTarget.before(me.samsuik.sakura.mechanics.MechanicVersion.v1_21_2)) {
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// Sakura end - configure server mechanics
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- this.checkInsideBlocks(movement.to(), movement.to(), stepBasedCollector, set, 1);
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+ this.checkInsideBlocks(movement.to(), movement.to(), stepBasedCollector, set, 1, chunkCache); // Sakura - optimise check inside blocks
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}
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}
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@@ -1976,7 +1977,16 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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}
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}
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- private int checkInsideBlocks(Vec3 from, Vec3 to, InsideBlockEffectApplier.StepBasedCollector stepBasedCollector, LongSet visited, int maxSteps) {
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+ // Sakura start - optimise check inside blocks
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+ private int checkInsideBlocks(
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+ final Vec3 from,
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+ final Vec3 to,
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+ final InsideBlockEffectApplier.StepBasedCollector stepBasedCollector,
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+ final LongSet visited,
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+ final int maxSteps,
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+ final net.minecraft.world.level.chunk.ChunkAccess[] chunkCache
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+ ) {
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+ // Sakura end - optimise check inside blocks
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// Sakura start - configure server mechanics
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final me.samsuik.sakura.mechanics.MinecraftMechanicsTarget mechanicsTarget = this.mechanicsTarget;
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final double margin;
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@@ -2006,7 +2016,20 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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return false;
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} else {
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atomicInteger.set(index);
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- BlockState blockState = this.level().getBlockState(pos);
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+ // Sakura start - optimise check inside blocks
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+ final int chunkX = pos.getX() >> 4;
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+ final int chunkZ = pos.getZ() >> 4;
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+ final int chunkKey = ((chunkX << 2) | chunkZ) & 3;
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+ net.minecraft.world.level.chunk.ChunkAccess chunk = chunkCache[chunkKey];
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+ if (chunk == null || chunk.locX != chunkX || chunk.locZ != chunkZ) {
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+ chunk = this.level().getChunkIfLoadedImmediately(chunkX, chunkZ);
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+ if (chunk == null) {
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+ return true;
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+ }
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+ chunkCache[chunkKey] = chunk;
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+ }
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+ final BlockState blockState = chunk.getBlockState(pos);
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+ // Sakura end - optimise check inside blocks
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if (blockState.isAir()) {
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if (flag1) {
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this.debugBlockIntersection((ServerLevel)this.level(), pos.immutable(), false, false);
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diff --git a/net/minecraft/world/level/BlockGetter.java b/net/minecraft/world/level/BlockGetter.java
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index ba2e7efe147b26bea5d73eac1f4b2fe6ee4bd5c2..b9ed6671edc98fe7a4bb30fdd25a6629e852da4f 100644
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--- a/net/minecraft/world/level/BlockGetter.java
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+++ b/net/minecraft/world/level/BlockGetter.java
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@@ -231,7 +231,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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: 0.99999F;
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if (vec3.lengthSqr() < Mth.square(margin) || mechanicsTarget != null && mechanicsTarget.before(me.samsuik.sakura.mechanics.MechanicVersion.v1_21_2)) {
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// Sakura end - configure server mechanics
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- for (BlockPos blockPos : BlockPos.betweenClosed(boundingBox)) {
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+ for (final BlockPos blockPos : me.samsuik.sakura.utils.BlockPosIterator.iterable(boundingBox)) { // Sakura - optimise check inside blocks
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if (!visitor.visit(blockPos, 0)) {
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return false;
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}
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@@ -239,9 +239,22 @@ public interface BlockGetter extends LevelHeightAccessor {
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return true;
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} else {
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+ // Sakura start - optimise check inside blocks
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+ final boolean xZero = vec3.x() == 0.0;
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+ final boolean yZero = vec3.y() == 0.0;
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+ final boolean zZero = vec3.z() == 0.0;
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+ if (xZero && yZero || yZero && zZero || xZero && zZero) {
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+ for (final BlockPos blockPos : me.samsuik.sakura.utils.BlockPosIterator.traverseArea(vec3, boundingBox)) {
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+ if (!visitor.visit(blockPos, 0)) {
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+ return false;
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+ }
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+ }
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+ return true;
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+ }
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+ // Sakura end - optimise check inside blocks
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LongSet set = new LongOpenHashSet();
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- for (BlockPos blockPos1 : BlockPos.betweenCornersInDirection(boundingBox.move(vec3.scale(-1.0)), vec3)) {
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+ for (final BlockPos blockPos1 : me.samsuik.sakura.utils.BlockPosIterator.iterable(boundingBox.move(vec3.scale(-1.0)))) { // Sakura - optimise check inside blocks
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if (!visitor.visit(blockPos1, 0)) {
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return false;
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}
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@@ -253,7 +266,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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if (i < 0) {
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return false;
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} else {
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- for (BlockPos blockPos2 : BlockPos.betweenCornersInDirection(boundingBox, vec3)) {
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+ for (final BlockPos blockPos2 : me.samsuik.sakura.utils.BlockPosIterator.iterable(boundingBox)) { // Sakura - optimise check inside blocks
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if (set.add(blockPos2.asLong()) && !visitor.visit(blockPos2, i + 1)) {
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return false;
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}
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