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SakuraMC/patches/server/0036-Option-to-configure-entity-water-sensitivity.patch
Samsuik b00025824d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@52a0590 Updated Upstream (Bukkit/CraftBukkit) (#11543)
PaperMC/Paper@5c0930d Fix fix recipe iterator patch
PaperMC/Paper@1de0130 re-add a dispense fix patch
PaperMC/Paper@16d7d73 bunch more general fixes
PaperMC/Paper@a5d7426 Correctly support RecipeChoice.empty (#11550)
PaperMC/Paper@85c870e Correct update cursor (#11554)
PaperMC/Paper@d19be64 Fix NPE with spark when CraftServer is not init yet (#11558)
PaperMC/Paper@92131ad Decrease dead entity teleport warning (#11559)
PaperMC/Paper@a6df4c8 Handle corrupt light data gracefully
PaperMC/Paper@ce0a041 [ci skip] Rebuild patches
PaperMC/Paper@c6aa61e Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561)
PaperMC/Paper@93b435d [ci skip] better instructions for patch apply conflict (#11568)
PaperMC/Paper@42a1901 Correctly adopt upstream item EAR fix (#11582)
PaperMC/Paper@fcb6c72 Correctly pass velocity native compressor (#11509)
PaperMC/Paper@99f4bb2 Fix infinite fireworks (#11592) (#11594)
2024-11-08 19:55:18 +00:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <40902469+Samsuik@users.noreply.github.com>
Date: Tue, 21 Nov 2023 11:21:37 +0000
Subject: [PATCH] Option to configure entity water sensitivity
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index e75af7a79406092d8c04e8bc49d97b877208b974..e76e1a45f522a212c7ffcac9ff21451e679f7d0b 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3697,7 +3697,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
// Paper end - Add EntityMoveEvent
world = this.level();
if (world instanceof ServerLevel worldserver) {
- if (this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
+ if (this.level().sakuraConfig().entity.waterSensitivity && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) { // Sakura - configure entity water sensitivity
this.hurtServer(worldserver, this.damageSources().drown(), 1.0F);
}
}