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SakuraMC/patches/server/0011-Optimise-New-Liquid-Level.patch
Samsuik f948e10cd7 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@0052e2d build: Update tiny-remapper to 0.10.1 & remove unused repo from dev bundle config (#10303)
PaperMC/Paper@a0931f4 Updated Upstream (Bukkit/CraftBukkit) (#10301)
PaperMC/Paper@80e1a45 Add param to overrides to the correct method is called (#10308)
PaperMC/Paper@62b220a Allow passenger retaining teleport via end gateway (#10283)
PaperMC/Paper@ab1afb0 Fix missing profiler.pop() in PathFinder::findPath (#10320)
PaperMC/Paper@cd110a8 [ci skip] Update CONTRIBUTING.md (#10318)
PaperMC/Paper@e603486 Add onboarding message for initial server start (#10312)
PaperMC/Paper@d361a7f Fix DamageSource API (#10307)
PaperMC/Paper@99a6416 Expand Hopper BlockState API (#10328)
PaperMC/Paper@09d6dfb [ci skip] Upstream dependencies in workflow scripts. (#10338)
PaperMC/Paper@55ffcb1 Fix tripwire disarming not working as intended
PaperMC/Paper@05fe15e Fire EntityChangeBlockEvent on beehive nectar deposit (#10306)
PaperMC/Paper@de620b8 Clone mutable types in events when changes are discarded (#10333)
PaperMC/Paper@41ffa0c Expose power on fireballs (#10302)
PaperMC/Paper@88419b2 Do not copy profile data if profiles are the same (#10259)
PaperMC/Paper@9ec7dfc Move invisible setting up to entities (#10346)
PaperMC/Paper@b600140 Add methods to change entity physics (#10334)
PaperMC/Paper@00fd87a Return dummy string instead of empty optional
PaperMC/Paper@710dced [ci skip] move custom brig exception to paper package
PaperMC/Paper@45d1486 build: Update paperweight to 1.5.12 and Gradle Wrapper to 8.7 (#10361)
PaperMC/Paper@e709245 Add config option for tripwire disarming fix
PaperMC/Paper@a203544 build: Compile against and shade the filtered jar (#9747)
PaperMC/Paper@bd38e03 Updated Upstream (Bukkit/CraftBukkit) (#10379)
PaperMC/Paper@a774fba feat: Entity#teleportAsync method with TeleportFlags (#10371)
PaperMC/Paper@06361fa Fix invalid block entities created during world gen (#10375)
PaperMC/Paper@bbee11f Deprecate Bukkit#getLogger (#10388)
PaperMC/Paper@d8456ee Don't throw NPE for unplaced blockstate on #getDrops (#10366)
PaperMC/Paper@182e79b Add more item use API (#10304)
PaperMC/Paper@acf838f Backport some stuff from the generators branch (#10365)
PaperMC/Paper@3d31e45 Add BlockBreakProgressUpdateEvent (#10300)
PaperMC/Paper@8e75001 Disable vertical air friction when item entities have friction disabled (#10369)
PaperMC/Paper@241d8e2 Ignore minecart in activation range (#10359)
PaperMC/Paper@1207162 Allow player-list API to self un/list (#10358)
PaperMC/Paper@5436d44 Deprecate several Keyed#getKey methods (#10357)
PaperMC/Paper@a7f1dc6 Change online mode default for Velocity configuration (#10413)
PaperMC/Paper@37db2d7 [ci skip] Update book page/char limit for book meta doc (#10415)
PaperMC/Paper@526795b Update patches to handle vineflower decompiler (#10406)
PaperMC/Paper@8fe90de [ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395)
PaperMC/Paper@46d462b Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408)
PaperMC/Paper@f061e76 Fix hit criteria advancement triggered before changing state (#10409)
PaperMC/Paper@3263470 Add color transition and clone functions to ParticleBuilder (#10342)
PaperMC/Paper@4445d23 Deprecate ItemStack#setType & add ItemStack#withType (#10290)
PaperMC/Paper@862299b "Downgrade" Vineflower to 1.10.1 release (#10423)
PaperMC/Paper@9e886c4 Remove dead code (LegacyResult) (#10411)
PaperMC/Paper@3b078f8 Add API for ticking fluids (#10435)
PaperMC/Paper@908b814 Fix inventory desync with PlayerLeashEntityEvent (#10436)
PaperMC/Paper@3af1346 Allow setting player list name early
PaperMC/Paper@a033033 Added chunk view API (#10398)
PaperMC/Paper@c5f68ff Add CartographyItemEvent and get/setResult for CartographyInventory (#10396)
PaperMC/Paper@fc53ff5 Add Configuration for finding Structures outside World Border (#10437)
PaperMC/Paper@a6b6ecd More Raid API (#7537)
PaperMC/Paper@f4c7d37 [ci skip] Fix javadoc typo (#10445)
2024-04-25 17:31:11 +01:00

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3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Wed, 6 Oct 2021 17:25:27 +0100
Subject: [PATCH] Optimise New Liquid Level
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index 6d8ff6c06af5545634f255ed17dc1e489ece2548..67db57686dd29713128d5b233454b6147b8e460b 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -137,7 +137,7 @@ public abstract class FlowingFluid extends Fluid {
BlockState iblockdata = world.getBlockState(fluidPos);
BlockPos blockposition1 = fluidPos.below();
BlockState iblockdata1 = world.getBlockState(blockposition1);
- FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
+ FluidState fluid1 = this.getLiquid(world, blockposition1, iblockdata1, fluidPos, iblockdata); // Sakura - optimise liquid level
if (this.canSpreadTo(world, fluidPos, iblockdata, Direction.DOWN, blockposition1, iblockdata1, world.getFluidState(blockposition1), fluid1.getType())) {
// CraftBukkit start
@@ -197,6 +197,25 @@ public abstract class FlowingFluid extends Fluid {
}
protected FluidState getNewLiquid(Level world, BlockPos pos, BlockState state) {
+ // Sakura start - optimise liquid level
+ BlockPos blockposition2 = pos.above();
+ BlockState iblockdata3 = world.getBlockState(blockposition2);
+
+ return getLiquid(world, pos, state, blockposition2, iblockdata3);
+ }
+
+ // SANITY: world, pos, state, above pos, above state
+ protected FluidState getLiquid(Level world, BlockPos pos, BlockState state, BlockPos blockposition2, BlockState iblockdata3) {
+ FluidState fluid2 = iblockdata3.getFluidState();
+
+ if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
+ return this.getFlowing(8, true);
+ } else {
+ return this.getLiquidFromSurroundings(world, pos, state);
+ }
+ }
+
+ protected FluidState getLiquidFromSurroundings(Level world, BlockPos pos, BlockState state) {
int i = 0;
int j = 0;
Iterator iterator = Direction.Plane.HORIZONTAL.iterator();
@@ -226,17 +245,10 @@ public abstract class FlowingFluid extends Fluid {
}
}
- BlockPos blockposition2 = pos.above();
- BlockState iblockdata3 = world.getBlockState(blockposition2);
- FluidState fluid2 = iblockdata3.getFluidState();
+ int k = i - this.getDropOff(world);
- if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
- return this.getFlowing(8, true);
- } else {
- int k = i - this.getDropOff(world);
-
- return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
- }
+ return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
+ // Sakura end
}
private boolean canPassThroughWall(Direction face, BlockGetter world, BlockPos pos, BlockState state, BlockPos fromPos, BlockState fromState) {