mirror of
https://github.com/Samsuik/Sakura.git
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135 lines
6.3 KiB
Diff
135 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Tue, 1 Mar 2022 18:40:09 +0000
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Subject: [PATCH] Optimise rayTracing
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 90a82bd7977ebe520bdcc2ab99e11452d5cf4a21..eeacf65ebb0ea7070de6e773d31651e4c190d592 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -295,7 +295,7 @@ public class Explosion {
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}
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}
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- if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
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+ if (!collision.isEmpty() && collision.clipDirect(from, to, currPos)) { // Sakura - optimise block clipping
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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index e6b17f32f2b6930739a98c6139442383c1847add..24c1caa060e7c41eac81c19f873ac9273c6b84c2 100644
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--- a/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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+++ b/src/main/java/net/minecraft/world/phys/shapes/VoxelShape.java
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@@ -720,6 +720,110 @@ public abstract class VoxelShape {
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// Paper end - optimise collisions
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}
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+ // Sakura start
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+ // As of 1.20.2 paper has their own version of the pufferfish patch that this patch expanded on.
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+ // A bit this patch is now obsolete such as simple AABB clipping.
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+ // We will still use our method when a detailed hit result isn't required.
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+ public boolean clipDirect(Vec3 start, Vec3 end, BlockPos pos) {
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+ if (this.isEmpty) {
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+ return false;
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+ }
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+
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+ double vec3_x = end.x - start.x;
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+ double vec3_y = end.y - start.y;
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+ double vec3_z = end.z - start.z;
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+ double vec3_lengthSqr = (vec3_x * vec3_x) + (vec3_y * vec3_y) + (vec3_z * vec3_z);
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+
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+ if (vec3_lengthSqr < 1.0E-7D) {
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+ return false;
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+ }
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+
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+ AABB singleAABB = this.singleAABBRepresentation;
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+ //noinspection ConstantValue
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+ if (singleAABB != null) {
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+ return clipWithBBDirect(singleAABB, vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ return clipWithBBsDirect(vec3_x, vec3_y, vec3_z, start, pos);
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+ }
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+
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+ protected boolean clipWithBBDirect(AABB single, double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ return clipPointBB(single, from, posX, posY, posZ, deltaX, deltaY, deltaZ)
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+ || clipInsideDirectBB(single, deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ protected boolean clipWithBBsDirect(double deltaX, double deltaY, double deltaZ, Vec3 from, BlockPos pos) {
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+ double posX = pos.getX();
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+ double posY = pos.getY();
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+ double posZ = pos.getZ();
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+
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+ for (AABB bb : toAabbs()) { // err
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+ if (clipPointBB(bb, from, posX, posY, posZ, deltaX, deltaY, deltaZ)) {
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+ return true;
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+ }
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+ }
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+
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+ return clipInsideDirectBBs(deltaX, deltaY, deltaZ, from, pos);
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+ }
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+
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+ @SuppressWarnings("SuspiciousNameCombination")
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+ protected static boolean clipPointBB(AABB box, Vec3 p, double posX, double posY, double posZ, double deltaX, double deltaY, double deltaZ) {
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+ double minX = box.minX + posX;
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+ double minY = box.minY + posY;
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+ double minZ = box.minZ + posZ;
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+ double maxX = box.maxX + posX;
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+ double maxY = box.maxY + posY;
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+ double maxZ = box.maxZ + posZ;
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+
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+ // todo: this could be simplified by using the centre of the bb
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+ // if the bb dimensions are not the same then either scale or subtract from the result.
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+ double closestX = deltaX > 1.0E-7D ? minX : maxX;
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+ double closestY = deltaY > 1.0E-7D ? minY : maxY;
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+ double closestZ = deltaZ > 1.0E-7D ? minZ : maxZ;
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+
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+ return clipPoint(deltaX, deltaY, deltaZ, closestX, minY, maxY, minZ, maxZ, p.x, p.y, p.z)
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+ || clipPoint(deltaY, deltaZ, deltaX, closestY, minZ, maxZ, minX, maxX, p.y, p.z, p.x)
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+ || clipPoint(deltaZ, deltaX, deltaY, closestZ, minX, maxX, minY, maxY, p.z, p.x, p.y);
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+ }
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+
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+ private static boolean clipPoint(double deltaX, double deltaY, double deltaZ, double begin, double minX, double maxX, double minZ, double maxZ, double startX, double startY, double startZ) {
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+ double d = (begin - startX) / deltaX;
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+ double e = startY + d * deltaY;
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+ double f = startZ + d * deltaZ;
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+ return (d > 0.0D && d < 1.0) && (minX - 1.0E-7D < e && maxX + 1.0E-7D > e) && (minZ - 1.0E-7D < f && maxZ + 1.0E-7D > f);
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+ }
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+
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+ // Absolutely horrendous code that takes a toll on all clip misses.
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+ // This cannot be removed to maintain edge cases caused by this code existing in vanilla.
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+ protected boolean clipInsideDirectBB(AABB single, double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ double fromBehindOffsetX = fromBehindX - (double) pos.getX();
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+ double fromBehindOffsetY = fromBehindY - (double) pos.getY();
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+ double fromBehindOffsetZ = fromBehindZ - (double) pos.getZ();
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+
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+ return single.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ);
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+ }
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+
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+ protected boolean clipInsideDirectBBs(double vec3_x, double vec3_y, double vec3_z, Vec3 start, BlockPos pos) {
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+ double fromBehindX = start.x + (vec3_x * 0.001D);
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+ double fromBehindY = start.y + (vec3_y * 0.001D);
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+ double fromBehindZ = start.z + (vec3_z * 0.001D);
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+
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+ int indexX = this.findIndex(Direction.Axis.X, fromBehindX - (double)pos.getX());
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+ int indexY = this.findIndex(Direction.Axis.Y, fromBehindY - (double)pos.getY());
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+ int indexZ = this.findIndex(Direction.Axis.Z, fromBehindZ - (double)pos.getZ());
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+
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+ return this.shape.isFullWide(indexX, indexY, indexZ);
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+ }
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+ // Sakura end
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+
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public Optional<Vec3> closestPointTo(Vec3 target) {
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// Paper start - optimise collisions
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if (this.isEmpty) {
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