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SakuraMC/sakura-server/minecraft-patches/features/0019-Collide-with-non-solid-blocks.patch
Samsuik 40897f76f7 Updated Upstream (Paper 1.21.9)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7e70636 Initial 1.21.9 update (squashed)
PaperMC/Paper@0a28816 Add Server#getRespawnWorld and Server#setRespawnWorld(World)
PaperMC/Paper@b67fa6d move todos txt content into tracking issue
PaperMC/Paper@68f26a1 Drop no-longer-needed packet diffs
PaperMC/Paper@f9434d2 Use pitch when setting spawn position with Location
PaperMC/Paper@810b3c6 Deprecate the Conversation API (for removal), Metadata API, and PlayerSpawnLocationEvent (for removal)
PaperMC/Paper@1870261 Update Moonrise to 1.21.9-pre1
PaperMC/Paper@1141058 Shift feature patch #s for Moonrise being first
PaperMC/Paper@510aa9b Update 'Optimize Network Manager and add advanced packet support'
PaperMC/Paper@89cc24a Update 'Allow Saving of Oversized Chunks'
PaperMC/Paper@bcd75d8 Update EAR 2.0 patch and enable oldPaperCommit for better 3-way merges
PaperMC/Paper@6b44820 Update 'Use Velocity compression and cipher natives'
PaperMC/Paper@87f3e2f Update 'Optimize GoalSelector Goal.Flag Set operations'
PaperMC/Paper@5323486 Update 'Optimize Voxel Shape Merging'
PaperMC/Paper@5aac8b4 Update 'Handle Oversized block entities in chunks'
PaperMC/Paper@f0b3d62 Update 'optimize dirt and snow spreading' and drop 'Optimise getChunkAt calls for loaded chunks' patch to code replaced by Moonrise
PaperMC/Paper@92f822d Update 'Optimize Bit Operations by inlining', 'Remove streams from hot code'
PaperMC/Paper@98e745a Update 'Optimize Pathfinder - Remove Streams / Optimized collections'
PaperMC/Paper@49e49d0 Update 'Fix entity tracker desync when new players are added to the tracker'
PaperMC/Paper@87e0525 Update alternate redstone impls
PaperMC/Paper@35e973d Update 'Improve exact choice recipe ingredients', 'Only write chunk data to disk if it serializes without throwing'
PaperMC/Paper@181f9bb Update 'Entity load/save limit per chunk', 'Attempt to recalculate regionfile header if it is corrupt'
PaperMC/Paper@b31ca18 Update 'Incremental chunk and player saving', 'Optimise general POI access'
PaperMC/Paper@9b69cc5 Add some more Mannequin API
PaperMC/Paper@8bb12cb Fix compile
PaperMC/Paper@e3aca92 Replace ConcurrentUtil's Validate with Objects
PaperMC/Paper@9a626dd Rewrite ticket counter system
PaperMC/Paper@65250cb Drop "Optimize Collision to not load chunks"
PaperMC/Paper@55d56d9 Apply "Flush regionfiles on save configuration option"
PaperMC/Paper@920e8d3 Apply "Optimise collision checking in player move packet handling"
PaperMC/Paper@ec492d3 Apply "Improve keepalive ping system"
PaperMC/Paper@8f65947 Apply "Optimise EntityScheduler ticking"
PaperMC/Paper@086b4fd Apply "Optional per player mob spawns"
PaperMC/Paper@2f4211e Apply "Improve cancelling PreCreatureSpawnEvent with per player mob spawns"
PaperMC/Paper@b6d9557 Apply "Optimize Hoppers"
PaperMC/Paper@388e693 update generator
PaperMC/Paper@a3c89a8 add javadocs for new api
PaperMC/Paper@fcc763a Call BlockRedstoneEvent for the shelf
PaperMC/Paper@03eb18b replace requireNonNull by checkArgument and deprecate MCUtil#toLocation
PaperMC/Paper@6b7bf01 bump built-in datapack version
PaperMC/Paper@2779a53 deprecate #lanterns material tag in favour of vanilla tag
PaperMC/Paper@6f9957e Mannequin#createDefaultProfile -> Mannequin#defaultProfile
PaperMC/Paper@24874e5 Also rename Mannequin profile getter/setters for consistency
PaperMC/Paper@bc2ae10 Fix default respawn dimension being null for new worlds
PaperMC/Paper@eb42158 Use 0.0.4 release of ConcurrentUtil
PaperMC/Paper@bb01745 1.21.9-pre2
PaperMC/Paper@0249204 1.21.9-pre2 feature patches
PaperMC/Paper@9360ba4 Identifying comments for MinecraftServer
PaperMC/Paper@5d3aa53 Some diff improvements in prepare spawn task
PaperMC/Paper@22ad451 Move some stuff to ATs
PaperMC/Paper@0ea15c9 Drop no longer applicable ATs
PaperMC/Paper@cf78f2a bump api-version/datapack format and add a copper torch tag
PaperMC/Paper@60cb0df generate ClientOption enums and mark CraftBlockData impl as null marked
PaperMC/Paper@4025289 Add pre2 to api version
PaperMC/Paper@f2cb073 Set build channel to alpha
PaperMC/Paper@90b29c4 Port most of the anti-xray patch
PaperMC/Paper@4a8e88d Disable oldPaperCommit to fix CI build
PaperMC/Paper@121ac2e Port the last Anti-XRay hunk
PaperMC/Paper@f43641f Use ConcurrentUtil 0.0.5
PaperMC/Paper@1f79388 fix end portal teleportation
PaperMC/Paper@2efb400 [ci skip] Adjust spawn location event docs
PaperMC/Paper@cb9fc05 simplify overloads
PaperMC/Paper@25ecc59 Enable Anti-Xray
PaperMC/Paper@4d7185f Add AsyncPlayerSpawnLocationEvent#isNewPlayer (#13081)
PaperMC/Paper@dc474a8 Fixup vanilla code for Anti-Xray changes
PaperMC/Paper@0e23b02 Add back null check for chunkPacketBlockController
PaperMC/Paper@e6f1483 Update to 1.21.9-pre3
PaperMC/Paper@44259ea Add ResolvableProfile.SkinPatch (#13091)
PaperMC/Paper@634f51e Update to 1.21.9-pre4
PaperMC/Paper@fada3a7 Update DataConverter to 1.21.9-pre4
PaperMC/Paper@037179f Update Starlight stored version
PaperMC/Paper@6b0b29a Update publishing endpoint
PaperMC/Paper@f6fabc5 Call EntityChangeBlockEvent for copper golem statue changes (#13090)
PaperMC/Paper@1d6ee7d Update adventure
PaperMC/Paper@404e49f Update to 1.21.9-rc1
PaperMC/Paper@4055274 Fix empty SkinPatch initialization and swapped dynamic/static heuristic in ResolvableProfile build method
PaperMC/Paper@51fe7aa Fixed modern forwarding support (#13098)
PaperMC/Paper@5613a35 fix PlayerGameModeChangeEvent#cancelMessage
PaperMC/Paper@673abf4 use PlayerShieldDisableEvent#getCooldown
PaperMC/Paper@3a0dc7f Fix a couple PlayerProfile mutability issues
PaperMC/Paper@e97fb40 Remove parallel generation config option
PaperMC/Paper@c3a60b8 Use ThreadLocal for Starlight and ticket level propagator cache
PaperMC/Paper@e16b369 Resize propagator queues less aggressively
2025-09-29 01:59:24 +01:00

67 lines
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Sun, 26 Nov 2023 17:57:50 +0000
Subject: [PATCH] Collide with non-solid blocks
diff --git a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
index 0f0f1cb55bc167071e84ec998469001374995e8f..54d561e1b4069df7115457accb0763fa7586dddc 100644
--- a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+++ b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
@@ -1905,6 +1905,7 @@ public final class CollisionUtil {
public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
public static final int COLLISION_FLAG_ADD_TICKET = 1 << 4; // Sakura - load chunks on movement
+ public static final int COLLISION_FLAG_FULL_BLOCKS = 1 << 5; // Sakura - collide with non-solid blocks
public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb,
final List<VoxelShape> intoVoxel, final List<AABB> intoAABB,
@@ -1958,6 +1959,7 @@ public final class CollisionUtil {
final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
final boolean addTicket = (collisionFlags & COLLISION_FLAG_ADD_TICKET) != 0; // Sakura - load chunks on movement
+ final boolean fullBlocks = (collisionFlags & COLLISION_FLAG_FULL_BLOCKS) != 0; // Sakura - collide with non-solid blocks
final ChunkSource chunkSource = world.getChunkSource();
for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
@@ -2000,7 +2002,7 @@ public final class CollisionUtil {
continue;
}
- final boolean hasSpecial = ((BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks();
+ final boolean hasSpecial = !fullBlocks && section.moonrise$hasSpecialCollidingBlocks(); // Sakura - collide with non-solid blocks
final int sectionAdjust = !hasSpecial ? 1 : 0;
final PalettedContainer<BlockState> blocks = section.states;
@@ -2039,6 +2041,11 @@ public final class CollisionUtil {
mutablePos.set(blockX, blockY, blockZ);
if (useEntityCollisionShape) {
blockCollision = collisionShape.getCollisionShape(blockData, world, mutablePos);
+ // Sakura start - collide with non-solid blocks
+ // todo: move this logic above emptyCollisionShape and consider all blocks as a solid except scaffolding and liquids
+ } else if (fullBlocks && blockData.moonrise$getConstantContextCollisionShape() != null) {
+ blockCollision = net.minecraft.world.phys.shapes.Shapes.block();
+ // Sakura end - collide with non-solid blocks
} else if (blockCollision == null) {
blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
}
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 87948a1f3ff9b9e5ac2de8e4eb033e31a6818a2e..6d1edbfd851737d19ce0a3ffa4914c6beecaa440 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -549,6 +549,14 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_ADD_TICKET;
}
+ // Sakura start - collide with non-solid blocks
+ if (this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMoving && (this.isPrimedTNT || this.isFallingBlock)) {
+ final double horizontalMovementSqr = this.getDeltaMovement().horizontalDistanceSqr();
+ if (horizontalMovementSqr > Math.pow(this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMovingFasterThan, 2.0)) {
+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_FULL_BLOCKS;
+ }
+ }
+ // Sakura end - collide with non-solid blocks
return flags;
}
// Sakura end - load chunks on movement