mirror of
https://github.com/Samsuik/Sakura.git
synced 2025-12-29 03:39:07 +00:00
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@7e70636 Initial 1.21.9 update (squashed) PaperMC/Paper@0a28816 Add Server#getRespawnWorld and Server#setRespawnWorld(World) PaperMC/Paper@b67fa6d move todos txt content into tracking issue PaperMC/Paper@68f26a1 Drop no-longer-needed packet diffs PaperMC/Paper@f9434d2 Use pitch when setting spawn position with Location PaperMC/Paper@810b3c6 Deprecate the Conversation API (for removal), Metadata API, and PlayerSpawnLocationEvent (for removal) PaperMC/Paper@1870261 Update Moonrise to 1.21.9-pre1 PaperMC/Paper@1141058 Shift feature patch #s for Moonrise being first PaperMC/Paper@510aa9b Update 'Optimize Network Manager and add advanced packet support' PaperMC/Paper@89cc24a Update 'Allow Saving of Oversized Chunks' PaperMC/Paper@bcd75d8 Update EAR 2.0 patch and enable oldPaperCommit for better 3-way merges PaperMC/Paper@6b44820 Update 'Use Velocity compression and cipher natives' PaperMC/Paper@87f3e2f Update 'Optimize GoalSelector Goal.Flag Set operations' PaperMC/Paper@5323486 Update 'Optimize Voxel Shape Merging' PaperMC/Paper@5aac8b4 Update 'Handle Oversized block entities in chunks' PaperMC/Paper@f0b3d62 Update 'optimize dirt and snow spreading' and drop 'Optimise getChunkAt calls for loaded chunks' patch to code replaced by Moonrise PaperMC/Paper@92f822d Update 'Optimize Bit Operations by inlining', 'Remove streams from hot code' PaperMC/Paper@98e745a Update 'Optimize Pathfinder - Remove Streams / Optimized collections' PaperMC/Paper@49e49d0 Update 'Fix entity tracker desync when new players are added to the tracker' PaperMC/Paper@87e0525 Update alternate redstone impls PaperMC/Paper@35e973d Update 'Improve exact choice recipe ingredients', 'Only write chunk data to disk if it serializes without throwing' PaperMC/Paper@181f9bb Update 'Entity load/save limit per chunk', 'Attempt to recalculate regionfile header if it is corrupt' PaperMC/Paper@b31ca18 Update 'Incremental chunk and player saving', 'Optimise general POI access' PaperMC/Paper@9b69cc5 Add some more Mannequin API PaperMC/Paper@8bb12cb Fix compile PaperMC/Paper@e3aca92 Replace ConcurrentUtil's Validate with Objects PaperMC/Paper@9a626dd Rewrite ticket counter system PaperMC/Paper@65250cb Drop "Optimize Collision to not load chunks" PaperMC/Paper@55d56d9 Apply "Flush regionfiles on save configuration option" PaperMC/Paper@920e8d3 Apply "Optimise collision checking in player move packet handling" PaperMC/Paper@ec492d3 Apply "Improve keepalive ping system" PaperMC/Paper@8f65947 Apply "Optimise EntityScheduler ticking" PaperMC/Paper@086b4fd Apply "Optional per player mob spawns" PaperMC/Paper@2f4211e Apply "Improve cancelling PreCreatureSpawnEvent with per player mob spawns" PaperMC/Paper@b6d9557 Apply "Optimize Hoppers" PaperMC/Paper@388e693 update generator PaperMC/Paper@a3c89a8 add javadocs for new api PaperMC/Paper@fcc763a Call BlockRedstoneEvent for the shelf PaperMC/Paper@03eb18b replace requireNonNull by checkArgument and deprecate MCUtil#toLocation PaperMC/Paper@6b7bf01 bump built-in datapack version PaperMC/Paper@2779a53 deprecate #lanterns material tag in favour of vanilla tag PaperMC/Paper@6f9957e Mannequin#createDefaultProfile -> Mannequin#defaultProfile PaperMC/Paper@24874e5 Also rename Mannequin profile getter/setters for consistency PaperMC/Paper@bc2ae10 Fix default respawn dimension being null for new worlds PaperMC/Paper@eb42158 Use 0.0.4 release of ConcurrentUtil PaperMC/Paper@bb01745 1.21.9-pre2 PaperMC/Paper@0249204 1.21.9-pre2 feature patches PaperMC/Paper@9360ba4 Identifying comments for MinecraftServer PaperMC/Paper@5d3aa53 Some diff improvements in prepare spawn task PaperMC/Paper@22ad451 Move some stuff to ATs PaperMC/Paper@0ea15c9 Drop no longer applicable ATs PaperMC/Paper@cf78f2a bump api-version/datapack format and add a copper torch tag PaperMC/Paper@60cb0df generate ClientOption enums and mark CraftBlockData impl as null marked PaperMC/Paper@4025289 Add pre2 to api version PaperMC/Paper@f2cb073 Set build channel to alpha PaperMC/Paper@90b29c4 Port most of the anti-xray patch PaperMC/Paper@4a8e88d Disable oldPaperCommit to fix CI build PaperMC/Paper@121ac2e Port the last Anti-XRay hunk PaperMC/Paper@f43641f Use ConcurrentUtil 0.0.5 PaperMC/Paper@1f79388 fix end portal teleportation PaperMC/Paper@2efb400 [ci skip] Adjust spawn location event docs PaperMC/Paper@cb9fc05 simplify overloads PaperMC/Paper@25ecc59 Enable Anti-Xray PaperMC/Paper@4d7185f Add AsyncPlayerSpawnLocationEvent#isNewPlayer (#13081) PaperMC/Paper@dc474a8 Fixup vanilla code for Anti-Xray changes PaperMC/Paper@0e23b02 Add back null check for chunkPacketBlockController PaperMC/Paper@e6f1483 Update to 1.21.9-pre3 PaperMC/Paper@44259ea Add ResolvableProfile.SkinPatch (#13091) PaperMC/Paper@634f51e Update to 1.21.9-pre4 PaperMC/Paper@fada3a7 Update DataConverter to 1.21.9-pre4 PaperMC/Paper@037179f Update Starlight stored version PaperMC/Paper@6b0b29a Update publishing endpoint PaperMC/Paper@f6fabc5 Call EntityChangeBlockEvent for copper golem statue changes (#13090) PaperMC/Paper@1d6ee7d Update adventure PaperMC/Paper@404e49f Update to 1.21.9-rc1 PaperMC/Paper@4055274 Fix empty SkinPatch initialization and swapped dynamic/static heuristic in ResolvableProfile build method PaperMC/Paper@51fe7aa Fixed modern forwarding support (#13098) PaperMC/Paper@5613a35 fix PlayerGameModeChangeEvent#cancelMessage PaperMC/Paper@673abf4 use PlayerShieldDisableEvent#getCooldown PaperMC/Paper@3a0dc7f Fix a couple PlayerProfile mutability issues PaperMC/Paper@e97fb40 Remove parallel generation config option PaperMC/Paper@c3a60b8 Use ThreadLocal for Starlight and ticket level propagator cache PaperMC/Paper@e16b369 Resize propagator queues less aggressively
67 lines
4.5 KiB
Diff
67 lines
4.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Samsuik <kfian294ma4@gmail.com>
|
|
Date: Sun, 26 Nov 2023 17:57:50 +0000
|
|
Subject: [PATCH] Collide with non-solid blocks
|
|
|
|
|
|
diff --git a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
|
|
index 0f0f1cb55bc167071e84ec998469001374995e8f..54d561e1b4069df7115457accb0763fa7586dddc 100644
|
|
--- a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
|
|
+++ b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
|
|
@@ -1905,6 +1905,7 @@ public final class CollisionUtil {
|
|
public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
|
|
public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
|
|
public static final int COLLISION_FLAG_ADD_TICKET = 1 << 4; // Sakura - load chunks on movement
|
|
+ public static final int COLLISION_FLAG_FULL_BLOCKS = 1 << 5; // Sakura - collide with non-solid blocks
|
|
|
|
public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb,
|
|
final List<VoxelShape> intoVoxel, final List<AABB> intoAABB,
|
|
@@ -1958,6 +1959,7 @@ public final class CollisionUtil {
|
|
|
|
final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
|
|
final boolean addTicket = (collisionFlags & COLLISION_FLAG_ADD_TICKET) != 0; // Sakura - load chunks on movement
|
|
+ final boolean fullBlocks = (collisionFlags & COLLISION_FLAG_FULL_BLOCKS) != 0; // Sakura - collide with non-solid blocks
|
|
final ChunkSource chunkSource = world.getChunkSource();
|
|
|
|
for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
|
|
@@ -2000,7 +2002,7 @@ public final class CollisionUtil {
|
|
continue;
|
|
}
|
|
|
|
- final boolean hasSpecial = ((BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks();
|
|
+ final boolean hasSpecial = !fullBlocks && section.moonrise$hasSpecialCollidingBlocks(); // Sakura - collide with non-solid blocks
|
|
final int sectionAdjust = !hasSpecial ? 1 : 0;
|
|
|
|
final PalettedContainer<BlockState> blocks = section.states;
|
|
@@ -2039,6 +2041,11 @@ public final class CollisionUtil {
|
|
mutablePos.set(blockX, blockY, blockZ);
|
|
if (useEntityCollisionShape) {
|
|
blockCollision = collisionShape.getCollisionShape(blockData, world, mutablePos);
|
|
+ // Sakura start - collide with non-solid blocks
|
|
+ // todo: move this logic above emptyCollisionShape and consider all blocks as a solid except scaffolding and liquids
|
|
+ } else if (fullBlocks && blockData.moonrise$getConstantContextCollisionShape() != null) {
|
|
+ blockCollision = net.minecraft.world.phys.shapes.Shapes.block();
|
|
+ // Sakura end - collide with non-solid blocks
|
|
} else if (blockCollision == null) {
|
|
blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
|
|
}
|
|
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
|
|
index 87948a1f3ff9b9e5ac2de8e4eb033e31a6818a2e..6d1edbfd851737d19ce0a3ffa4914c6beecaa440 100644
|
|
--- a/net/minecraft/world/entity/Entity.java
|
|
+++ b/net/minecraft/world/entity/Entity.java
|
|
@@ -549,6 +549,14 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
|
|
flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_ADD_TICKET;
|
|
}
|
|
|
|
+ // Sakura start - collide with non-solid blocks
|
|
+ if (this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMoving && (this.isPrimedTNT || this.isFallingBlock)) {
|
|
+ final double horizontalMovementSqr = this.getDeltaMovement().horizontalDistanceSqr();
|
|
+ if (horizontalMovementSqr > Math.pow(this.level().sakuraConfig().cannons.treatAllBlocksAsFullWhenMovingFasterThan, 2.0)) {
|
|
+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_FULL_BLOCKS;
|
|
+ }
|
|
+ }
|
|
+ // Sakura end - collide with non-solid blocks
|
|
return flags;
|
|
}
|
|
// Sakura end - load chunks on movement
|