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https://github.com/Samsuik/Sakura.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@e0ba395 Add missing plugin ticket comparator fixes #13130 PaperMC/Paper@21b4930 Fix diff in FlowingFluid#canPassThroughWall PaperMC/Paper@dcd7847 Improve server tick loop PaperMC/Paper@a4a7461 Rebase fixups PaperMC/Paper@dc66e8c Return Server#getTPS over minute intervals instead of seconds PaperMC/Paper@b63dc92 Restore currentTick counter increment as temp feature patch PaperMC/Paper@523efa4 Flatten currentTick incr into file patches PaperMC/Paper@4dcd837 Add CommandSourceStack to UnknownCommandEvent (#13083) PaperMC/Paper@ffd5158 Update 1.21.9 reobf mappings data (#13135) PaperMC/Paper@b4b1f11 [ci skip] Add docs for virtual createMerchant in MerchantInventoryViewBuilder#merchant (#13125) PaperMC/Paper@b3d2158 Disable javadoc.io links PaperMC/Paper@8483163 Yield millis from Bukkit#getAverageTickTime
157 lines
9.6 KiB
Diff
157 lines
9.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Sat, 11 Sep 2021 19:19:41 +0100
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Subject: [PATCH] Load Chunks on Movement
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diff --git a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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index 2082b7506a403ed6815076cbd0d3b7eecd7225a0..82dac4fbaf3572391dad61356ba5351b725194ff 100644
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--- a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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+++ b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
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@@ -1885,6 +1885,7 @@ public final class CollisionUtil {
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public static final int COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS = 1 << 1;
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public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
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public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
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+ public static final int COLLISION_FLAG_ADD_TICKET = 1 << 4; // Sakura - load chunks on movement
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public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb,
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final List<VoxelShape> intoVoxel, final List<AABB> intoAABB,
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@@ -1919,6 +1920,7 @@ public final class CollisionUtil {
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final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
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final CollisionContext collisionShape = new LazyEntityCollisionContext(entity);
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final boolean useEntityCollisionShape = LazyEntityCollisionContext.useEntityCollisionShape(world, entity);
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+ final long gameTime = world.getGameTime(); // Sakura - load chunks on movement
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// special cases:
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if (minBlockY > maxBlockY) {
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@@ -1936,6 +1938,7 @@ public final class CollisionUtil {
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final int maxChunkZ = maxBlockZ >> 4;
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final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
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+ final boolean addTicket = (collisionFlags & COLLISION_FLAG_ADD_TICKET) != 0; // Sakura - load chunks on movement
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final ChunkSource chunkSource = world.getChunkSource();
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for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
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@@ -1954,6 +1957,16 @@ public final class CollisionUtil {
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continue;
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}
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+ // Sakura start - load chunks on movement
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+ if (addTicket && chunk.refreshMovementTicket(gameTime) && chunkSource instanceof net.minecraft.server.level.ServerChunkCache chunkCache) {
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+ final net.minecraft.world.level.ChunkPos chunkPos = new net.minecraft.world.level.ChunkPos(currChunkX, currChunkZ);
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+ chunkCache.addTicketAtLevel(
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+ net.minecraft.server.level.TicketType.ENTITY_MOVEMENT,
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+ chunkPos,
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+ net.minecraft.server.level.ChunkLevel.ENTITY_TICKING_LEVEL
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+ );
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+ }
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+ // Sakura end - load chunks on movement
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final LevelChunkSection[] sections = chunk.getSections();
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// bound y
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diff --git a/net/minecraft/server/level/TicketType.java b/net/minecraft/server/level/TicketType.java
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index 25ea504fa93f78b43237e1c79f8b5685a2aa6d7c..5395b3e0491f197ffea3910d3f172dcdef881758 100644
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--- a/net/minecraft/server/level/TicketType.java
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+++ b/net/minecraft/server/level/TicketType.java
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@@ -62,6 +62,7 @@ public final class TicketType<T> implements ca.spottedleaf.moonrise.patches.chun
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public static final TicketType PLUGIN_TICKET = register("plugin_ticket", NO_TIMEOUT, FLAG_LOADING | FLAG_SIMULATION); static { ((TicketType<org.bukkit.plugin.Plugin>)PLUGIN_TICKET).moonrise$setIdentifierComparator((org.bukkit.plugin.Plugin p1, org.bukkit.plugin.Plugin p2) -> p1.getName().compareTo(p2.getName())); } // Paper // Paper - rewrite chunk system
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public static final TicketType FUTURE_AWAIT = register("future_await", NO_TIMEOUT, FLAG_LOADING | FLAG_SIMULATION); // Paper
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public static final TicketType CHUNK_LOAD = register("chunk_load", NO_TIMEOUT, FLAG_LOADING); // Paper - moonrise
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+ public static final TicketType ENTITY_MOVEMENT = register("entity_movement", 200L, FLAG_LOADING | FLAG_SIMULATION); // Sakura - load chunks on movement
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private static TicketType register(String name, long timeout, int flags) {
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return Registry.register(BuiltInRegistries.TICKET_TYPE, name, new TicketType(timeout, flags));
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 8d64020b4c4d5f86ab692db05f40e79b9c42ee68..245997396ebb84c69ee056d83b02fcbc06cea4d2 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -539,6 +539,19 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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public boolean isPrimedTNT;
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public boolean isFallingBlock;
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// Sakura end - client visibility settings
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+ // Sakura start - load chunks on movement
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+ protected boolean loadChunks = false;
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+
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+ private int getExtraCollisionFlags() {
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+ int flags = 0;
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+ if (this.loadChunks) {
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+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_LOAD_CHUNKS;
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+ flags |= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_ADD_TICKET;
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+ }
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+
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+ return flags;
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+ }
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+ // Sakura end - load chunks on movement
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public Entity(EntityType<?> entityType, Level level) {
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this.type = entityType;
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@@ -1537,7 +1550,7 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
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this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
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- ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | this.getExtraCollisionFlags(), null // Sakura - load chunks on movement
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);
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potentialCollisionsBB.addAll(entityAABBs);
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final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
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@@ -5248,13 +5261,14 @@ public abstract class Entity implements SyncedDataHolder, DebugValueSource, Name
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@Override
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public boolean shouldBeSaved() {
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return (this.removalReason == null || this.removalReason.shouldSave())
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+ && !this.loadChunks // Sakura - load chunks on movement; this is used to check if the chunk the entity is in can be unloaded
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&& !this.isPassenger()
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&& (!this.isVehicle() || !((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this).moonrise$hasAnyPlayerPassengers()); // Paper - rewrite chunk system
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}
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@Override
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public boolean isAlwaysTicking() {
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- return false;
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+ return this.loadChunks; // Sakura - load chunks on movement; always tick in unloaded & lazy chunks
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}
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public boolean mayInteract(ServerLevel level, BlockPos pos) {
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diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java
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index c7a930caa2264c9465baf61a0ed8a188119f28c8..44f04d0a6b1a47fa152f955a22cc8b8f1d2b3348 100644
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--- a/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -80,6 +80,7 @@ public class FallingBlockEntity extends Entity {
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this.dropItem = level.sakuraConfig().cannons.sand.dropItems; // Sakura - configure falling blocks dropping items
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this.heightParity = level.sakuraConfig().cannons.mechanics.fallingBlockParity; // Sakura - configure cannon mechanics
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this.isFallingBlock = true; // Sakura - client visibility settings
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+ this.loadChunks = level.sakuraConfig().cannons.loadChunks; // Sakura - load chunks on movement
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}
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public FallingBlockEntity(Level level, double x, double y, double z, BlockState state) {
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diff --git a/net/minecraft/world/entity/item/PrimedTnt.java b/net/minecraft/world/entity/item/PrimedTnt.java
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index 4d0bc49ce0868d7a5a1870be4e19eb08f3f31482..2572c0fe5fc6bd2f389569cdaa907a8b5203f5b4 100644
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--- a/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -64,6 +64,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
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super(entityType, level);
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this.blocksBuilding = true;
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this.isPrimedTNT = true; // Sakura - client visibility settings
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+ this.loadChunks = level.sakuraConfig().cannons.loadChunks; // Sakura - load chunks on movement
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}
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public PrimedTnt(Level level, double x, double y, double z, @Nullable LivingEntity owner) {
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diff --git a/net/minecraft/world/level/chunk/ChunkAccess.java b/net/minecraft/world/level/chunk/ChunkAccess.java
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index 9889485b15501c1adf1a73bb4603d3477860482d..833048754d7f60ad7f528f38c7d34804e1bf5ee1 100644
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--- a/net/minecraft/world/level/chunk/ChunkAccess.java
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+++ b/net/minecraft/world/level/chunk/ChunkAccess.java
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@@ -137,6 +137,15 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
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private final int minSection;
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private final int maxSection;
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// Paper end - get block chunk optimisation
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+ // Sakura start - load chunks on movement
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+ private long lastMovementLoadTicket = 0;
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+
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+ public final boolean refreshMovementTicket(final long gameTime) {
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+ final boolean refresh = gameTime - this.lastMovementLoadTicket >= 100;
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+ this.lastMovementLoadTicket = gameTime;
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+ return refresh;
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+ }
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+ // Sakura end - load chunks on movement
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public ChunkAccess(
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ChunkPos chunkPos,
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