From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Thu, 23 Sep 2021 18:50:13 +0100 Subject: [PATCH] Optimise LivingEntity#pushEntities diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index e9bb7feb591032904516d1b9374f486d8a7d066c..6162631e863dd15c7fdb70dbde2f85d273c7020b 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -3580,7 +3580,11 @@ public abstract class LivingEntity extends Entity implements Attackable { return; } // Paper end - don't run getEntities if we're not going to use its result - List list = this.level().getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule)); // Paper - Climbing should not bypass cramming gamerule + // Sakura start - use maxEntityCollision limit for entity retrival + int limit = Math.max(i, this.level().paperConfig().collisions.maxEntityCollisions); + int search = limit * limit; + List list = this.level().getLimitedEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushable(this, this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule), limit, search); // Paper - Climbing should not bypass cramming gamerule + // Sakura end - use maxEntityCollision limit for entity retrival if (!list.isEmpty()) { // Paper - don't run getEntities if we're not going to use its result; moved up