From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik <40902469+Samsuik@users.noreply.github.com> Date: Mon, 20 Nov 2023 19:32:31 +0000 Subject: [PATCH] Consistent Explosion Radius diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index d1a813d35fa624558b9ef8cc9fa0e1c5fb7c2423..076d353e59757232bc2bb3a19dcb3d7ed70d5edd 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -72,6 +72,7 @@ public class Explosion { private final List toBlow; private final Map hitPlayers; public boolean wasCanceled = false; // CraftBukkit - add field + private final boolean consistentRadius; // Sakura - consistent explosion radius public Explosion(Level world, @Nullable Entity entity, double x, double y, double z, float power) { this(world, entity, x, y, z, power, false, Explosion.BlockInteraction.DESTROY); @@ -104,6 +105,7 @@ public class Explosion { this.blockInteraction = destructionType; this.damageSource = damageSource == null ? DamageSource.explosion(this) : damageSource; this.damageCalculator = behavior == null ? this.makeDamageCalculator(entity) : behavior; + this.consistentRadius = world.localConfig().config(new BlockPos(x, y, z)).consistentRadius; // Sakura - consistent explosion radius } // Sakura start - optimise vanilla explosions @@ -180,7 +182,7 @@ public class Explosion { double rayY = explosionRays[ray++]; double rayZ = explosionRays[ray++]; - float power = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F); + float power = this.radius * (0.7F + (this.consistentRadius ? 0.7F : this.level.random.nextFloat()) * 0.6F); // Sakura - consistent explosion radius double x = this.x; double y = this.y; double z = this.z;