From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Fri, 9 Aug 2024 20:43:53 +0100 Subject: [PATCH] Configurable left shooting and adjusting limits diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 2e902a96d335abe849a2519fdc94844346046dc3..1912b9b1410073711ca85ed1703886a2d0e72f2b 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -632,6 +632,24 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess return Math.max(x, z) >= this.travelDistanceLimit; } // Sakura end - entity travel distance limits + // Sakura start - configurable left shooting and adjusting limits + public final void limitLeftShooting() { + Vec3 movement = this.getDeltaMovement(); + int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1); + if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) { + double travelledX = Math.abs(this.getX() - this.origin.getX()); + double travelledZ = Math.abs(this.getZ() - this.origin.getZ()); + boolean xSmaller = travelledX < travelledZ; // intended + + // Once entities have travelled past the threshold changing direction is restricted. + if (xSmaller && travelledX > threshold) { + this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z + } else if (!xSmaller && travelledZ > threshold) { + this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x + } + } + } + // Sakura end - configurable left shooting and adjusting limits public Entity(EntityType type, Level world) { this.id = Entity.ENTITY_COUNTER.incrementAndGet(); @@ -1666,6 +1684,25 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess boolean xSmaller = this.physics == null || this.physics.afterOrEqual(1_14_0) ? Math.abs(x) < Math.abs(z) : this.physics.isLegacy() && Math.abs(x) > Math.abs(z); // Sakura end - physics version api + // Sakura start - configurable left shooting and adjusting limits + // NOTE: If scanAndCollide is made redundant by paper move this logic into CollisionUtil. + // This is being after xSmaller is intentional, we do not want to change the adjust direction. + int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1); + if (adjustDistance > 0) { + if (xSmaller) { // adjust z -> x + if (Math.abs(z) > adjustDistance) { + // limit z adjust and remove momentum to replicate it hitting a block + this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 1.0, 0.0)); + z = Math.floor(this.getZ() + Math.copySign(adjustDistance, z)) - this.getZ() + 0.5; + } + } else { // adjust x -> z + if (Math.abs(x) > adjustDistance) { + this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 1.0)); + x = Math.floor(this.getX() + Math.copySign(adjustDistance, x)) - this.getX() + 0.5; + } + } + } + // Sakura end - configurable left shooting and adjusting limits if (y != 0.0) { y = this.scanY(currBoundingBox, y, voxelList, bbList); diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java index 87a5e151895c7fac32afc3b44088e5e75856dcd7..d722542fd1295669208946daa839c12cdf6886a9 100644 --- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -261,6 +261,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti // Sakura end - physics version api ++this.time; this.applyGravity(); + this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits this.moveStripped(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise cannon entity movement // Paper start - Configurable falling blocks height nerf if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {