From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Fri, 9 Aug 2024 20:43:53 +0100 Subject: [PATCH] Configurable left shooting and adjusting limits diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java index 8548a41641534fabf44658f014d86df6d27046a0..6cd8e8bae0c62799fde7533f994eb71bf133fe35 100644 --- a/net/minecraft/world/entity/Entity.java +++ b/net/minecraft/world/entity/Entity.java @@ -598,6 +598,46 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess return Math.max(x, z) >= this.travelDistanceLimit; } // Sakura end - entity travel distance limits + // Sakura start - configurable left shooting and adjusting limits + protected final void limitLeftShooting() { + Vec3 movement = this.getDeltaMovement(); + int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1); + if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) { + double travelledX = Math.abs(this.getX() - this.origin.x()); + double travelledZ = Math.abs(this.getZ() - this.origin.z()); + boolean xSmaller = travelledX < travelledZ; // intended + + // Once entities have travelled past the threshold changing direction is restricted. + if (xSmaller && travelledX > threshold) { + this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z + } else if (!xSmaller && travelledZ > threshold) { + this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x + } + } + } + + private void limitAdjustMovement(AABB currBoundingBox, double dir, boolean xAdjust, List shapes) { + int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1); + if (adjustDistance > 0 && Math.abs(dir) > adjustDistance) { + double minX = Double.NEGATIVE_INFINITY; + double minZ = Double.NEGATIVE_INFINITY; + double maxX = Double.POSITIVE_INFINITY; + double maxZ = Double.POSITIVE_INFINITY; + if (xAdjust) { // limit x adjust + minX = Math.floor(currBoundingBox.minX) - adjustDistance; + maxX = Math.floor(currBoundingBox.maxX) + adjustDistance + 1; + } else { // limit z adjust + minZ = Math.floor(currBoundingBox.minZ) - adjustDistance; + maxZ = Math.floor(currBoundingBox.maxZ) + adjustDistance + 1; + } + VoxelShape safeSpace = Shapes.box( + minX, Double.NEGATIVE_INFINITY, minZ, + maxX, Double.POSITIVE_INFINITY, maxZ + ); + shapes.add(Shapes.join(Shapes.INFINITY, safeSpace, BooleanOp.ONLY_FIRST)); + } + } + // Sakura end - configurable left shooting and adjusting limits public Entity(EntityType entityType, Level level) { this.type = entityType; @@ -1606,6 +1646,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess } if (xSmaller && z != 0.0) { + this.limitAdjustMovement(currBoundingBox, z, false, voxelList); // Sakura - configurable left shooting and adjusting limits z = this.scanZ(currBoundingBox, z, voxelList, bbList); if (z != 0.0) { currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetZ(currBoundingBox, z); @@ -1613,6 +1654,11 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess } if (x != 0.0) { + // Sakura start - configurable left shooting and adjusting limits + if (!xSmaller) { + this.limitAdjustMovement(currBoundingBox, x, true, voxelList); + } + // Sakura end - configurable left shooting and adjusting limits x = this.scanX(currBoundingBox, x, voxelList, bbList); if (x != 0.0) { currBoundingBox = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.offsetX(currBoundingBox, x); diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java index 3b83c101fd5583f45fdd6fa20e92bc17318fad6b..60e1c2acb267eb277ba06903002a8d687fb309d0 100644 --- a/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -285,6 +285,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti // Sakura end - configure cannon physics this.time++; this.applyGravity(); + this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits this.move(MoverType.SELF, this.getDeltaMovement()); this.applyEffectsFromBlocks(); // Paper start - Configurable falling blocks height nerf