From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik <40902469+Samsuik@users.noreply.github.com> Date: Thu, 16 Nov 2023 20:53:51 +0000 Subject: [PATCH] Falling Block Stacking Restrictions diff --git a/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java b/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java index 46599109e55da0e4ce91c9b0c137d286a8cca78c..2aa7dbad27dfd5dc37b36a1f05e4d3e2f9d36339 100644 --- a/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java +++ b/src/main/java/me/samsuik/sakura/configuration/WorldConfiguration.java @@ -69,8 +69,8 @@ public class WorldConfiguration extends ConfigurationPart { public boolean preventAtWorldHeight = false; public boolean isFallingBlockInBounds(FallingBlockEntity entity) { - return (!preventAgainstBorder || !io.papermc.paper.util.CollisionUtil.isAlmostCollidingOnBorder(entity.level().getWorldBorder(), entity.getBoundingBox())) - && (!preventAtWorldHeight || entity.blockPosition().getY() < entity.level().getMaxBuildHeight() - 1); + return (!preventAgainstBorder || !io.papermc.paper.util.CollisionUtil.isAlmostCollidingOnBorder(entity.level.getWorldBorder(), entity.getBoundingBox().inflate(0.01))) + && (!preventAtWorldHeight || entity.blockPosition().getY() < entity.level.getMaxBuildHeight() - 1); } } diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java index 2a311de57a178160f5f15dd77467240d089e5fba..1ed64e59d83191fdd81450ccc3e0573a5af5adb5 100644 --- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -259,7 +259,7 @@ public class FallingBlockEntity extends Entity { boolean flag3 = FallingBlock.isFree(this.level.getBlockState(blockposition.below())) && (!flag || !flag1); boolean flag4 = this.blockState.canSurvive(this.level, blockposition) && !flag3; - if (flag2 && flag4) { + if (flag2 && flag4 && level.sakuraConfig().cannons.sand.isFallingBlockInBounds(this)) { // Sakura if (this.blockState.hasProperty(BlockStateProperties.WATERLOGGED) && this.level.getFluidState(blockposition).getType() == Fluids.WATER) { this.blockState = (BlockState) this.blockState.setValue(BlockStateProperties.WATERLOGGED, true); }