From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Fri, 3 May 2024 15:18:58 +0100 Subject: [PATCH] Optimise explosions in protected regions diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java index 10432b31acd047ac2aa8581f2ee863254ec8d1eb..b07c2eb8cc3cc54e8ab72c5ed3d6d7623416e7fb 100644 --- a/src/main/java/net/minecraft/world/level/ServerExplosion.java +++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java @@ -345,6 +345,22 @@ public class ServerExplosion implements Explosion { return rays; } // Sakura end - optimise paper explosions + // Sakura start - optimise explosion protected regions + protected final boolean isRegionUnprotected() { + // optimisation: We check if a plugin has cancelled the event or cleared the blockList. + // It tells us if the result was thrown away, so we can avoid the block searching logic. + // As a side effect the event is called twice which may interfere with some plugins. + if (this.source != null && this.level.sakuraConfig().cannons.explosion.optimiseProtectedRegions) { + Location location = new Location(this.level.getWorld(), this.center.x, this.center.y, this.center.z); + List blocks = new ObjectArrayList<>(1); + blocks.add(location.getBlock()); + EntityExplodeEvent event = CraftEventFactory.callEntityExplodeEvent(this.source, blocks, 0.0f, this.blockInteraction); + return !event.isCancelled() && !event.blockList().isEmpty(); + } + + return true; + } + // Sakura end - optimise explosion protected regions public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) { this.level = world; @@ -441,6 +457,11 @@ public class ServerExplosion implements Explosion { return ret; } // Sakura end - optimise paper explosions + // Sakura start - optimise protected explosions + if (!this.isRegionUnprotected()) { + return ret; + } + // Sakura end - optimise protected explosions // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of // a 16x16x16 cube