From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Mon, 2 Sep 2024 22:11:46 +0100 Subject: [PATCH] Allow projectiles to load chunks for collisions diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index e8faca6e443239968f0111519f9e5cd018ed3297..36b645842a65dd017b6a8d1d12b751dd01ddfde0 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -213,7 +213,7 @@ public abstract class AbstractArrow extends Projectile { Vec3 vec3d2 = this.position(); vec3d1 = vec3d2.add(vec3d); - Object object = this.level().clip(new ClipContext(vec3d2, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)); + Object object = this.level().clip(new ClipContext(vec3d2, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this), this.level().sakuraConfig().entity.projectilesLoadChunksForCollisions); // Sakura - allow projectiles to load chunks for collisions if (((HitResult) object).getType() != HitResult.Type.MISS) { vec3d1 = ((HitResult) object).getLocation(); diff --git a/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java b/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java index 3ab65cb7d891ddba011afd795dbf699f37cb8a17..451ccf4b02c7f43a81d5735d73cd923a155353fd 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java +++ b/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java @@ -46,7 +46,7 @@ public final class ProjectileUtil { Vec3 pos, Entity entity, Predicate predicate, Vec3 velocity, Level world, float margin, ClipContext.Block raycastShapeType ) { Vec3 vec3 = pos.add(velocity); - HitResult hitResult = world.clip(new ClipContext(pos, vec3, raycastShapeType, ClipContext.Fluid.NONE, entity)); + HitResult hitResult = world.clip(new ClipContext(pos, vec3, raycastShapeType, ClipContext.Fluid.NONE, entity), world.sakuraConfig().entity.projectilesLoadChunksForCollisions); // Sakura - allow projectiles to load chunks for collisions if (hitResult.getType() != HitResult.Type.MISS) { vec3 = hitResult.getLocation(); } diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java index c2c0d80adb6fa8cb74fa5fe3ce5bc7ac0609abba..42d7a96c176368fdfcd433cba564ad18b451ff35 100644 --- a/src/main/java/net/minecraft/world/level/Level.java +++ b/src/main/java/net/minecraft/world/level/Level.java @@ -639,8 +639,14 @@ public abstract class Level implements LevelAccessor, AutoCloseable { private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState(); + // Sakura start - allow projectiles to load chunks for collisions private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level, final ClipContext clipContext) { + return fastClip(from, to, level, clipContext, false); + } + private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level, + final ClipContext clipContext, final boolean loadChunks) { + // Sakura end - allow projectiles to load chunks for collisions final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x); final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y); final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z); @@ -703,7 +709,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { if ((chunkDiff | chunkYDiff) != 0) { if (chunkDiff != 0) { - LevelChunk chunk = chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ); + LevelChunk chunk = loadChunks ? level.getChunk(newChunkX, newChunkZ) : chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ); // Sakura - allow projectiles to load chunks for collisions lastChunk = chunk == null ? null : chunk.getSections(); // diff: don't load chunks for this } final int sectionY = newChunkY - minSection; @@ -774,6 +780,12 @@ public abstract class Level implements LevelAccessor, AutoCloseable { return fastClip(clipContext.getFrom(), clipContext.getTo(), this, clipContext); } + // Sakura start - allow projectiles to load chunks for collisions + public final net.minecraft.world.phys.BlockHitResult clip(final ClipContext clipContext, final boolean loadChunks) { + return fastClip(clipContext.getFrom(), clipContext.getTo(), this, clipContext, loadChunks); + } + // Sakura end - allow projectiles to load chunks for collisions + @Override public final boolean noCollision(final Entity entity, final AABB box, final boolean loadChunks) { int flags = io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_ONLY;