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Drop useless reduce movement allocations patch
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19
patches/server/0070-Configure-fast-health-regen.patch
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19
patches/server/0070-Configure-fast-health-regen.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Thu, 6 Jun 2024 18:18:28 +0100
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Subject: [PATCH] Configure fast health regen
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diff --git a/src/main/java/net/minecraft/world/food/FoodData.java b/src/main/java/net/minecraft/world/food/FoodData.java
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index bd3f78e6453cfe18aa3da38176b04d734d83bb4b..22160241bd421d02f8ecec37899597c0c0afb53e 100644
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--- a/src/main/java/net/minecraft/world/food/FoodData.java
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+++ b/src/main/java/net/minecraft/world/food/FoodData.java
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@@ -83,7 +83,7 @@ public class FoodData {
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boolean flag = player.level().getGameRules().getBoolean(GameRules.RULE_NATURAL_REGENERATION);
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- if (flag && this.saturationLevel > 0.0F && player.isHurt() && this.foodLevel >= 20) {
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+ if (flag && this.saturationLevel > 0.0F && player.isHurt() && this.foodLevel >= 20 && player.level().sakuraConfig().players.combat.fastHealthRegen) { // Sakura - configure fast health regen
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++this.tickTimer;
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if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
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float f = Math.min(this.saturationLevel, 6.0F);
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