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Drop useless reduce movement allocations patch
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@@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Tue, 21 Nov 2023 11:21:37 +0000
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Subject: [PATCH] Option to configure entity water sensitivity
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 64b55ad9544867ad0423aec368ff878d3ab8168f..0fed8714e1d01c6f584d6de00fba3635740298f6 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3578,7 +3578,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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}
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// Paper end - Add EntityMoveEvent
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- if (!this.level().isClientSide && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
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+ if (!this.level().isClientSide && this.level().sakuraConfig().entity.waterSensitivity && this.isSensitiveToWater() && this.isInWaterRainOrBubble()) { // Sakura - configure entity water sensitivity
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this.hurt(this.damageSources().drown(), 1.0F);
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}
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