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Drop useless reduce movement allocations patch
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35
patches/server/0035-Consistent-Explosion-Radius.patch
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35
patches/server/0035-Consistent-Explosion-Radius.patch
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@@ -0,0 +1,35 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Mon, 20 Nov 2023 19:32:31 +0000
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Subject: [PATCH] Consistent Explosion Radius
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 81284ec481ac6cc82d2b1171d1772c107d1a5a0c..0dd0397036309c881f955b78ba3934e33bcf18fd 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -76,6 +76,7 @@ public class Explosion {
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public boolean wasCanceled = false;
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public float yield;
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// CraftBukkit end
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+ private final boolean consistentRadius; // Sakura - consistent explosion radius
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// Paper start - optimise collisions
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private static final double[] CACHED_RAYS;
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@@ -450,6 +451,7 @@ public class Explosion {
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this.largeExplosionParticles = emitterParticle;
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this.explosionSound = soundEvent;
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this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
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+ this.consistentRadius = world.localConfig().config(BlockPos.containing(x, y, z)).consistentRadius; // Sakura - consistent explosion radius
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}
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private ExplosionDamageCalculator makeDamageCalculator(@Nullable Entity entity) {
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@@ -558,7 +560,7 @@ public class Explosion {
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final double incZ = CACHED_RAYS[ray + 2];
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ray += 3;
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- float power = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
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+ float power = this.radius * (0.7F + (this.consistentRadius ? 0.7F : this.level.random.nextFloat()) * 0.6F); // Sakura - consistent explosion radius
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do {
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final int blockX = Mth.floor(currX);
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final int blockY = Mth.floor(currY);
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