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Drop useless reduce movement allocations patch
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@@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <40902469+Samsuik@users.noreply.github.com>
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Date: Thu, 16 Nov 2023 20:53:51 +0000
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Subject: [PATCH] Falling Block Stacking Restrictions
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index e7c6074a83be4d93367c7465b74d79b4c00d1afd..b5ce3bbce3cc71bab5ec5e9c1c42e7b7a2cdefa3 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -258,7 +258,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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boolean flag3 = FallingBlock.isFree(this.level().getBlockState(blockposition.below())) && (!flag || !flag1);
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boolean flag4 = this.blockState.canSurvive(this.level(), blockposition) && !flag3;
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- if (flag2 && flag4) {
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+ if (flag2 && flag4 && level().sakuraConfig().cannons.sand.isFallingBlockInBounds(this)) { // Sakura
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if (this.blockState.hasProperty(BlockStateProperties.WATERLOGGED) && this.level().getFluidState(blockposition).getType() == Fluids.WATER) {
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this.blockState = (BlockState) this.blockState.setValue(BlockStateProperties.WATERLOGGED, true);
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}
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