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mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-21 15:59:26 +00:00

Add a visual indicator to toggle all button in fps gui

This commit is contained in:
Samsuik
2024-05-15 16:15:23 +01:00
parent ee2fd462d2
commit be0689c7f0
3 changed files with 121 additions and 50 deletions

View File

@@ -6,12 +6,16 @@ Subject: [PATCH] Visibility API
diff --git a/src/main/java/me/samsuik/sakura/player/visibility/Visibility.java b/src/main/java/me/samsuik/sakura/player/visibility/Visibility.java
new file mode 100644
index 0000000000000000000000000000000000000000..01525d386e39709084344c5325793dacf41650fb
index 0000000000000000000000000000000000000000..3df11f07ce533b8b911ec423be850374fcc8a7c1
--- /dev/null
+++ b/src/main/java/me/samsuik/sakura/player/visibility/Visibility.java
@@ -0,0 +1,141 @@
@@ -0,0 +1,198 @@
+package me.samsuik.sakura.player.visibility;
+
+import net.kyori.adventure.text.format.NamedTextColor;
+import net.kyori.adventure.text.format.TextColor;
+import org.bukkit.Material;
+
+import java.util.EnumSet;
+import java.util.Locale;
+
@@ -57,9 +61,7 @@ index 0000000000000000000000000000000000000000..01525d386e39709084344c5325793dac
+ * @param setting provided
+ */
+ public void toggle(Setting setting) {
+ if (settings.contains(setting)) {
+ settings.remove(setting);
+ } else {
+ if (!settings.remove(setting)) {
+ settings.add(setting);
+ }
+ }
@@ -119,34 +121,89 @@ index 0000000000000000000000000000000000000000..01525d386e39709084344c5325793dac
+ return !settings.isEmpty();
+ }
+
+ /**
+ * Current visibility settings state.
+ *
+ * @return state
+ */
+ public State getState() {
+ if (this.settings.isEmpty()) {
+ return State.ENABLED;
+ } else if (this.settings.size() != Setting.values().length) {
+ return State.MODIFIED;
+ } else {
+ return State.DISABLED;
+ }
+ }
+
+ public enum Setting {
+ TNT_VISIBILITY("TNT Visibility", true),
+ SAND_VISIBILITY("Sand Visibility", true),
+ MINIMAL("Minimal TNT/Sand", false),
+ EXPLOSIONS("Explosion Particles", true),
+ ENCHANTMENT_GLINT("Enchantment Glint", true),
+ SPAWNERS("Spawner Visibility", true),
+ REDSTONE("Redstone Animations", true),
+ PISTONS("Piston Animations", true);
+ TNT_VISIBILITY("TNT Visibility", Material.TNT, NamedTextColor.RED, true),
+ SAND_VISIBILITY("Sand Visibility", Material.SAND, NamedTextColor.YELLOW, true),
+ MINIMAL("Minimal TNT/Sand", Material.NETHER_BRICK_SLAB, NamedTextColor.GOLD, false),
+ EXPLOSIONS("Explosion Particles", Material.COBWEB, NamedTextColor.WHITE, true),
+ ENCHANTMENT_GLINT("Enchantment Glint", Material.ENCHANTED_BOOK, NamedTextColor.DARK_PURPLE, true),
+ SPAWNERS("Spawner Visibility", Material.SPAWNER, NamedTextColor.DARK_GRAY, true),
+ REDSTONE("Redstone Animations", Material.REDSTONE, NamedTextColor.DARK_RED, true),
+ PISTONS("Piston Animations", Material.PISTON, NamedTextColor.GOLD, true);
+
+ private final String friendlyName;
+ private final Material material;
+ private final TextColor colour;
+ private final boolean defaultValue;
+
+ Setting(String friendlyName, boolean defaultValue) {
+ Setting(String friendlyName, Material material, TextColor color, boolean defaultValue) {
+ this.friendlyName = friendlyName;
+ this.material = material;
+ this.colour = color;
+ this.defaultValue = defaultValue;
+ }
+
+ public boolean getDefault() {
+ return defaultValue;
+ return this.defaultValue;
+ }
+
+ public String friendlyName() {
+ return friendlyName;
+ return this.friendlyName;
+ }
+
+ public Material material() {
+ return this.material;
+ }
+
+ public TextColor colour() {
+ return this.colour;
+ }
+
+ public String basicName() {
+ return name().replace("_", "").toLowerCase(Locale.ROOT);
+ return this.name().replace("_", "").toLowerCase(Locale.ROOT);
+ }
+ }
+
+ public enum State {
+ ENABLED("Enabled", Material.GREEN_STAINED_GLASS_PANE, NamedTextColor.GREEN),
+ MODIFIED("Modified", Material.MAGENTA_STAINED_GLASS_PANE, NamedTextColor.LIGHT_PURPLE),
+ DISABLED("Disabled", Material.RED_STAINED_GLASS_PANE, NamedTextColor.RED);
+
+ private final String title;
+ private final Material material;
+ private final TextColor colour;
+
+ State(String name, Material material, TextColor colour) {
+ this.title = name;
+ this.material = material;
+ this.colour = colour;
+ }
+
+ public String title() {
+ return this.title;
+ }
+
+ public Material material() {
+ return material;
+ }
+
+ public TextColor colour() {
+ return colour;
+ }
+ }
+