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Allow projectiles to load chunks for collisions
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@@ -0,0 +1,73 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Mon, 2 Sep 2024 22:11:46 +0100
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Subject: [PATCH] Allow projectiles to load chunks for collisions
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 5bc4ba7c055992a32197db96d86a3906c11900d8..f24f588a6a84d1014e8b2cca19cc1ced9f4c76e0 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -219,7 +219,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d2 = this.position();
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vec3d1 = vec3d2.add(vec3d);
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- Object object = this.level().clip(new ClipContext(vec3d2, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this));
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+ Object object = this.level().clip(new ClipContext(vec3d2, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this), this.level().sakuraConfig().entity.projectilesLoadChunksForCollisions); // Sakura - allow projectiles to load chunks for collisions
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if (((HitResult) object).getType() != HitResult.Type.MISS) {
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vec3d1 = ((HitResult) object).getLocation();
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java b/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java
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index 5b2728eb9243b0136d77164539f397de406215ca..948b0673441be11bae77318984079228e29e1ce6 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/ProjectileUtil.java
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@@ -46,7 +46,7 @@ public final class ProjectileUtil {
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Vec3 pos, Entity entity, Predicate<Entity> predicate, Vec3 velocity, Level world, float margin, ClipContext.Block raycastShapeType
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) {
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Vec3 vec3 = pos.add(velocity);
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- HitResult hitResult = world.clip(new ClipContext(pos, vec3, raycastShapeType, ClipContext.Fluid.NONE, entity));
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+ HitResult hitResult = world.clip(new ClipContext(pos, vec3, raycastShapeType, ClipContext.Fluid.NONE, entity), world.sakuraConfig().entity.projectilesLoadChunksForCollisions); // Sakura - allow projectiles to load chunks for collisions
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if (hitResult.getType() != HitResult.Type.MISS) {
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vec3 = hitResult.getLocation();
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}
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 5eda4a84b51bb0fd9ca3ba4ca1666792b6e23a05..8f8b4689a462986a1d781e7d3f7a7bfcd7db2465 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -623,8 +623,14 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState();
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+ // Sakura start - allow projectiles to load chunks for collisions
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private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level,
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final ClipContext clipContext) {
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+ return fastClip(from, to, level, clipContext, false);
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+ }
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+ private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level,
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+ final ClipContext clipContext, final boolean loadChunks) {
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+ // Sakura end - allow projectiles to load chunks for collisions
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final double adjX = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
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final double adjY = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
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final double adjZ = io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
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@@ -687,7 +693,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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if ((chunkDiff | chunkYDiff) != 0) {
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if (chunkDiff != 0) {
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- LevelChunk chunk = chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ);
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+ LevelChunk chunk = loadChunks ? level.getChunk(newChunkX, newChunkZ) : chunkProvider.getChunkAtIfLoadedImmediately(newChunkX, newChunkZ); // Sakura - allow projectiles to load chunks for collisions
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lastChunk = chunk == null ? null : chunk.getSections(); // diff: don't load chunks for this
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}
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final int sectionY = newChunkY - minSection;
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@@ -758,6 +764,12 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return fastClip(clipContext.getFrom(), clipContext.getTo(), this, clipContext);
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}
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+ // Sakura start - allow projectiles to load chunks for collisions
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+ public final net.minecraft.world.phys.BlockHitResult clip(final ClipContext clipContext, final boolean loadChunks) {
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+ return fastClip(clipContext.getFrom(), clipContext.getTo(), this, clipContext, loadChunks);
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+ }
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+ // Sakura end - allow projectiles to load chunks for collisions
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+
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@Override
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public final boolean noCollision(final Entity entity, final AABB box, final boolean loadChunks) {
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int flags = io.papermc.paper.util.CollisionUtil.COLLISION_FLAG_CHECK_ONLY;
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