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mirror of https://github.com/Samsuik/Sakura.git synced 2026-01-06 15:41:49 +00:00

Fix scaffolding being treated as a solid block

This commit is contained in:
Samsuik
2024-08-09 01:58:31 +01:00
parent 6c80db41ac
commit 8a57c725df

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Treat all collidable blocks as full while moving fast
diff --git a/src/main/java/io/papermc/paper/util/CollisionUtil.java b/src/main/java/io/papermc/paper/util/CollisionUtil.java
index 510d722fffd4bdcee2db42aefa662c49563ffa81..37b6d16f0b1e000eb4082a530c7f713482d25a1d 100644
index 510d722fffd4bdcee2db42aefa662c49563ffa81..1d2a51b13fb92ed35614790190b9b3b95dba3972 100644
--- a/src/main/java/io/papermc/paper/util/CollisionUtil.java
+++ b/src/main/java/io/papermc/paper/util/CollisionUtil.java
@@ -1592,6 +1592,7 @@ public final class CollisionUtil {
@@ -33,33 +33,26 @@ index 510d722fffd4bdcee2db42aefa662c49563ffa81..37b6d16f0b1e000eb4082a530c7f7134
final int sectionAdjust = !hasSpecial ? 1 : 0;
final PalettedContainer<BlockState> blocks = section.states;
@@ -1718,12 +1720,20 @@ public final class CollisionUtil {
@@ -1718,12 +1720,15 @@ public final class CollisionUtil {
}
if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == Blocks.MOVING_PISTON))) {
- VoxelShape blockCollision = blockData.getConstantCollisionShape();
+ // Sakura start - if flag is set treat all block as full
+ VoxelShape blockCollision;
VoxelShape blockCollision = blockData.getConstantCollisionShape();
-
- if (blockCollision == null) {
- mutablePos.set(blockX, blockY, blockZ);
- blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
+ if (fullBlocks) {
+ if (fullBlocks && blockCollision != null) {
+ blockCollision = Shapes.block();
+ } else {
+ blockCollision = blockData.getConstantCollisionShape();
+
+ if (blockCollision == null) {
+ mutablePos.set(blockX, blockY, blockZ);
+ blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
+ }
+ } else if (blockCollision == null) {
mutablePos.set(blockX, blockY, blockZ);
blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
}
+ // Sakura end
AABB singleAABB = blockCollision.getSingleAABBRepresentation();
if (singleAABB != null) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index c7a47485fd056159c448b63217afb8d4cacb1429..0ebe9db8b648f49819574ae8e495866d33394a57 100644
index 413d129f44b48584b6b8dd59fae866838a01dfeb..78fc8b0d534d3682697424f4931836d9a26167ea 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -581,6 +581,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S