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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@5a362b8 Use ConcurrentUtil from Paper repo PaperMC/Paper@ef0670c Update paperweight and Gradle wrapper PaperMC/Paper@e5bf173 Always fork jvm for compile, even when using the Gradle runtime jvm PaperMC/Paper@cbd578c Fix api build script deprecation PaperMC/Paper@7e601ad Implement new CustomModelData PaperMC/Paper@3b35456 Implement assetid PaperMC/Paper@d0645d9 Update readme, set updatingMinecraft to false PaperMC/Paper@747cac4 Updated Upstream (CraftBukkit) PaperMC/Paper@416a733 Apply coordinate offset only to VoxelShape PaperMC/Paper@1cc86be Update setup-gradle action PaperMC/Paper@b0d7153 fix item meta PaperMC/Paper@2206b9a fix components PaperMC/Paper@e73d396 fix asset id PaperMC/Paper@2a4ba00 add missing effect cause, for bee being poisoned PaperMC/Paper@4806ce5 properly override push/knockback methods PaperMC/Paper@bb4fb53 call EntityInsideBlockEvent for eyeblossom PaperMC/Paper@ae060b3 Finish PlayerPickItemEvent PaperMC/Paper@c54c062 Port exact choice improvements (#11705) PaperMC/Paper@e4e24f3 Move around patches again PaperMC/Paper@4c39ea2 More moving around of hunks PaperMC/Paper@77afb9a Add new bundle animation (#11708) PaperMC/Paper@346b9b8 Fixup PlayerPickItemEvent docs more
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@@ -5,10 +5,10 @@ Subject: [PATCH] Add option to disable entity ai
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index 5a3059cadbc9735b4b48745c6b1b11196596b06d..7ea45862e61d2ecb0722affef2286ea3a1a782a3 100644
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index 5a0b51342f4a646101f4588697bcae7d1ca8a010..700a690321fb08e0ce594505e6cc6f3b81d86995 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -908,7 +908,7 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
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@@ -910,7 +910,7 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
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protected final void serverAiStep() {
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++this.noActionTime;
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// Paper start - Allow nerfed mobs to jump and float
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