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more clean up
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@@ -15,8 +15,8 @@
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int playerViewDistance = ChunkMap.this.getPlayerViewDistance(player);
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- double d = Math.min(this.getEffectiveRange(), playerViewDistance * 16);
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+ // Sakura start - entity tracking range modifier
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+ double visibleRange = this.getEffectiveRange() * player.trackingRangeModifier;
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+ double d = Math.min(visibleRange, playerViewDistance * 16);
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+ final double visibleRange = this.getEffectiveRange() * player.trackingRangeModifier;
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+ final double d = Math.min(visibleRange, playerViewDistance * 16);
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+ // Sakura end - entity tracking range modifier
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double d1 = vec3_dx * vec3_dx + vec3_dz * vec3_dz; // Paper
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double d2 = d * d;
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