From 4c0b0f430e22d642e7f4916004557faf2b824fa6 Mon Sep 17 00:00:00 2001 From: Samsuik <40902469+Samsuik@users.noreply.github.com> Date: Fri, 24 Nov 2023 13:27:40 +0000 Subject: [PATCH] Fix infinite fluid state recursion --- .../0026-Optimise-TNT-fluid-state-and-pushing.patch | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/patches/server/0026-Optimise-TNT-fluid-state-and-pushing.patch b/patches/server/0026-Optimise-TNT-fluid-state-and-pushing.patch index 54d6537..9aa7812 100644 --- a/patches/server/0026-Optimise-TNT-fluid-state-and-pushing.patch +++ b/patches/server/0026-Optimise-TNT-fluid-state-and-pushing.patch @@ -5,7 +5,7 @@ Subject: [PATCH] Optimise TNT fluid state and pushing diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java -index 02d4d2599340d22d8d501b2466b12f0f3216451b..50259042ebafe520342bdb1a4b7e6b9138b8acbd 100644 +index 9feef1fd078cd0ca59f4cc6a7346d8eaa24a15e1..eab1b1043f27c3f996e820b3b50e2689c84e8822 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -2168,7 +2168,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { @@ -18,7 +18,7 @@ index 02d4d2599340d22d8d501b2466b12f0f3216451b..50259042ebafe520342bdb1a4b7e6b91 if (entity instanceof Boat) { diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java -index 3818d07261ce4f276968691ad32a22b88ffe6826..923dd09399cd85cdb31e129a03affb9403feb181 100644 +index 3818d07261ce4f276968691ad32a22b88ffe6826..ae42975b45ab8529de1d67eb74e72e9ef09c4008 100644 --- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java +++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java @@ -124,6 +124,19 @@ public class PrimedTnt extends Entity implements TraceableEntity { @@ -27,14 +27,14 @@ index 3818d07261ce4f276968691ad32a22b88ffe6826..923dd09399cd85cdb31e129a03affb94 // Sakura end + // Sakura start + protected boolean updateInWaterStateAndDoFluidPushing() { -+ if (isPushedByFluid()) { -+ return this.updateInWaterStateAndDoFluidPushing(); ++ if (this.isPushedByFluid()) { ++ return super.updateInWaterStateAndDoFluidPushing(); + } else { + // super method also handles lava fluid pushing + // we only need to search for water to negate fall distance + this.fluidHeight.clear(); + this.updateInWaterStateAndDoWaterCurrentPushing(); -+ return isInWater(); ++ return this.isInWater(); + } + } + // Sakura end