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Fix npe in clean block cache after being invalidated
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@@ -5,10 +5,10 @@ Subject: [PATCH] Consistent Explosion Radius
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index c247797a2e3c910836d7b9785b051e90a9840e89..0c9f364922fe28cb099add25d0589dfab966f51e 100644
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index 97bcc95563fcde50b7d13183f94d41b80128c70c..144c2c9c11c3df3c8a95e252458828154728f555 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -586,7 +586,7 @@ public class Explosion {
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@@ -590,7 +590,7 @@ public class Explosion {
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double d2 = CACHED_RAYS[ray + 2];
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ray += 3;
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// Paper end - optimise explosions
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