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Fix falling blocks losing the blockstate when respawning

This commit is contained in:
Samsuik
2024-06-22 16:39:02 +01:00
parent 30ff7213f0
commit 3f4b83c162
8 changed files with 28 additions and 27 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Configure concrete solidifying in water
diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
index d886a5c514266cf8d46ce163e33dec35941d56aa..e86ac1779cf382b70f6dabd281260c3e78e9376b 100644
index 42481aae8b4eb6a3a25fa96f1187774493009e46..7a130dbd04b24b2905fbc2a6f9303aae7fd61fd9 100644
--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
@@ -281,7 +281,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
@@ -282,7 +282,7 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
// However, it makes sense for legacy versions pre-1.17 before the world height change.
BlockPos blockposition = this.physics.before(1_17_0) ? this.patchedBlockPosition() : this.blockPosition();
// Sakura end - physics version api